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1 /*
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2 Open Asset Import Library (assimp)
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3 ----------------------------------------------------------------------
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4
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5 Copyright (c) 2006-2012, assimp team
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6 All rights reserved.
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7
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8 Redistribution and use of this software in source and binary forms,
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9 with or without modification, are permitted provided that the
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10 following conditions are met:
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11
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12 * Redistributions of source code must retain the above
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13 copyright notice, this list of conditions and the
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14 following disclaimer.
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15
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16 * Redistributions in binary form must reproduce the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer in the documentation and/or other
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19 materials provided with the distribution.
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20
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21 * Neither the name of the assimp team, nor the names of its
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22 contributors may be used to endorse or promote products
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23 derived from this software without specific prior
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24 written permission of the assimp team.
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25
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26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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37
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38 ----------------------------------------------------------------------
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39 */
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40
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41 /** @file ASELoader.h
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42 * @brief Definition of the .ASE importer class.
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43 */
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44 #ifndef AI_ASELOADER_H_INCLUDED
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45 #define AI_ASELOADER_H_INCLUDED
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46
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47 #include "BaseImporter.h"
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48 #include "assimp/types.h"
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49
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50 struct aiNode;
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51 #include "ASEParser.h"
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52
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53 namespace Assimp {
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54
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55
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56 // --------------------------------------------------------------------------------
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57 /** Importer class for the 3DS ASE ASCII format.
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58 *
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59 */
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60 class ASEImporter : public BaseImporter {
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61 public:
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62 ASEImporter();
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63 ~ASEImporter();
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64
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65
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66 public:
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67
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68 // -------------------------------------------------------------------
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69 /** Returns whether the class can handle the format of the given file.
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70 * See BaseImporter::CanRead() for details.
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71 */
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72 bool CanRead( const std::string& pFile, IOSystem* pIOHandler,
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73 bool checkSig) const;
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74
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75 protected:
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76
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77 // -------------------------------------------------------------------
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78 /** Return importer meta information.
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79 * See #BaseImporter::GetInfo for the details
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80 */
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81 const aiImporterDesc* GetInfo () const;
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82
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83
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84 // -------------------------------------------------------------------
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85 /** Imports the given file into the given scene structure.
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86 * See BaseImporter::InternReadFile() for details
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87 */
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88 void InternReadFile( const std::string& pFile, aiScene* pScene,
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89 IOSystem* pIOHandler);
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90
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91
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92 // -------------------------------------------------------------------
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93 /** Called prior to ReadFile().
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94 * The function is a request to the importer to update its configuration
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95 * basing on the Importer's configuration property list.
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96 */
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97 void SetupProperties(const Importer* pImp);
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98
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99
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100 private:
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101
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102 // -------------------------------------------------------------------
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103 /** Generate normal vectors basing on smoothing groups
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104 * (in some cases the normal are already contained in the file)
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105 * \param mesh Mesh to work on
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106 * \return false if the normals have been recomputed
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107 */
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108 bool GenerateNormals(ASE::Mesh& mesh);
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109
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110
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111 // -------------------------------------------------------------------
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112 /** Create valid vertex/normal/UV/color/face lists.
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113 * All elements are unique, faces have only one set of indices
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114 * after this step occurs.
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115 * \param mesh Mesh to work on
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116 */
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117 void BuildUniqueRepresentation(ASE::Mesh& mesh);
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118
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119
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120 /** Create one-material-per-mesh meshes ;-)
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121 * \param mesh Mesh to work with
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122 * \param Receives the list of all created meshes
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123 */
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124 void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut);
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125
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126
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127 // -------------------------------------------------------------------
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128 /** Convert a material to a aiMaterial object
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129 * \param mat Input material
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130 */
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131 void ConvertMaterial(ASE::Material& mat);
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132
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133
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134 // -------------------------------------------------------------------
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135 /** Setup the final material indices for each mesh
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136 */
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137 void BuildMaterialIndices();
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138
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139
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140 // -------------------------------------------------------------------
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141 /** Build the node graph
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142 */
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143 void BuildNodes(std::vector<ASE::BaseNode*>& nodes);
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144
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145
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146 // -------------------------------------------------------------------
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147 /** Build output cameras
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148 */
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149 void BuildCameras();
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150
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151
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152 // -------------------------------------------------------------------
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153 /** Build output lights
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154 */
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155 void BuildLights();
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156
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157
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158 // -------------------------------------------------------------------
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159 /** Build output animations
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160 */
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161 void BuildAnimations(const std::vector<ASE::BaseNode*>& nodes);
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162
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163
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164 // -------------------------------------------------------------------
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165 /** Add sub nodes to a node
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166 * \param pcParent parent node to be filled
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167 * \param szName Name of the parent node
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168 * \param matrix Current transform
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169 */
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170 void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
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171 aiNode* pcParent,const char* szName);
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172
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173 void AddNodes(const std::vector<ASE::BaseNode*>& nodes,
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174 aiNode* pcParent,const char* szName,
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175 const aiMatrix4x4& matrix);
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176
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177 void AddMeshes(const ASE::BaseNode* snode,aiNode* node);
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178
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179 // -------------------------------------------------------------------
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180 /** Generate a default material and add it to the parser's list
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181 * Called if no material has been found in the file (rare for ASE,
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182 * but not impossible)
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183 */
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184 void GenerateDefaultMaterial();
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185
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186 protected:
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187
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188 /** Parser instance */
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189 ASE::Parser* mParser;
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190
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191 /** Buffer to hold the loaded file */
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192 char* mBuffer;
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193
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194 /** Scene to be filled */
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195 aiScene* pcScene;
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196
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197 /** Config options: Recompute the normals in every case - WA
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198 for 3DS Max broken ASE normal export */
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199 bool configRecomputeNormals;
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200 bool noSkeletonMesh;
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201 };
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202
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203 } // end of namespace Assimp
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204
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205 #endif // AI_3DSIMPORTER_H_INC
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