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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40 //!
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41 //! @file Data structures for the 3D Game Studio Heightmap format (HMP)
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42 //!
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43
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44 namespace Assimp {
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45 namespace HMP {
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46
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47 #include "assimp/Compiler/pushpack1.h"
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48
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49 // to make it easier for us, we test the magic word against both "endianesses"
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50 #define AI_HMP_MAGIC_NUMBER_BE_4 AI_MAKE_MAGIC("HMP4")
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51 #define AI_HMP_MAGIC_NUMBER_LE_4 AI_MAKE_MAGIC("4PMH")
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52
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53 #define AI_HMP_MAGIC_NUMBER_BE_5 AI_MAKE_MAGIC("HMP5")
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54 #define AI_HMP_MAGIC_NUMBER_LE_5 AI_MAKE_MAGIC("5PMH")
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55
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56 #define AI_HMP_MAGIC_NUMBER_BE_7 AI_MAKE_MAGIC("HMP7")
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57 #define AI_HMP_MAGIC_NUMBER_LE_7 AI_MAKE_MAGIC("7PMH")
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58
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59 // ---------------------------------------------------------------------------
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60 /** Data structure for the header of a HMP5 file.
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61 * This is also used by HMP4 and HMP7, but with modifications
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62 */
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63 struct Header_HMP5
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64 {
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65 int8_t ident[4]; // "HMP5"
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66 int32_t version;
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67
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68 // ignored
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69 float scale[3];
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70 float scale_origin[3];
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71 float boundingradius;
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72
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73 //! Size of one triangle in x direction
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74 float ftrisize_x;
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75 //! Size of one triangle in y direction
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76 float ftrisize_y;
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77 //! Number of vertices in x direction
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78 float fnumverts_x;
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79
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80 //! Number of skins in the file
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81 int32_t numskins;
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82
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83 // can ignore this?
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84 int32_t skinwidth;
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85 int32_t skinheight;
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86
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87 //!Number of vertices in the file
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88 int32_t numverts;
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89
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90 // ignored and zero
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91 int32_t numtris;
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92
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93 //! only one supported ...
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94 int32_t numframes;
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95
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96 //! Always 0 ...
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97 int32_t num_stverts;
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98 int32_t flags;
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99 float size;
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100 } PACK_STRUCT;
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101
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102 // ---------------------------------------------------------------------------
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103 /** Data structure for a terrain vertex in a HMP4 file
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104 */
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105 struct Vertex_HMP4
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106 {
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107 uint16_t p_pos[3];
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108 uint8_t normals162index;
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109 uint8_t pad;
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110 } PACK_STRUCT;
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111
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112 // ---------------------------------------------------------------------------
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113 /** Data structure for a terrain vertex in a HMP5 file
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114 */
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115 struct Vertex_HMP5
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116 {
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117 uint16_t z;
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118 uint8_t normals162index;
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119 uint8_t pad;
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120 } PACK_STRUCT;
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121
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122 // ---------------------------------------------------------------------------
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123 /** Data structure for a terrain vertex in a HMP7 file
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124 */
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125 struct Vertex_HMP7
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126 {
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127 uint16_t z;
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128 int8_t normal_x,normal_y;
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129 } PACK_STRUCT;
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130
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131 #include "assimp/Compiler/poppack1.h"
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132
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133 } //! namespace HMP
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134 } //! namespace Assimp
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