nuclear@0: /* nuclear@0: Open Asset Import Library (assimp) nuclear@0: ---------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2012, assimp team nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the nuclear@0: following conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: nuclear@0: ---------------------------------------------------------------------- nuclear@0: */ nuclear@0: nuclear@0: nuclear@0: /** @file MD5Loader.h nuclear@0: * @brief Definition of the .MD5 importer class. nuclear@0: * http://www.modwiki.net/wiki/MD5_(file_format) nuclear@0: */ nuclear@0: #ifndef AI_MD5LOADER_H_INCLUDED nuclear@0: #define AI_MD5LOADER_H_INCLUDED nuclear@0: nuclear@0: #include "BaseImporter.h" nuclear@0: #include "MD5Parser.h" nuclear@0: nuclear@0: #include "assimp/types.h" nuclear@0: nuclear@0: namespace Assimp { nuclear@0: nuclear@0: class IOStream; nuclear@0: using namespace Assimp::MD5; nuclear@0: nuclear@0: // --------------------------------------------------------------------------- nuclear@0: /** Importer class for the MD5 file format nuclear@0: */ nuclear@0: class MD5Importer : public BaseImporter nuclear@0: { nuclear@0: public: nuclear@0: MD5Importer(); nuclear@0: ~MD5Importer(); nuclear@0: nuclear@0: nuclear@0: public: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Returns whether the class can handle the format of the given file. nuclear@0: * See BaseImporter::CanRead() for details. nuclear@0: */ nuclear@0: bool CanRead( const std::string& pFile, IOSystem* pIOHandler, nuclear@0: bool checkSig) const; nuclear@0: nuclear@0: protected: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Return importer meta information. nuclear@0: * See #BaseImporter::GetInfo for the details nuclear@0: */ nuclear@0: const aiImporterDesc* GetInfo () const; nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Called prior to ReadFile(). nuclear@0: * The function is a request to the importer to update its configuration nuclear@0: * basing on the Importer's configuration property list. nuclear@0: */ nuclear@0: void SetupProperties(const Importer* pImp); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Imports the given file into the given scene structure. nuclear@0: * See BaseImporter::InternReadFile() for details nuclear@0: */ nuclear@0: void InternReadFile( const std::string& pFile, aiScene* pScene, nuclear@0: IOSystem* pIOHandler); nuclear@0: nuclear@0: protected: nuclear@0: nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Load a *.MD5MESH file. nuclear@0: */ nuclear@0: void LoadMD5MeshFile (); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Load a *.MD5ANIM file. nuclear@0: */ nuclear@0: void LoadMD5AnimFile (); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Load a *.MD5CAMERA file. nuclear@0: */ nuclear@0: void LoadMD5CameraFile (); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Construct node hierarchy from a given MD5ANIM nuclear@0: * @param iParentID Current parent ID nuclear@0: * @param piParent Parent node to attach to nuclear@0: * @param bones Input bones nuclear@0: * @param node_anims Generated node animations nuclear@0: */ nuclear@0: void AttachChilds_Anim(int iParentID,aiNode* piParent, nuclear@0: AnimBoneList& bones,const aiNodeAnim** node_anims); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Construct node hierarchy from a given MD5MESH nuclear@0: * @param iParentID Current parent ID nuclear@0: * @param piParent Parent node to attach to nuclear@0: * @param bones Input bones nuclear@0: */ nuclear@0: void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Build unique vertex buffers from a given MD5ANIM nuclear@0: * @param meshSrc Input data nuclear@0: */ nuclear@0: void MakeDataUnique (MD5::MeshDesc& meshSrc); nuclear@0: nuclear@0: // ------------------------------------------------------------------- nuclear@0: /** Load the contents of a specific file into memory and nuclear@0: * alocates a buffer to keep it. nuclear@0: * nuclear@0: * mBuffer is modified to point to this buffer. nuclear@0: * @param pFile File stream to be read nuclear@0: */ nuclear@0: void LoadFileIntoMemory (IOStream* pFile); nuclear@0: void UnloadFileFromMemory (); nuclear@0: nuclear@0: nuclear@0: /** IOSystem to be used to access files */ nuclear@0: IOSystem* mIOHandler; nuclear@0: nuclear@0: /** Path to the file, excluding the file extension but nuclear@0: with the dot */ nuclear@0: std::string mFile; nuclear@0: nuclear@0: /** Buffer to hold the loaded file */ nuclear@0: char* mBuffer; nuclear@0: nuclear@0: /** Size of the file */ nuclear@0: unsigned int fileSize; nuclear@0: nuclear@0: /** Current line number. For debugging purposes */ nuclear@0: unsigned int iLineNumber; nuclear@0: nuclear@0: /** Scene to be filled */ nuclear@0: aiScene* pScene; nuclear@0: nuclear@0: /** (Custom) I/O handler implementation */ nuclear@0: IOSystem* pIOHandler; nuclear@0: nuclear@0: /** true if a MD5MESH file has already been parsed */ nuclear@0: bool bHadMD5Mesh; nuclear@0: nuclear@0: /** true if a MD5ANIM file has already been parsed */ nuclear@0: bool bHadMD5Anim; nuclear@0: nuclear@0: /** true if a MD5CAMERA file has already been parsed */ nuclear@0: bool bHadMD5Camera; nuclear@0: nuclear@0: /** configuration option: prevent anim autoload */ nuclear@0: bool configNoAutoLoad; nuclear@0: }; nuclear@0: nuclear@0: } // end of namespace Assimp nuclear@0: nuclear@0: #endif // AI_3DSIMPORTER_H_INC