vrshoot

diff libs/assimp/HMPFileData.h @ 0:b2f14e535253

initial commit
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 01 Feb 2014 19:58:19 +0200
parents
children
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/libs/assimp/HMPFileData.h	Sat Feb 01 19:58:19 2014 +0200
     1.3 @@ -0,0 +1,134 @@
     1.4 +/*
     1.5 +Open Asset Import Library (assimp)
     1.6 +----------------------------------------------------------------------
     1.7 +
     1.8 +Copyright (c) 2006-2012, assimp team
     1.9 +All rights reserved.
    1.10 +
    1.11 +Redistribution and use of this software in source and binary forms, 
    1.12 +with or without modification, are permitted provided that the 
    1.13 +following conditions are met:
    1.14 +
    1.15 +* Redistributions of source code must retain the above
    1.16 +  copyright notice, this list of conditions and the
    1.17 +  following disclaimer.
    1.18 +
    1.19 +* Redistributions in binary form must reproduce the above
    1.20 +  copyright notice, this list of conditions and the
    1.21 +  following disclaimer in the documentation and/or other
    1.22 +  materials provided with the distribution.
    1.23 +
    1.24 +* Neither the name of the assimp team, nor the names of its
    1.25 +  contributors may be used to endorse or promote products
    1.26 +  derived from this software without specific prior
    1.27 +  written permission of the assimp team.
    1.28 +
    1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 
    1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 
    1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
    1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 
    1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
    1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 
    1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
    1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 
    1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 
    1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 
    1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
    1.40 +
    1.41 +----------------------------------------------------------------------
    1.42 +*/
    1.43 +//!
    1.44 +//! @file Data structures for the 3D Game Studio Heightmap format (HMP)
    1.45 +//!
    1.46 +
    1.47 +namespace Assimp	{
    1.48 +namespace HMP	{
    1.49 +
    1.50 +#include "assimp/Compiler/pushpack1.h"
    1.51 +
    1.52 +// to make it easier for us, we test the magic word against both "endianesses"
    1.53 +#define AI_HMP_MAGIC_NUMBER_BE_4	AI_MAKE_MAGIC("HMP4")
    1.54 +#define AI_HMP_MAGIC_NUMBER_LE_4	AI_MAKE_MAGIC("4PMH")
    1.55 +
    1.56 +#define AI_HMP_MAGIC_NUMBER_BE_5	AI_MAKE_MAGIC("HMP5")
    1.57 +#define AI_HMP_MAGIC_NUMBER_LE_5	AI_MAKE_MAGIC("5PMH")
    1.58 +
    1.59 +#define AI_HMP_MAGIC_NUMBER_BE_7	AI_MAKE_MAGIC("HMP7")
    1.60 +#define AI_HMP_MAGIC_NUMBER_LE_7	AI_MAKE_MAGIC("7PMH")
    1.61 +
    1.62 +// ---------------------------------------------------------------------------
    1.63 +/** Data structure for the header of a HMP5 file.
    1.64 + *  This is also used by HMP4 and HMP7, but with modifications
    1.65 +*/
    1.66 +struct Header_HMP5
    1.67 +{
    1.68 +	int8_t	ident[4]; // "HMP5"
    1.69 +	int32_t		version;
    1.70 +	
    1.71 +	// ignored
    1.72 +	float	scale[3];
    1.73 +	float	scale_origin[3];
    1.74 +	float	boundingradius;
    1.75 +	
    1.76 +	//! Size of one triangle in x direction
    1.77 +	float	ftrisize_x;		
    1.78 +	//! Size of one triangle in y direction
    1.79 +	float	ftrisize_y;		
    1.80 +	//! Number of vertices in x direction
    1.81 +	float	fnumverts_x;	
    1.82 +							
    1.83 +	//! Number of skins in the file
    1.84 +	int32_t		numskins;
    1.85 +
    1.86 +	// can ignore this?
    1.87 +	int32_t		skinwidth;
    1.88 +	int32_t		skinheight;
    1.89 +
    1.90 +	//!Number of vertices in the file
    1.91 +	int32_t		numverts;
    1.92 +
    1.93 +	// ignored and zero
    1.94 +	int32_t		numtris;
    1.95 +
    1.96 +	//! only one supported ...
    1.97 +	int32_t		numframes;		
    1.98 +
    1.99 +	//! Always 0 ...
   1.100 +	int32_t		num_stverts;	
   1.101 +	int32_t		flags;
   1.102 +	float	size;
   1.103 +} PACK_STRUCT;
   1.104 +
   1.105 +// ---------------------------------------------------------------------------
   1.106 +/** Data structure for a terrain vertex in a HMP4 file 
   1.107 +*/
   1.108 +struct Vertex_HMP4
   1.109 +{
   1.110 +	uint16_t p_pos[3];		
   1.111 +	uint8_t normals162index;	
   1.112 +	uint8_t pad;				
   1.113 +} PACK_STRUCT;
   1.114 +
   1.115 +// ---------------------------------------------------------------------------
   1.116 +/** Data structure for a terrain vertex in a HMP5 file 
   1.117 +*/
   1.118 +struct Vertex_HMP5
   1.119 +{
   1.120 +	uint16_t z;	
   1.121 +	uint8_t normals162index;	
   1.122 +	uint8_t pad;				
   1.123 +} PACK_STRUCT;
   1.124 +
   1.125 +// ---------------------------------------------------------------------------
   1.126 +/** Data structure for a terrain vertex in a HMP7 file 
   1.127 +*/
   1.128 +struct Vertex_HMP7
   1.129 +{
   1.130 +	uint16_t	 z;				
   1.131 +	int8_t normal_x,normal_y;
   1.132 +} PACK_STRUCT;
   1.133 +
   1.134 +#include "assimp/Compiler/poppack1.h"
   1.135 +
   1.136 +} //! namespace HMP
   1.137 +} //! namespace Assimp