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annotate libs/assimp/HMPFileData.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
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nuclear@0 1 /*
nuclear@0 2 Open Asset Import Library (assimp)
nuclear@0 3 ----------------------------------------------------------------------
nuclear@0 4
nuclear@0 5 Copyright (c) 2006-2012, assimp team
nuclear@0 6 All rights reserved.
nuclear@0 7
nuclear@0 8 Redistribution and use of this software in source and binary forms,
nuclear@0 9 with or without modification, are permitted provided that the
nuclear@0 10 following conditions are met:
nuclear@0 11
nuclear@0 12 * Redistributions of source code must retain the above
nuclear@0 13 copyright notice, this list of conditions and the
nuclear@0 14 following disclaimer.
nuclear@0 15
nuclear@0 16 * Redistributions in binary form must reproduce the above
nuclear@0 17 copyright notice, this list of conditions and the
nuclear@0 18 following disclaimer in the documentation and/or other
nuclear@0 19 materials provided with the distribution.
nuclear@0 20
nuclear@0 21 * Neither the name of the assimp team, nor the names of its
nuclear@0 22 contributors may be used to endorse or promote products
nuclear@0 23 derived from this software without specific prior
nuclear@0 24 written permission of the assimp team.
nuclear@0 25
nuclear@0 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
nuclear@0 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
nuclear@0 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
nuclear@0 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
nuclear@0 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
nuclear@0 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
nuclear@0 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
nuclear@0 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
nuclear@0 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
nuclear@0 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
nuclear@0 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
nuclear@0 37
nuclear@0 38 ----------------------------------------------------------------------
nuclear@0 39 */
nuclear@0 40 //!
nuclear@0 41 //! @file Data structures for the 3D Game Studio Heightmap format (HMP)
nuclear@0 42 //!
nuclear@0 43
nuclear@0 44 namespace Assimp {
nuclear@0 45 namespace HMP {
nuclear@0 46
nuclear@0 47 #include "assimp/Compiler/pushpack1.h"
nuclear@0 48
nuclear@0 49 // to make it easier for us, we test the magic word against both "endianesses"
nuclear@0 50 #define AI_HMP_MAGIC_NUMBER_BE_4 AI_MAKE_MAGIC("HMP4")
nuclear@0 51 #define AI_HMP_MAGIC_NUMBER_LE_4 AI_MAKE_MAGIC("4PMH")
nuclear@0 52
nuclear@0 53 #define AI_HMP_MAGIC_NUMBER_BE_5 AI_MAKE_MAGIC("HMP5")
nuclear@0 54 #define AI_HMP_MAGIC_NUMBER_LE_5 AI_MAKE_MAGIC("5PMH")
nuclear@0 55
nuclear@0 56 #define AI_HMP_MAGIC_NUMBER_BE_7 AI_MAKE_MAGIC("HMP7")
nuclear@0 57 #define AI_HMP_MAGIC_NUMBER_LE_7 AI_MAKE_MAGIC("7PMH")
nuclear@0 58
nuclear@0 59 // ---------------------------------------------------------------------------
nuclear@0 60 /** Data structure for the header of a HMP5 file.
nuclear@0 61 * This is also used by HMP4 and HMP7, but with modifications
nuclear@0 62 */
nuclear@0 63 struct Header_HMP5
nuclear@0 64 {
nuclear@0 65 int8_t ident[4]; // "HMP5"
nuclear@0 66 int32_t version;
nuclear@0 67
nuclear@0 68 // ignored
nuclear@0 69 float scale[3];
nuclear@0 70 float scale_origin[3];
nuclear@0 71 float boundingradius;
nuclear@0 72
nuclear@0 73 //! Size of one triangle in x direction
nuclear@0 74 float ftrisize_x;
nuclear@0 75 //! Size of one triangle in y direction
nuclear@0 76 float ftrisize_y;
nuclear@0 77 //! Number of vertices in x direction
nuclear@0 78 float fnumverts_x;
nuclear@0 79
nuclear@0 80 //! Number of skins in the file
nuclear@0 81 int32_t numskins;
nuclear@0 82
nuclear@0 83 // can ignore this?
nuclear@0 84 int32_t skinwidth;
nuclear@0 85 int32_t skinheight;
nuclear@0 86
nuclear@0 87 //!Number of vertices in the file
nuclear@0 88 int32_t numverts;
nuclear@0 89
nuclear@0 90 // ignored and zero
nuclear@0 91 int32_t numtris;
nuclear@0 92
nuclear@0 93 //! only one supported ...
nuclear@0 94 int32_t numframes;
nuclear@0 95
nuclear@0 96 //! Always 0 ...
nuclear@0 97 int32_t num_stverts;
nuclear@0 98 int32_t flags;
nuclear@0 99 float size;
nuclear@0 100 } PACK_STRUCT;
nuclear@0 101
nuclear@0 102 // ---------------------------------------------------------------------------
nuclear@0 103 /** Data structure for a terrain vertex in a HMP4 file
nuclear@0 104 */
nuclear@0 105 struct Vertex_HMP4
nuclear@0 106 {
nuclear@0 107 uint16_t p_pos[3];
nuclear@0 108 uint8_t normals162index;
nuclear@0 109 uint8_t pad;
nuclear@0 110 } PACK_STRUCT;
nuclear@0 111
nuclear@0 112 // ---------------------------------------------------------------------------
nuclear@0 113 /** Data structure for a terrain vertex in a HMP5 file
nuclear@0 114 */
nuclear@0 115 struct Vertex_HMP5
nuclear@0 116 {
nuclear@0 117 uint16_t z;
nuclear@0 118 uint8_t normals162index;
nuclear@0 119 uint8_t pad;
nuclear@0 120 } PACK_STRUCT;
nuclear@0 121
nuclear@0 122 // ---------------------------------------------------------------------------
nuclear@0 123 /** Data structure for a terrain vertex in a HMP7 file
nuclear@0 124 */
nuclear@0 125 struct Vertex_HMP7
nuclear@0 126 {
nuclear@0 127 uint16_t z;
nuclear@0 128 int8_t normal_x,normal_y;
nuclear@0 129 } PACK_STRUCT;
nuclear@0 130
nuclear@0 131 #include "assimp/Compiler/poppack1.h"
nuclear@0 132
nuclear@0 133 } //! namespace HMP
nuclear@0 134 } //! namespace Assimp