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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41
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42 /** @file MD5Loader.h
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43 * @brief Definition of the .MD5 importer class.
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44 * http://www.modwiki.net/wiki/MD5_(file_format)
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45 */
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46 #ifndef AI_MD5LOADER_H_INCLUDED
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47 #define AI_MD5LOADER_H_INCLUDED
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48
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49 #include "BaseImporter.h"
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50 #include "MD5Parser.h"
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51
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52 #include "assimp/types.h"
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53
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54 namespace Assimp {
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55
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56 class IOStream;
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57 using namespace Assimp::MD5;
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58
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59 // ---------------------------------------------------------------------------
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60 /** Importer class for the MD5 file format
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61 */
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62 class MD5Importer : public BaseImporter
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63 {
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64 public:
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65 MD5Importer();
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66 ~MD5Importer();
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67
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68
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69 public:
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70
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71 // -------------------------------------------------------------------
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72 /** Returns whether the class can handle the format of the given file.
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73 * See BaseImporter::CanRead() for details.
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74 */
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75 bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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76 bool checkSig) const;
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77
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78 protected:
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79
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80 // -------------------------------------------------------------------
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81 /** Return importer meta information.
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82 * See #BaseImporter::GetInfo for the details
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83 */
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84 const aiImporterDesc* GetInfo () const;
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85
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86 // -------------------------------------------------------------------
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87 /** Called prior to ReadFile().
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88 * The function is a request to the importer to update its configuration
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89 * basing on the Importer's configuration property list.
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90 */
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91 void SetupProperties(const Importer* pImp);
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92
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93 // -------------------------------------------------------------------
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94 /** Imports the given file into the given scene structure.
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95 * See BaseImporter::InternReadFile() for details
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96 */
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97 void InternReadFile( const std::string& pFile, aiScene* pScene,
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98 IOSystem* pIOHandler);
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99
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100 protected:
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101
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102
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103 // -------------------------------------------------------------------
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104 /** Load a *.MD5MESH file.
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105 */
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106 void LoadMD5MeshFile ();
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107
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108 // -------------------------------------------------------------------
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109 /** Load a *.MD5ANIM file.
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110 */
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111 void LoadMD5AnimFile ();
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112
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113 // -------------------------------------------------------------------
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114 /** Load a *.MD5CAMERA file.
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115 */
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116 void LoadMD5CameraFile ();
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117
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118 // -------------------------------------------------------------------
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119 /** Construct node hierarchy from a given MD5ANIM
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120 * @param iParentID Current parent ID
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121 * @param piParent Parent node to attach to
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122 * @param bones Input bones
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123 * @param node_anims Generated node animations
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124 */
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125 void AttachChilds_Anim(int iParentID,aiNode* piParent,
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126 AnimBoneList& bones,const aiNodeAnim** node_anims);
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127
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128 // -------------------------------------------------------------------
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129 /** Construct node hierarchy from a given MD5MESH
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130 * @param iParentID Current parent ID
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131 * @param piParent Parent node to attach to
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132 * @param bones Input bones
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133 */
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134 void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones);
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135
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136 // -------------------------------------------------------------------
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137 /** Build unique vertex buffers from a given MD5ANIM
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138 * @param meshSrc Input data
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139 */
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140 void MakeDataUnique (MD5::MeshDesc& meshSrc);
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141
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142 // -------------------------------------------------------------------
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143 /** Load the contents of a specific file into memory and
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144 * alocates a buffer to keep it.
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145 *
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146 * mBuffer is modified to point to this buffer.
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147 * @param pFile File stream to be read
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148 */
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149 void LoadFileIntoMemory (IOStream* pFile);
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150 void UnloadFileFromMemory ();
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151
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152
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153 /** IOSystem to be used to access files */
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154 IOSystem* mIOHandler;
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155
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156 /** Path to the file, excluding the file extension but
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157 with the dot */
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158 std::string mFile;
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159
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160 /** Buffer to hold the loaded file */
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161 char* mBuffer;
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162
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163 /** Size of the file */
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164 unsigned int fileSize;
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165
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166 /** Current line number. For debugging purposes */
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167 unsigned int iLineNumber;
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168
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169 /** Scene to be filled */
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170 aiScene* pScene;
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171
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172 /** (Custom) I/O handler implementation */
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173 IOSystem* pIOHandler;
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174
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175 /** true if a MD5MESH file has already been parsed */
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176 bool bHadMD5Mesh;
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177
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178 /** true if a MD5ANIM file has already been parsed */
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179 bool bHadMD5Anim;
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180
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181 /** true if a MD5CAMERA file has already been parsed */
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182 bool bHadMD5Camera;
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183
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184 /** configuration option: prevent anim autoload */
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185 bool configNoAutoLoad;
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186 };
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187
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188 } // end of namespace Assimp
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189
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190 #endif // AI_3DSIMPORTER_H_INC
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