vrshoot
diff libs/assimp/HMPFileData.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/HMPFileData.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,134 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 +//! 1.44 +//! @file Data structures for the 3D Game Studio Heightmap format (HMP) 1.45 +//! 1.46 + 1.47 +namespace Assimp { 1.48 +namespace HMP { 1.49 + 1.50 +#include "assimp/Compiler/pushpack1.h" 1.51 + 1.52 +// to make it easier for us, we test the magic word against both "endianesses" 1.53 +#define AI_HMP_MAGIC_NUMBER_BE_4 AI_MAKE_MAGIC("HMP4") 1.54 +#define AI_HMP_MAGIC_NUMBER_LE_4 AI_MAKE_MAGIC("4PMH") 1.55 + 1.56 +#define AI_HMP_MAGIC_NUMBER_BE_5 AI_MAKE_MAGIC("HMP5") 1.57 +#define AI_HMP_MAGIC_NUMBER_LE_5 AI_MAKE_MAGIC("5PMH") 1.58 + 1.59 +#define AI_HMP_MAGIC_NUMBER_BE_7 AI_MAKE_MAGIC("HMP7") 1.60 +#define AI_HMP_MAGIC_NUMBER_LE_7 AI_MAKE_MAGIC("7PMH") 1.61 + 1.62 +// --------------------------------------------------------------------------- 1.63 +/** Data structure for the header of a HMP5 file. 1.64 + * This is also used by HMP4 and HMP7, but with modifications 1.65 +*/ 1.66 +struct Header_HMP5 1.67 +{ 1.68 + int8_t ident[4]; // "HMP5" 1.69 + int32_t version; 1.70 + 1.71 + // ignored 1.72 + float scale[3]; 1.73 + float scale_origin[3]; 1.74 + float boundingradius; 1.75 + 1.76 + //! Size of one triangle in x direction 1.77 + float ftrisize_x; 1.78 + //! Size of one triangle in y direction 1.79 + float ftrisize_y; 1.80 + //! Number of vertices in x direction 1.81 + float fnumverts_x; 1.82 + 1.83 + //! Number of skins in the file 1.84 + int32_t numskins; 1.85 + 1.86 + // can ignore this? 1.87 + int32_t skinwidth; 1.88 + int32_t skinheight; 1.89 + 1.90 + //!Number of vertices in the file 1.91 + int32_t numverts; 1.92 + 1.93 + // ignored and zero 1.94 + int32_t numtris; 1.95 + 1.96 + //! only one supported ... 1.97 + int32_t numframes; 1.98 + 1.99 + //! Always 0 ... 1.100 + int32_t num_stverts; 1.101 + int32_t flags; 1.102 + float size; 1.103 +} PACK_STRUCT; 1.104 + 1.105 +// --------------------------------------------------------------------------- 1.106 +/** Data structure for a terrain vertex in a HMP4 file 1.107 +*/ 1.108 +struct Vertex_HMP4 1.109 +{ 1.110 + uint16_t p_pos[3]; 1.111 + uint8_t normals162index; 1.112 + uint8_t pad; 1.113 +} PACK_STRUCT; 1.114 + 1.115 +// --------------------------------------------------------------------------- 1.116 +/** Data structure for a terrain vertex in a HMP5 file 1.117 +*/ 1.118 +struct Vertex_HMP5 1.119 +{ 1.120 + uint16_t z; 1.121 + uint8_t normals162index; 1.122 + uint8_t pad; 1.123 +} PACK_STRUCT; 1.124 + 1.125 +// --------------------------------------------------------------------------- 1.126 +/** Data structure for a terrain vertex in a HMP7 file 1.127 +*/ 1.128 +struct Vertex_HMP7 1.129 +{ 1.130 + uint16_t z; 1.131 + int8_t normal_x,normal_y; 1.132 +} PACK_STRUCT; 1.133 + 1.134 +#include "assimp/Compiler/poppack1.h" 1.135 + 1.136 +} //! namespace HMP 1.137 +} //! namespace Assimp