vrshoot
diff libs/assimp/SplitLargeMeshes.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/SplitLargeMeshes.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,207 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file Defines a post processing step to split large meshes into submeshes 1.45 + */ 1.46 +#ifndef AI_SPLITLARGEMESHES_H_INC 1.47 +#define AI_SPLITLARGEMESHES_H_INC 1.48 + 1.49 +#include <vector> 1.50 +#include "BaseProcess.h" 1.51 + 1.52 +#include "assimp/mesh.h" 1.53 +#include "assimp/scene.h" 1.54 + 1.55 +class SplitLargeMeshesTest; 1.56 +namespace Assimp 1.57 +{ 1.58 + 1.59 +class SplitLargeMeshesProcess_Triangle; 1.60 +class SplitLargeMeshesProcess_Vertex; 1.61 + 1.62 +// NOTE: If you change these limits, don't forget to change the 1.63 +// corresponding values in all Assimp ports 1.64 + 1.65 +// ********************************************************** 1.66 +// Java: ConfigProperty.java, 1.67 +// ConfigProperty.DEFAULT_VERTEX_SPLIT_LIMIT 1.68 +// ConfigProperty.DEFAULT_TRIANGLE_SPLIT_LIMIT 1.69 +// ********************************************************** 1.70 + 1.71 +// default limit for vertices 1.72 +#if (!defined AI_SLM_DEFAULT_MAX_VERTICES) 1.73 +# define AI_SLM_DEFAULT_MAX_VERTICES 1000000 1.74 +#endif 1.75 + 1.76 +// default limit for triangles 1.77 +#if (!defined AI_SLM_DEFAULT_MAX_TRIANGLES) 1.78 +# define AI_SLM_DEFAULT_MAX_TRIANGLES 1000000 1.79 +#endif 1.80 + 1.81 +// --------------------------------------------------------------------------- 1.82 +/** Postprocessing filter to split large meshes into submeshes 1.83 + * 1.84 + * Applied BEFORE the JoinVertices-Step occurs. 1.85 + * Returns NON-UNIQUE vertices, splits by triangle number. 1.86 +*/ 1.87 +class SplitLargeMeshesProcess_Triangle : public BaseProcess 1.88 +{ 1.89 + friend class SplitLargeMeshesProcess_Vertex; 1.90 + 1.91 +public: 1.92 + 1.93 + SplitLargeMeshesProcess_Triangle(); 1.94 + ~SplitLargeMeshesProcess_Triangle(); 1.95 + 1.96 +public: 1.97 + // ------------------------------------------------------------------- 1.98 + /** Returns whether the processing step is present in the given flag. 1.99 + * @param pFlags The processing flags the importer was called with. A 1.100 + * bitwise combination of #aiPostProcessSteps. 1.101 + * @return true if the process is present in this flag fields, 1.102 + * false if not. 1.103 + */ 1.104 + bool IsActive( unsigned int pFlags) const; 1.105 + 1.106 + 1.107 + // ------------------------------------------------------------------- 1.108 + /** Called prior to ExecuteOnScene(). 1.109 + * The function is a request to the process to update its configuration 1.110 + * basing on the Importer's configuration property list. 1.111 + */ 1.112 + virtual void SetupProperties(const Importer* pImp); 1.113 + 1.114 + 1.115 + //! Set the split limit - needed for unit testing 1.116 + inline void SetLimit(unsigned int l) 1.117 + {LIMIT = l;} 1.118 + 1.119 + //! Get the split limit 1.120 + inline unsigned int GetLimit() const 1.121 + {return LIMIT;} 1.122 + 1.123 +public: 1.124 + 1.125 + // ------------------------------------------------------------------- 1.126 + /** Executes the post processing step on the given imported data. 1.127 + * At the moment a process is not supposed to fail. 1.128 + * @param pScene The imported data to work at. 1.129 + */ 1.130 + void Execute( aiScene* pScene); 1.131 + 1.132 + // ------------------------------------------------------------------- 1.133 + //! Apply the algorithm to a given mesh 1.134 + void SplitMesh (unsigned int a, aiMesh* pcMesh, 1.135 + std::vector<std::pair<aiMesh*, unsigned int> >& avList); 1.136 + 1.137 + // ------------------------------------------------------------------- 1.138 + //! Update a node in the asset after a few of its meshes 1.139 + //! have been split 1.140 + static void UpdateNode(aiNode* pcNode, 1.141 + const std::vector<std::pair<aiMesh*, unsigned int> >& avList); 1.142 + 1.143 +public: 1.144 + //! Triangle limit 1.145 + unsigned int LIMIT; 1.146 +}; 1.147 + 1.148 + 1.149 +// --------------------------------------------------------------------------- 1.150 +/** Postprocessing filter to split large meshes into submeshes 1.151 + * 1.152 + * Applied AFTER the JoinVertices-Step occurs. 1.153 + * Returns UNIQUE vertices, splits by vertex number. 1.154 +*/ 1.155 +class SplitLargeMeshesProcess_Vertex : public BaseProcess 1.156 +{ 1.157 +public: 1.158 + 1.159 + SplitLargeMeshesProcess_Vertex(); 1.160 + ~SplitLargeMeshesProcess_Vertex(); 1.161 + 1.162 +public: 1.163 + // ------------------------------------------------------------------- 1.164 + /** Returns whether the processing step is present in the given flag field. 1.165 + * @param pFlags The processing flags the importer was called with. A bitwise 1.166 + * combination of #aiPostProcessSteps. 1.167 + * @return true if the process is present in this flag fields, false if not. 1.168 + */ 1.169 + bool IsActive( unsigned int pFlags) const; 1.170 + 1.171 + // ------------------------------------------------------------------- 1.172 + /** Called prior to ExecuteOnScene(). 1.173 + * The function is a request to the process to update its configuration 1.174 + * basing on the Importer's configuration property list. 1.175 + */ 1.176 + virtual void SetupProperties(const Importer* pImp); 1.177 + 1.178 + 1.179 + //! Set the split limit - needed for unit testing 1.180 + inline void SetLimit(unsigned int l) 1.181 + {LIMIT = l;} 1.182 + 1.183 + //! Get the split limit 1.184 + inline unsigned int GetLimit() const 1.185 + {return LIMIT;} 1.186 + 1.187 +public: 1.188 + 1.189 + // ------------------------------------------------------------------- 1.190 + /** Executes the post processing step on the given imported data. 1.191 + * At the moment a process is not supposed to fail. 1.192 + * @param pScene The imported data to work at. 1.193 + */ 1.194 + void Execute( aiScene* pScene); 1.195 + 1.196 + // ------------------------------------------------------------------- 1.197 + //! Apply the algorithm to a given mesh 1.198 + void SplitMesh (unsigned int a, aiMesh* pcMesh, 1.199 + std::vector<std::pair<aiMesh*, unsigned int> >& avList); 1.200 + 1.201 + // NOTE: Reuse SplitLargeMeshesProcess_Triangle::UpdateNode() 1.202 + 1.203 +public: 1.204 + //! Triangle limit 1.205 + unsigned int LIMIT; 1.206 +}; 1.207 + 1.208 +} // end of namespace Assimp 1.209 + 1.210 +#endif // !!AI_SPLITLARGEMESHES_H_INC