vrshoot
diff libs/assimp/VertexTriangleAdjacency.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/VertexTriangleAdjacency.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,124 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file Defines a helper class to compute a vertex-triangle adjacency map */ 1.45 +#ifndef AI_VTADJACENCY_H_INC 1.46 +#define AI_VTADJACENCY_H_INC 1.47 + 1.48 +#include "BaseProcess.h" 1.49 +#include "assimp/types.h" 1.50 +#include "assimp/ai_assert.h" 1.51 + 1.52 +struct aiMesh; 1.53 +namespace Assimp { 1.54 + 1.55 +// -------------------------------------------------------------------------------------------- 1.56 +/** @brief The VertexTriangleAdjacency class computes a vertex-triangle 1.57 + * adjacency map from a given index buffer. 1.58 + * 1.59 + * @note Although it is called #VertexTriangleAdjacency, the current version does also 1.60 + * support arbitrary polygons. */ 1.61 +// -------------------------------------------------------------------------------------------- 1.62 +class VertexTriangleAdjacency 1.63 +{ 1.64 +public: 1.65 + 1.66 + // ---------------------------------------------------------------------------- 1.67 + /** @brief Construction from an existing index buffer 1.68 + * @param pcFaces Index buffer 1.69 + * @param iNumFaces Number of faces in the buffer 1.70 + * @param iNumVertices Number of referenced vertices. This value 1.71 + * is computed automatically if 0 is specified. 1.72 + * @param bComputeNumTriangles If you want the class to compute 1.73 + * a list containing the number of referenced triangles per vertex 1.74 + * per vertex - pass true. */ 1.75 + VertexTriangleAdjacency(aiFace* pcFaces,unsigned int iNumFaces, 1.76 + unsigned int iNumVertices = 0, 1.77 + bool bComputeNumTriangles = true); 1.78 + 1.79 + 1.80 + // ---------------------------------------------------------------------------- 1.81 + /** @brief Destructor */ 1.82 + ~VertexTriangleAdjacency(); 1.83 + 1.84 + 1.85 +public: 1.86 + 1.87 + // ---------------------------------------------------------------------------- 1.88 + /** @brief Get all triangles adjacent to a vertex 1.89 + * @param iVertIndex Index of the vertex 1.90 + * @return A pointer to the adjacency list. */ 1.91 + unsigned int* GetAdjacentTriangles(unsigned int iVertIndex) const 1.92 + { 1.93 + ai_assert(iVertIndex < iNumVertices); 1.94 + return &mAdjacencyTable[ mOffsetTable[iVertIndex]]; 1.95 + } 1.96 + 1.97 + 1.98 + // ---------------------------------------------------------------------------- 1.99 + /** @brief Get the number of triangles that are referenced by 1.100 + * a vertex. This function returns a reference that can be modified 1.101 + * @param iVertIndex Index of the vertex 1.102 + * @return Number of referenced triangles */ 1.103 + unsigned int& GetNumTrianglesPtr(unsigned int iVertIndex) 1.104 + { 1.105 + ai_assert(iVertIndex < iNumVertices && NULL != mLiveTriangles); 1.106 + return mLiveTriangles[iVertIndex]; 1.107 + } 1.108 + 1.109 + 1.110 +public: 1.111 + 1.112 + //! Offset table 1.113 + unsigned int* mOffsetTable; 1.114 + 1.115 + //! Adjacency table 1.116 + unsigned int* mAdjacencyTable; 1.117 + 1.118 + //! Table containing the number of referenced triangles per vertex 1.119 + unsigned int* mLiveTriangles; 1.120 + 1.121 + //! Debug: Number of referenced vertices 1.122 + unsigned int iNumVertices; 1.123 + 1.124 +}; 1.125 +} 1.126 + 1.127 +#endif // !! AI_VTADJACENCY_H_INC