vrshoot

diff libs/assimp/SkeletonMeshBuilder.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/SkeletonMeshBuilder.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,122 @@
     1.4 +/** Helper class to construct a dummy mesh for file formats containing only motion data */
     1.5 +
     1.6 +/*
     1.7 +Open Asset Import Library (assimp)
     1.8 +----------------------------------------------------------------------
     1.9 +
    1.10 +Copyright (c) 2006-2012, assimp team
    1.11 +All rights reserved.
    1.12 +
    1.13 +Redistribution and use of this software in source and binary forms, 
    1.14 +with or without modification, are permitted provided that the 
    1.15 +following conditions are met:
    1.16 +
    1.17 +* Redistributions of source code must retain the above
    1.18 +copyright notice, this list of conditions and the
    1.19 +following disclaimer.
    1.20 +
    1.21 +* Redistributions in binary form must reproduce the above
    1.22 +copyright notice, this list of conditions and the
    1.23 +following disclaimer in the documentation and/or other
    1.24 +materials provided with the distribution.
    1.25 +
    1.26 +* Neither the name of the assimp team, nor the names of its
    1.27 +contributors may be used to endorse or promote products
    1.28 +derived from this software without specific prior
    1.29 +written permission of the assimp team.
    1.30 +
    1.31 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.32 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.33 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.34 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.35 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.36 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.37 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.38 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.39 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.40 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.41 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.42 +
    1.43 +----------------------------------------------------------------------
    1.44 +*/
    1.45 +
    1.46 +/** @file SkeletonMeshBuilder.h
    1.47 + *  Declares SkeletonMeshBuilder, a tiny utility to build dummy meshes
    1.48 + *  for animation skeletons.
    1.49 + */
    1.50 +
    1.51 +#ifndef AI_SKELETONMESHBUILDER_H_INC
    1.52 +#define AI_SKELETONMESHBUILDER_H_INC
    1.53 +
    1.54 +#include <vector>
    1.55 +#include "assimp/mesh.h"
    1.56 +
    1.57 +struct aiScene;
    1.58 +struct aiNode;
    1.59 +
    1.60 +namespace Assimp	{
    1.61 +
    1.62 +// ---------------------------------------------------------------------------
    1.63 +/** 
    1.64 + * This little helper class constructs a dummy mesh for a given scene
    1.65 + * the resembles the node hierarchy. This is useful for file formats
    1.66 + * that don't carry any mesh data but only animation data.
    1.67 + */
    1.68 +class SkeletonMeshBuilder
    1.69 +{
    1.70 +public:
    1.71 +
    1.72 +	// -------------------------------------------------------------------
    1.73 +	/** The constructor processes the given scene and adds a mesh there. 
    1.74 +	 *
    1.75 +	 * Does nothing if the scene already has mesh data. 
    1.76 +	 * @param pScene The scene for which a skeleton mesh should be constructed.
    1.77 +	 * @param root The node to start with. NULL is the scene root
    1.78 +	 * @param bKnobsOnly Set this to true if you don't want the connectors
    1.79 +	 *   between the knobs representing the nodes.
    1.80 +	 */
    1.81 +	SkeletonMeshBuilder( aiScene* pScene, aiNode* root = NULL,
    1.82 +		bool bKnobsOnly = false);
    1.83 +
    1.84 +protected:
    1.85 +
    1.86 +	// -------------------------------------------------------------------
    1.87 +	/** Recursively builds a simple mesh representation for the given node
    1.88 +	 * and also creates a joint for the node that affects this part of 
    1.89 +	 * the mesh.
    1.90 +	 * @param pNode The node to build geometry for.
    1.91 +	 */
    1.92 +	void CreateGeometry( const aiNode* pNode);
    1.93 +
    1.94 +	// -------------------------------------------------------------------
    1.95 +	/** Creates the mesh from the internally accumulated stuff and returns it. 
    1.96 +	 */
    1.97 +	aiMesh* CreateMesh();
    1.98 +
    1.99 +	// -------------------------------------------------------------------
   1.100 +	/** Creates a dummy material and returns it. */
   1.101 +	aiMaterial* CreateMaterial();
   1.102 +
   1.103 +protected:
   1.104 +	/** space to assemble the mesh data: points */
   1.105 +	std::vector<aiVector3D> mVertices;
   1.106 +
   1.107 +	/** faces */
   1.108 +	struct Face 
   1.109 +	{ 
   1.110 +		unsigned int mIndices[3]; 
   1.111 +		Face();
   1.112 +		Face( unsigned int p0, unsigned int p1, unsigned int p2)
   1.113 +		{ mIndices[0] = p0; mIndices[1] = p1; mIndices[2] = p2; } 
   1.114 +	};
   1.115 +	std::vector<Face> mFaces;
   1.116 +
   1.117 +	/** bones */
   1.118 +	std::vector<aiBone*> mBones;
   1.119 +
   1.120 +	bool mKnobsOnly;
   1.121 +};
   1.122 +
   1.123 +} // end of namespace Assimp
   1.124 +
   1.125 +#endif // AI_SKELETONMESHBUILDER_H_INC