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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file Defines a post processing step to split large meshes into submeshes
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42 */
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43 #ifndef AI_SPLITLARGEMESHES_H_INC
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44 #define AI_SPLITLARGEMESHES_H_INC
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45
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46 #include <vector>
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47 #include "BaseProcess.h"
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48
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49 #include "assimp/mesh.h"
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50 #include "assimp/scene.h"
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51
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52 class SplitLargeMeshesTest;
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53 namespace Assimp
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54 {
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55
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56 class SplitLargeMeshesProcess_Triangle;
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57 class SplitLargeMeshesProcess_Vertex;
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58
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59 // NOTE: If you change these limits, don't forget to change the
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60 // corresponding values in all Assimp ports
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61
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62 // **********************************************************
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63 // Java: ConfigProperty.java,
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64 // ConfigProperty.DEFAULT_VERTEX_SPLIT_LIMIT
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65 // ConfigProperty.DEFAULT_TRIANGLE_SPLIT_LIMIT
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66 // **********************************************************
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67
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68 // default limit for vertices
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69 #if (!defined AI_SLM_DEFAULT_MAX_VERTICES)
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70 # define AI_SLM_DEFAULT_MAX_VERTICES 1000000
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71 #endif
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72
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73 // default limit for triangles
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74 #if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES)
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75 # define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000
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76 #endif
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77
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78 // ---------------------------------------------------------------------------
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79 /** Postprocessing filter to split large meshes into submeshes
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80 *
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81 * Applied BEFORE the JoinVertices-Step occurs.
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82 * Returns NON-UNIQUE vertices, splits by triangle number.
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83 */
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84 class SplitLargeMeshesProcess_Triangle : public BaseProcess
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85 {
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86 friend class SplitLargeMeshesProcess_Vertex;
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87
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88 public:
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89
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90 SplitLargeMeshesProcess_Triangle();
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91 ~SplitLargeMeshesProcess_Triangle();
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92
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93 public:
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94 // -------------------------------------------------------------------
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95 /** Returns whether the processing step is present in the given flag.
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96 * @param pFlags The processing flags the importer was called with. A
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97 * bitwise combination of #aiPostProcessSteps.
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98 * @return true if the process is present in this flag fields,
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99 * false if not.
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100 */
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101 bool IsActive( unsigned int pFlags) const;
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102
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103
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104 // -------------------------------------------------------------------
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105 /** Called prior to ExecuteOnScene().
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106 * The function is a request to the process to update its configuration
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107 * basing on the Importer's configuration property list.
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108 */
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109 virtual void SetupProperties(const Importer* pImp);
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110
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111
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112 //! Set the split limit - needed for unit testing
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113 inline void SetLimit(unsigned int l)
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114 {LIMIT = l;}
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115
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116 //! Get the split limit
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117 inline unsigned int GetLimit() const
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118 {return LIMIT;}
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119
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120 public:
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121
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122 // -------------------------------------------------------------------
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123 /** Executes the post processing step on the given imported data.
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124 * At the moment a process is not supposed to fail.
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125 * @param pScene The imported data to work at.
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126 */
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127 void Execute( aiScene* pScene);
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128
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129 // -------------------------------------------------------------------
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130 //! Apply the algorithm to a given mesh
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131 void SplitMesh (unsigned int a, aiMesh* pcMesh,
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132 std::vector<std::pair<aiMesh*, unsigned int> >& avList);
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133
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134 // -------------------------------------------------------------------
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135 //! Update a node in the asset after a few of its meshes
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136 //! have been split
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137 static void UpdateNode(aiNode* pcNode,
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138 const std::vector<std::pair<aiMesh*, unsigned int> >& avList);
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139
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140 public:
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141 //! Triangle limit
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142 unsigned int LIMIT;
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143 };
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144
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145
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146 // ---------------------------------------------------------------------------
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147 /** Postprocessing filter to split large meshes into submeshes
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148 *
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149 * Applied AFTER the JoinVertices-Step occurs.
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150 * Returns UNIQUE vertices, splits by vertex number.
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151 */
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152 class SplitLargeMeshesProcess_Vertex : public BaseProcess
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153 {
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154 public:
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155
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156 SplitLargeMeshesProcess_Vertex();
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157 ~SplitLargeMeshesProcess_Vertex();
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158
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159 public:
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160 // -------------------------------------------------------------------
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161 /** Returns whether the processing step is present in the given flag field.
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162 * @param pFlags The processing flags the importer was called with. A bitwise
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163 * combination of #aiPostProcessSteps.
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164 * @return true if the process is present in this flag fields, false if not.
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165 */
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166 bool IsActive( unsigned int pFlags) const;
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167
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168 // -------------------------------------------------------------------
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169 /** Called prior to ExecuteOnScene().
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170 * The function is a request to the process to update its configuration
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171 * basing on the Importer's configuration property list.
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172 */
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173 virtual void SetupProperties(const Importer* pImp);
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174
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175
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176 //! Set the split limit - needed for unit testing
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177 inline void SetLimit(unsigned int l)
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178 {LIMIT = l;}
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179
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180 //! Get the split limit
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181 inline unsigned int GetLimit() const
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182 {return LIMIT;}
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183
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184 public:
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185
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186 // -------------------------------------------------------------------
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187 /** Executes the post processing step on the given imported data.
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188 * At the moment a process is not supposed to fail.
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189 * @param pScene The imported data to work at.
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190 */
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191 void Execute( aiScene* pScene);
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192
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193 // -------------------------------------------------------------------
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194 //! Apply the algorithm to a given mesh
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195 void SplitMesh (unsigned int a, aiMesh* pcMesh,
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196 std::vector<std::pair<aiMesh*, unsigned int> >& avList);
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197
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198 // NOTE: Reuse SplitLargeMeshesProcess_Triangle::UpdateNode()
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199
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200 public:
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201 //! Triangle limit
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202 unsigned int LIMIT;
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203 };
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204
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205 } // end of namespace Assimp
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206
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207 #endif // !!AI_SPLITLARGEMESHES_H_INC
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