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1 /** Helper class to construct a dummy mesh for file formats containing only motion data */
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2
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3 /*
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4 Open Asset Import Library (assimp)
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5 ----------------------------------------------------------------------
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6
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7 Copyright (c) 2006-2012, assimp team
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8 All rights reserved.
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9
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10 Redistribution and use of this software in source and binary forms,
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11 with or without modification, are permitted provided that the
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12 following conditions are met:
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13
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14 * Redistributions of source code must retain the above
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15 copyright notice, this list of conditions and the
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16 following disclaimer.
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17
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18 * Redistributions in binary form must reproduce the above
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19 copyright notice, this list of conditions and the
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20 following disclaimer in the documentation and/or other
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21 materials provided with the distribution.
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22
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23 * Neither the name of the assimp team, nor the names of its
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24 contributors may be used to endorse or promote products
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25 derived from this software without specific prior
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26 written permission of the assimp team.
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27
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28 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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29 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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30 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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31 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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32 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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33 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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34 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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35 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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36 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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37 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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38 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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39
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40 ----------------------------------------------------------------------
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41 */
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42
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43 /** @file SkeletonMeshBuilder.h
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44 * Declares SkeletonMeshBuilder, a tiny utility to build dummy meshes
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45 * for animation skeletons.
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46 */
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47
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48 #ifndef AI_SKELETONMESHBUILDER_H_INC
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49 #define AI_SKELETONMESHBUILDER_H_INC
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50
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51 #include <vector>
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52 #include "assimp/mesh.h"
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53
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54 struct aiScene;
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55 struct aiNode;
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56
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57 namespace Assimp {
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58
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59 // ---------------------------------------------------------------------------
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60 /**
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61 * This little helper class constructs a dummy mesh for a given scene
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62 * the resembles the node hierarchy. This is useful for file formats
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63 * that don't carry any mesh data but only animation data.
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64 */
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65 class SkeletonMeshBuilder
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66 {
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67 public:
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68
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69 // -------------------------------------------------------------------
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70 /** The constructor processes the given scene and adds a mesh there.
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71 *
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72 * Does nothing if the scene already has mesh data.
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73 * @param pScene The scene for which a skeleton mesh should be constructed.
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74 * @param root The node to start with. NULL is the scene root
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75 * @param bKnobsOnly Set this to true if you don't want the connectors
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76 * between the knobs representing the nodes.
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77 */
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78 SkeletonMeshBuilder( aiScene* pScene, aiNode* root = NULL,
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79 bool bKnobsOnly = false);
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80
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81 protected:
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82
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83 // -------------------------------------------------------------------
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84 /** Recursively builds a simple mesh representation for the given node
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85 * and also creates a joint for the node that affects this part of
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86 * the mesh.
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87 * @param pNode The node to build geometry for.
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88 */
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89 void CreateGeometry( const aiNode* pNode);
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90
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91 // -------------------------------------------------------------------
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92 /** Creates the mesh from the internally accumulated stuff and returns it.
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93 */
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94 aiMesh* CreateMesh();
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95
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96 // -------------------------------------------------------------------
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97 /** Creates a dummy material and returns it. */
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98 aiMaterial* CreateMaterial();
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99
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100 protected:
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101 /** space to assemble the mesh data: points */
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102 std::vector<aiVector3D> mVertices;
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103
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104 /** faces */
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105 struct Face
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106 {
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107 unsigned int mIndices[3];
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108 Face();
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109 Face( unsigned int p0, unsigned int p1, unsigned int p2)
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110 { mIndices[0] = p0; mIndices[1] = p1; mIndices[2] = p2; }
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111 };
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112 std::vector<Face> mFaces;
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113
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114 /** bones */
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115 std::vector<aiBone*> mBones;
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116
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117 bool mKnobsOnly;
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118 };
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119
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120 } // end of namespace Assimp
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121
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122 #endif // AI_SKELETONMESHBUILDER_H_INC
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