vrshoot

diff libs/assimp/Q3BSPFileImporter.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
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children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/Q3BSPFileImporter.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,116 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2008, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +#ifndef ASSIMP_Q3BSPFILEIMPORTER_H_INC
    1.44 +#define ASSIMP_Q3BSPFILEIMPORTER_H_INC
    1.45 +
    1.46 +#include "BaseImporter.h"
    1.47 +
    1.48 +struct aiMesh;
    1.49 +
    1.50 +namespace Assimp
    1.51 +{
    1.52 +namespace Q3BSP
    1.53 +{
    1.54 +
    1.55 +class Q3BSPZipArchive;
    1.56 +struct Q3BSPModel;
    1.57 +struct sQ3BSPFace;
    1.58 +
    1.59 +}
    1.60 +// ------------------------------------------------------------------------------------------------
    1.61 +/**	Loader to import BSP-levels from a PK3 archive or from a unpacked BSP-level.
    1.62 + */
    1.63 +// ------------------------------------------------------------------------------------------------
    1.64 +class Q3BSPFileImporter : public BaseImporter
    1.65 +{
    1.66 +public:
    1.67 +
    1.68 +	///	@brief	Default constructor.
    1.69 +	Q3BSPFileImporter();
    1.70 +
    1.71 +	///	@brief	Destructor.
    1.72 +	~Q3BSPFileImporter();
    1.73 +
    1.74 +public:
    1.75 +	/// @brief	Returns whether the class can handle the format of the given file. 
    1.76 +	/// @remark	See BaseImporter::CanRead() for details.
    1.77 +	bool CanRead( const std::string& pFile, IOSystem* pIOHandler, bool checkSig ) const;
    1.78 +
    1.79 +private:
    1.80 +	typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*> FaceMap;
    1.81 +	typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>* >::iterator FaceMapIt;
    1.82 +	typedef std::map<std::string, std::vector<Q3BSP::sQ3BSPFace*>*>::const_iterator FaceMapConstIt;
    1.83 +
    1.84 +	const aiImporterDesc* GetInfo () const;
    1.85 +	void InternReadFile(const std::string& pFile, aiScene* pScene, IOSystem* pIOHandler);
    1.86 +	void separateMapName( const std::string &rImportName, std::string &rArchiveName, std::string &rMapName );
    1.87 +	bool findFirstMapInArchive( Q3BSP::Q3BSPZipArchive &rArchive, std::string &rMapName );
    1.88 +	void CreateDataFromImport( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
    1.89 +	void CreateNodes( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiNode *pParent );
    1.90 +	aiNode *CreateTopology( const Q3BSP::Q3BSPModel *pModel, unsigned int materialIdx, 
    1.91 +		std::vector<Q3BSP::sQ3BSPFace*> &rArray, aiMesh* pMesh );
    1.92 +	void createTriangleTopology( const Q3BSP::Q3BSPModel *pModel, Q3BSP::sQ3BSPFace *pQ3BSPFace, aiMesh* pMesh, unsigned int &rFaceIdx, 
    1.93 +		unsigned int &rVertIdx  );
    1.94 +	void createMaterials( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, Q3BSP::Q3BSPZipArchive *pArchive );
    1.95 +	size_t countData( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
    1.96 +	size_t countFaces( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
    1.97 +	size_t countTriangles( const std::vector<Q3BSP::sQ3BSPFace*> &rArray ) const;
    1.98 +	void createMaterialMap( const Q3BSP::Q3BSPModel *pModel);
    1.99 +	aiFace *getNextFace( aiMesh *pMesh, unsigned int &rFaceIdx );
   1.100 +	bool importTextureFromArchive( const Q3BSP::Q3BSPModel *pModel, Q3BSP::Q3BSPZipArchive *pArchive, aiScene* pScene, 
   1.101 +		aiMaterial *pMatHelper, int textureId );
   1.102 +	bool importLightmap( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene, aiMaterial *pMatHelper, int lightmapId );
   1.103 +	bool importEntities( const Q3BSP::Q3BSPModel *pModel, aiScene* pScene );
   1.104 +	bool expandFile(  Q3BSP::Q3BSPZipArchive *pArchive, const std::string &rFilename, const std::vector<std::string> &rExtList, 
   1.105 +		std::string &rFile, std::string &rExt );
   1.106 +
   1.107 +private:
   1.108 +	aiMesh *m_pCurrentMesh;
   1.109 +	aiFace *m_pCurrentFace;
   1.110 +	FaceMap m_MaterialLookupMap;
   1.111 +	std::vector<aiTexture*> mTextures;
   1.112 +};
   1.113 +
   1.114 +// ------------------------------------------------------------------------------------------------
   1.115 +
   1.116 +} // Namespace Assimp
   1.117 +
   1.118 +
   1.119 +#endif // ASSIMP_Q3BSPFILEIMPORTER_H_INC