vrshoot
diff libs/assimp/VertexTriangleAdjacency.cpp @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/VertexTriangleAdjacency.cpp Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,135 @@ 1.4 +/* 1.5 +--------------------------------------------------------------------------- 1.6 +Open Asset Import Library (assimp) 1.7 +--------------------------------------------------------------------------- 1.8 + 1.9 +Copyright (c) 2006-2012, assimp team 1.10 + 1.11 +All rights reserved. 1.12 + 1.13 +Redistribution and use of this software in source and binary forms, 1.14 +with or without modification, are permitted provided that the following 1.15 +conditions are met: 1.16 + 1.17 +* Redistributions of source code must retain the above 1.18 + copyright notice, this list of conditions and the 1.19 + following disclaimer. 1.20 + 1.21 +* Redistributions in binary form must reproduce the above 1.22 + copyright notice, this list of conditions and the 1.23 + following disclaimer in the documentation and/or other 1.24 + materials provided with the distribution. 1.25 + 1.26 +* Neither the name of the assimp team, nor the names of its 1.27 + contributors may be used to endorse or promote products 1.28 + derived from this software without specific prior 1.29 + written permission of the assimp team. 1.30 + 1.31 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.32 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.33 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.34 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.35 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.36 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.37 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.38 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.39 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.40 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.41 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.42 +--------------------------------------------------------------------------- 1.43 +*/ 1.44 + 1.45 +/** @file Implementation of the VertexTriangleAdjacency helper class 1.46 + */ 1.47 + 1.48 +#include "AssimpPCH.h" 1.49 + 1.50 +// internal headers 1.51 +#include "VertexTriangleAdjacency.h" 1.52 + 1.53 +using namespace Assimp; 1.54 + 1.55 +// ------------------------------------------------------------------------------------------------ 1.56 +VertexTriangleAdjacency::VertexTriangleAdjacency(aiFace *pcFaces, 1.57 + unsigned int iNumFaces, 1.58 + unsigned int iNumVertices /*= 0*/, 1.59 + bool bComputeNumTriangles /*= false*/) 1.60 +{ 1.61 + // compute the number of referenced vertices if it wasn't specified by the caller 1.62 + const aiFace* const pcFaceEnd = pcFaces + iNumFaces; 1.63 + if (!iNumVertices) { 1.64 + 1.65 + for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) { 1.66 + ai_assert(3 == pcFace->mNumIndices); 1.67 + iNumVertices = std::max(iNumVertices,pcFace->mIndices[0]); 1.68 + iNumVertices = std::max(iNumVertices,pcFace->mIndices[1]); 1.69 + iNumVertices = std::max(iNumVertices,pcFace->mIndices[2]); 1.70 + } 1.71 + } 1.72 + 1.73 + this->iNumVertices = iNumVertices; 1.74 + 1.75 + unsigned int* pi; 1.76 + 1.77 + // allocate storage 1.78 + if (bComputeNumTriangles) { 1.79 + pi = mLiveTriangles = new unsigned int[iNumVertices+1]; 1.80 + memset(mLiveTriangles,0,sizeof(unsigned int)*(iNumVertices+1)); 1.81 + mOffsetTable = new unsigned int[iNumVertices+2]+1; 1.82 + } 1.83 + else { 1.84 + pi = mOffsetTable = new unsigned int[iNumVertices+2]+1; 1.85 + memset(mOffsetTable,0,sizeof(unsigned int)*(iNumVertices+1)); 1.86 + mLiveTriangles = NULL; // important, otherwise the d'tor would crash 1.87 + } 1.88 + 1.89 + // get a pointer to the end of the buffer 1.90 + unsigned int* piEnd = pi+iNumVertices; 1.91 + *piEnd++ = 0u; 1.92 + 1.93 + // first pass: compute the number of faces referencing each vertex 1.94 + for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace) 1.95 + { 1.96 + pi[pcFace->mIndices[0]]++; 1.97 + pi[pcFace->mIndices[1]]++; 1.98 + pi[pcFace->mIndices[2]]++; 1.99 + } 1.100 + 1.101 + // second pass: compute the final offset table 1.102 + unsigned int iSum = 0; 1.103 + unsigned int* piCurOut = this->mOffsetTable; 1.104 + for (unsigned int* piCur = pi; piCur != piEnd;++piCur,++piCurOut) { 1.105 + 1.106 + unsigned int iLastSum = iSum; 1.107 + iSum += *piCur; 1.108 + *piCurOut = iLastSum; 1.109 + } 1.110 + pi = this->mOffsetTable; 1.111 + 1.112 + // third pass: compute the final table 1.113 + this->mAdjacencyTable = new unsigned int[iSum]; 1.114 + iSum = 0; 1.115 + for (aiFace* pcFace = pcFaces; pcFace != pcFaceEnd; ++pcFace,++iSum) { 1.116 + 1.117 + unsigned int idx = pcFace->mIndices[0]; 1.118 + mAdjacencyTable[pi[idx]++] = iSum; 1.119 + 1.120 + idx = pcFace->mIndices[1]; 1.121 + mAdjacencyTable[pi[idx]++] = iSum; 1.122 + 1.123 + idx = pcFace->mIndices[2]; 1.124 + mAdjacencyTable[pi[idx]++] = iSum; 1.125 + } 1.126 + // fourth pass: undo the offset computations made during the third pass 1.127 + // We could do this in a separate buffer, but this would be TIMES slower. 1.128 + --mOffsetTable; 1.129 + *mOffsetTable = 0u; 1.130 +} 1.131 +// ------------------------------------------------------------------------------------------------ 1.132 +VertexTriangleAdjacency::~VertexTriangleAdjacency() 1.133 +{ 1.134 + // delete allocated storage 1.135 + delete[] mOffsetTable; 1.136 + delete[] mAdjacencyTable; 1.137 + delete[] mLiveTriangles; 1.138 +}