vrshoot

annotate libs/assimp/Q3BSPFileImporter.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
rev   line source
nuclear@0 1 /*
nuclear@0 2 Open Asset Import Library (assimp)
nuclear@0 3 ----------------------------------------------------------------------
nuclear@0 4
nuclear@0 5 Copyright (c) 2006-2008, assimp team
nuclear@0 6 All rights reserved.
nuclear@0 7
nuclear@0 8 Redistribution and use of this software in source and binary forms,
nuclear@0 9 with or without modification, are permitted provided that the
nuclear@0 10 following conditions are met:
nuclear@0 11
nuclear@0 12 * Redistributions of source code must retain the above
nuclear@0 13 copyright notice, this list of conditions and the
nuclear@0 14 following disclaimer.
nuclear@0 15
nuclear@0 16 * Redistributions in binary form must reproduce the above
nuclear@0 17 copyright notice, this list of conditions and the
nuclear@0 18 following disclaimer in the documentation and/or other
nuclear@0 19 materials provided with the distribution.
nuclear@0 20
nuclear@0 21 * Neither the name of the assimp team, nor the names of its
nuclear@0 22 contributors may be used to endorse or promote products
nuclear@0 23 derived from this software without specific prior
nuclear@0 24 written permission of the assimp team.
nuclear@0 25
nuclear@0 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 37
nuclear@0 38 ----------------------------------------------------------------------
nuclear@0 39 */
nuclear@0 40 #ifndef ASSIMP_Q3BSPFILEIMPORTER_H_INC
nuclear@0 41 #define ASSIMP_Q3BSPFILEIMPORTER_H_INC
nuclear@0 42
nuclear@0 43 #include "BaseImporter.h"
nuclear@0 44
nuclear@0 45 struct aiMesh;
nuclear@0 46
nuclear@0 47 namespace Assimp
nuclear@0 48 {
nuclear@0 49 namespace Q3BSP
nuclear@0 50 {
nuclear@0 51
nuclear@0 52 class Q3BSPZipArchive;
nuclear@0 53 struct Q3BSPModel;
nuclear@0 54 struct sQ3BSPFace;
nuclear@0 55
nuclear@0 56 }
nuclear@0 57 // ------------------------------------------------------------------------------------------------
nuclear@0 58 /** Loader to import BSP-levels from a PK3 archive or from a unpacked BSP-level.
nuclear@0 59 */
nuclear@0 60 // ------------------------------------------------------------------------------------------------
nuclear@0 61 class Q3BSPFileImporter : public BaseImporter
nuclear@0 62 {
nuclear@0 63 public:
nuclear@0 64
nuclear@0 65 /// @brief Default constructor.
nuclear@0 66 Q3BSPFileImporter();
nuclear@0 67
nuclear@0 68 /// @brief Destructor.
nuclear@0 69 ~Q3BSPFileImporter();
nuclear@0 70
nuclear@0 71 public:
nuclear@0 72 /// @brief Returns whether the class can handle the format of the given file.
nuclear@0 73 /// @remark See BaseImporter::CanRead() for details.
nuclear@0 74 bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
nuclear@0 75
nuclear@0 76 private:
nuclear@0 77 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
nuclear@0 78 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
nuclear@0 79 typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt;
nuclear@0 80
nuclear@0 81 const aiImporterDesc* GetInfo () const;
nuclear@0 82 void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
nuclear@0 83 void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
nuclear@0 84 bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName );
nuclear@0 85 void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
nuclear@0 86 void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
nuclear@0 87 aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx,
nuclear@0 88 std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
nuclear@0 89 void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx,
nuclear@0 90 unsigned int &rVertIdx );
nuclear@0 91 void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
nuclear@0 92 size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
nuclear@0 93 size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
nuclear@0 94 size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
nuclear@0 95 void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
nuclear@0 96 aiFace *getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx );
nuclear@0 97 bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene,
nuclear@0 98 aiMaterial *pMatHelper, int textureId );
nuclear@0 99 bool importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiMaterial *pMatHelper, int lightmapId );
nuclear@0 100 bool importEntities( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
nuclear@0 101 bool expandFile( Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename, const std::vector<std::string> &rExtList,
nuclear@0 102 std::string &rFile, std::string &rExt );
nuclear@0 103
nuclear@0 104 private:
nuclear@0 105 aiMesh *m_pCurrentMesh;
nuclear@0 106 aiFace *m_pCurrentFace;
nuclear@0 107 FaceMap m_MaterialLookupMap;
nuclear@0 108 std::vector<aiTexture*> mTextures;
nuclear@0 109 };
nuclear@0 110
nuclear@0 111 // ------------------------------------------------------------------------------------------------
nuclear@0 112
nuclear@0 113 } // Namespace Assimp
nuclear@0 114
nuclear@0 115
nuclear@0 116 #endif // ASSIMP_Q3BSPFILEIMPORTER_H_INC