vrshoot

diff libs/assimp/MD5Loader.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/MD5Loader.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,190 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +
    1.44 +
    1.45 +/** @file   MD5Loader.h
    1.46 + *  @brief Definition of the .MD5 importer class.
    1.47 + *  http://www.modwiki.net/wiki/MD5_(file_format)
    1.48 +*/
    1.49 +#ifndef AI_MD5LOADER_H_INCLUDED
    1.50 +#define AI_MD5LOADER_H_INCLUDED
    1.51 +
    1.52 +#include "BaseImporter.h"
    1.53 +#include "MD5Parser.h"
    1.54 +
    1.55 +#include "assimp/types.h"
    1.56 +
    1.57 +namespace Assimp	{
    1.58 +
    1.59 +class IOStream;
    1.60 +using namespace Assimp::MD5;
    1.61 +
    1.62 +// ---------------------------------------------------------------------------
    1.63 +/** Importer class for the MD5 file format
    1.64 +*/
    1.65 +class MD5Importer : public BaseImporter
    1.66 +{
    1.67 +public:
    1.68 +	MD5Importer();
    1.69 +	~MD5Importer();
    1.70 +
    1.71 +
    1.72 +public:
    1.73 +
    1.74 +	// -------------------------------------------------------------------
    1.75 +	/** Returns whether the class can handle the format of the given file. 
    1.76 +	 * See BaseImporter::CanRead() for details.
    1.77 + 	 */
    1.78 +	bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
    1.79 +		bool checkSig) const;
    1.80 +
    1.81 +protected:
    1.82 +
    1.83 +	// -------------------------------------------------------------------
    1.84 +	/** Return importer meta information.
    1.85 +	 * See #BaseImporter::GetInfo for the details
    1.86 +	 */
    1.87 +	const aiImporterDesc* GetInfo () const;
    1.88 +
    1.89 +	// -------------------------------------------------------------------
    1.90 +	/** Called prior to ReadFile().
    1.91 +	 * The function is a request to the importer to update its configuration
    1.92 +	 * basing on the Importer's configuration property list.
    1.93 +	 */
    1.94 +	void SetupProperties(const Importer* pImp);
    1.95 +	
    1.96 +	// -------------------------------------------------------------------
    1.97 +	/** Imports the given file into the given scene structure. 
    1.98 +	 * See BaseImporter::InternReadFile() for details
    1.99 +	 */
   1.100 +	void InternReadFile( const std::string& pFile, aiScene* pScene, 
   1.101 +		IOSystem* pIOHandler);
   1.102 +
   1.103 +protected:
   1.104 +
   1.105 +
   1.106 +	// -------------------------------------------------------------------
   1.107 +	/** Load a *.MD5MESH file.
   1.108 +	 */
   1.109 +	void LoadMD5MeshFile ();
   1.110 +
   1.111 +	// -------------------------------------------------------------------
   1.112 +	/** Load a *.MD5ANIM file.
   1.113 +	 */
   1.114 +	void LoadMD5AnimFile ();
   1.115 +
   1.116 +	// -------------------------------------------------------------------
   1.117 +	/** Load a *.MD5CAMERA file.
   1.118 +	 */
   1.119 +	void LoadMD5CameraFile ();
   1.120 +
   1.121 +	// -------------------------------------------------------------------
   1.122 +	/** Construct node hierarchy from a given MD5ANIM 
   1.123 +	 *  @param iParentID Current parent ID
   1.124 +	 *  @param piParent Parent node to attach to
   1.125 +	 *  @param bones Input bones
   1.126 +	 *  @param node_anims Generated node animations
   1.127 +	*/
   1.128 +	void AttachChilds_Anim(int iParentID,aiNode* piParent, 
   1.129 +		AnimBoneList& bones,const aiNodeAnim** node_anims);
   1.130 +
   1.131 +	// -------------------------------------------------------------------
   1.132 +	/** Construct node hierarchy from a given MD5MESH 
   1.133 +	 *  @param iParentID Current parent ID
   1.134 +	 *  @param piParent Parent node to attach to
   1.135 +	 *  @param bones Input bones
   1.136 +	*/
   1.137 +	void AttachChilds_Mesh(int iParentID,aiNode* piParent,BoneList& bones);
   1.138 +
   1.139 +	// -------------------------------------------------------------------
   1.140 +	/** Build unique vertex buffers from a given MD5ANIM
   1.141 +	 *  @param meshSrc Input data
   1.142 +	 */
   1.143 +	void MakeDataUnique (MD5::MeshDesc& meshSrc);
   1.144 +
   1.145 +	// -------------------------------------------------------------------
   1.146 +	/** Load the contents of a specific file into memory and
   1.147 +	 *  alocates a buffer to keep it.
   1.148 +	 *
   1.149 +	 *  mBuffer is modified to point to this buffer.
   1.150 +	 *  @param pFile File stream to be read
   1.151 +	*/
   1.152 +	void LoadFileIntoMemory (IOStream* pFile);
   1.153 +	void UnloadFileFromMemory ();
   1.154 +
   1.155 +
   1.156 +	/** IOSystem to be used to access files */
   1.157 +	IOSystem* mIOHandler;
   1.158 +
   1.159 +	/** Path to the file, excluding the file extension but
   1.160 +	    with the dot */
   1.161 +	std::string mFile;
   1.162 +
   1.163 +	/** Buffer to hold the loaded file */
   1.164 +	char* mBuffer;
   1.165 +
   1.166 +	/** Size of the file */
   1.167 +	unsigned int fileSize;
   1.168 +
   1.169 +	/** Current line number. For debugging purposes */
   1.170 +	unsigned int iLineNumber;
   1.171 +
   1.172 +	/** Scene to be filled */
   1.173 +	aiScene* pScene;
   1.174 +
   1.175 +	/** (Custom) I/O handler implementation */
   1.176 +	IOSystem* pIOHandler;
   1.177 +
   1.178 +	/** true if a MD5MESH file has already been parsed */
   1.179 +	bool bHadMD5Mesh;
   1.180 +
   1.181 +	/** true if a MD5ANIM file has already been parsed */
   1.182 +	bool bHadMD5Anim;
   1.183 +
   1.184 +	/** true if a MD5CAMERA file has already been parsed */
   1.185 +	bool bHadMD5Camera;
   1.186 +
   1.187 +	/** configuration option: prevent anim autoload */
   1.188 +	bool configNoAutoLoad;
   1.189 +};
   1.190 +
   1.191 +} // end of namespace Assimp
   1.192 +
   1.193 +#endif // AI_3DSIMPORTER_H_INC