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1 /*
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2 ---------------------------------------------------------------------------
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3 Open Asset Import Library (assimp)
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4 ---------------------------------------------------------------------------
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5
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6 Copyright (c) 2006-2012, assimp team
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7
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8 All rights reserved.
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9
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10 Redistribution and use of this software in source and binary forms,
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11 with or without modification, are permitted provided that the following
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12 conditions are met:
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13
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14 * Redistributions of source code must retain the above
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15 copyright notice, this list of conditions and the
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16 following disclaimer.
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17
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18 * Redistributions in binary form must reproduce the above
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19 copyright notice, this list of conditions and the
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20 following disclaimer in the documentation and/or other
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21 materials provided with the distribution.
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22
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23 * Neither the name of the assimp team, nor the names of its
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24 contributors may be used to endorse or promote products
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25 derived from this software without specific prior
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26 written permission of the assimp team.
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27
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28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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36 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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39 ---------------------------------------------------------------------------
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40 */
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41
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42 /** @file Implementation of the VertexTriangleAdjacency helper class
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43 */
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44
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45 #include "AssimpPCH.h"
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46
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47 // internal headers
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48 #include "VertexTriangleAdjacency.h"
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49
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50 using namespace Assimp;
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51
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52 // ------------------------------------------------------------------------------------------------
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53 VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces,
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54 unsigned int iNumFaces,
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55 unsigned int iNumVertices /*= 0*/,
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56 bool bComputeNumTriangles /*= false*/)
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57 {
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58 // compute the number of referenced vertices if it wasn't specified by the caller
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59 const aiFace* const pcFaceEnd = pcFaces + iNumFaces;
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60 if (!iNumVertices) {
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61
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62 for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) {
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63 ai_assert(3 == pcFace->mNumIndices);
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64 iNumVertices = std::max(iNumVertices,pcFace->mIndices[0]);
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65 iNumVertices = std::max(iNumVertices,pcFace->mIndices[1]);
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66 iNumVertices = std::max(iNumVertices,pcFace->mIndices[2]);
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67 }
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68 }
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69
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70 this->iNumVertices = iNumVertices;
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71
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72 unsigned int* pi;
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73
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74 // allocate storage
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75 if (bComputeNumTriangles) {
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76 pi = mLiveTriangles = new unsigned int[iNumVertices+1];
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77 memset(mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1));
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78 mOffsetTable = new unsigned int[iNumVertices+2]+1;
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79 }
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80 else {
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81 pi = mOffsetTable = new unsigned int[iNumVertices+2]+1;
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82 memset(mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1));
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83 mLiveTriangles = NULL; // important, otherwise the d'tor would crash
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84 }
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85
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86 // get a pointer to the end of the buffer
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87 unsigned int* piEnd = pi+iNumVertices;
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88 *piEnd++ = 0u;
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89
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90 // first pass: compute the number of faces referencing each vertex
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91 for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace)
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92 {
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93 pi[pcFace->mIndices[0]]++;
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94 pi[pcFace->mIndices[1]]++;
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95 pi[pcFace->mIndices[2]]++;
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96 }
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97
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98 // second pass: compute the final offset table
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99 unsigned int iSum = 0;
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100 unsigned int* piCurOut = this->mOffsetTable;
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101 for (unsigned int* piCur = pi; piCur != piEnd;++piCur,++piCurOut) {
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102
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103 unsigned int iLastSum = iSum;
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104 iSum += *piCur;
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105 *piCurOut = iLastSum;
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106 }
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107 pi = this->mOffsetTable;
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108
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109 // third pass: compute the final table
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110 this->mAdjacencyTable = new unsigned int[iSum];
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111 iSum = 0;
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112 for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace,++iSum) {
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113
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114 unsigned int idx = pcFace->mIndices[0];
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115 mAdjacencyTable[pi[idx]++] = iSum;
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116
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117 idx = pcFace->mIndices[1];
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118 mAdjacencyTable[pi[idx]++] = iSum;
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119
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120 idx = pcFace->mIndices[2];
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121 mAdjacencyTable[pi[idx]++] = iSum;
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122 }
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123 // fourth pass: undo the offset computations made during the third pass
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124 // We could do this in a separate buffer, but this would be TIMES slower.
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125 --mOffsetTable;
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126 *mOffsetTable = 0u;
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127 }
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128 // ------------------------------------------------------------------------------------------------
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129 VertexTriangleAdjacency::~VertexTriangleAdjacency()
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130 {
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131 // delete allocated storage
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132 delete[] mOffsetTable;
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133 delete[] mAdjacencyTable;
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134 delete[] mLiveTriangles;
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135 }
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