vrshoot
diff libs/assimp/ASELoader.h @ 0:b2f14e535253
initial commit
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Sat, 01 Feb 2014 19:58:19 +0200 |
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1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000 1.2 +++ b/libs/assimp/ASELoader.h Sat Feb 01 19:58:19 2014 +0200 1.3 @@ -0,0 +1,205 @@ 1.4 +/* 1.5 +Open Asset Import Library (assimp) 1.6 +---------------------------------------------------------------------- 1.7 + 1.8 +Copyright (c) 2006-2012, assimp team 1.9 +All rights reserved. 1.10 + 1.11 +Redistribution and use of this software in source and binary forms, 1.12 +with or without modification, are permitted provided that the 1.13 +following conditions are met: 1.14 + 1.15 +* Redistributions of source code must retain the above 1.16 + copyright notice, this list of conditions and the 1.17 + following disclaimer. 1.18 + 1.19 +* Redistributions in binary form must reproduce the above 1.20 + copyright notice, this list of conditions and the 1.21 + following disclaimer in the documentation and/or other 1.22 + materials provided with the distribution. 1.23 + 1.24 +* Neither the name of the assimp team, nor the names of its 1.25 + contributors may be used to endorse or promote products 1.26 + derived from this software without specific prior 1.27 + written permission of the assimp team. 1.28 + 1.29 +THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 1.30 +"AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 1.31 +LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 1.32 +A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 1.33 +OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 1.34 +SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 1.35 +LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 1.36 +DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 1.37 +THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 1.38 +(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 1.39 +OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 1.40 + 1.41 +---------------------------------------------------------------------- 1.42 +*/ 1.43 + 1.44 +/** @file ASELoader.h 1.45 + * @brief Definition of the .ASE importer class. 1.46 + */ 1.47 +#ifndef AI_ASELOADER_H_INCLUDED 1.48 +#define AI_ASELOADER_H_INCLUDED 1.49 + 1.50 +#include "BaseImporter.h" 1.51 +#include "assimp/types.h" 1.52 + 1.53 +struct aiNode; 1.54 +#include "ASEParser.h" 1.55 + 1.56 +namespace Assimp { 1.57 + 1.58 + 1.59 +// -------------------------------------------------------------------------------- 1.60 +/** Importer class for the 3DS ASE ASCII format. 1.61 + * 1.62 + */ 1.63 +class ASEImporter : public BaseImporter { 1.64 +public: 1.65 + ASEImporter(); 1.66 + ~ASEImporter(); 1.67 + 1.68 + 1.69 +public: 1.70 + 1.71 + // ------------------------------------------------------------------- 1.72 + /** Returns whether the class can handle the format of the given file. 1.73 + * See BaseImporter::CanRead() for details. 1.74 + */ 1.75 + bool CanRead( const std::string& pFile, IOSystem* pIOHandler, 1.76 + bool checkSig) const; 1.77 + 1.78 +protected: 1.79 + 1.80 + // ------------------------------------------------------------------- 1.81 + /** Return importer meta information. 1.82 + * See #BaseImporter::GetInfo for the details 1.83 + */ 1.84 + const aiImporterDesc* GetInfo () const; 1.85 + 1.86 + 1.87 + // ------------------------------------------------------------------- 1.88 + /** Imports the given file into the given scene structure. 1.89 + * See BaseImporter::InternReadFile() for details 1.90 + */ 1.91 + void InternReadFile( const std::string& pFile, aiScene* pScene, 1.92 + IOSystem* pIOHandler); 1.93 + 1.94 + 1.95 + // ------------------------------------------------------------------- 1.96 + /** Called prior to ReadFile(). 1.97 + * The function is a request to the importer to update its configuration 1.98 + * basing on the Importer's configuration property list. 1.99 + */ 1.100 + void SetupProperties(const Importer* pImp); 1.101 + 1.102 + 1.103 +private: 1.104 + 1.105 + // ------------------------------------------------------------------- 1.106 + /** Generate normal vectors basing on smoothing groups 1.107 + * (in some cases the normal are already contained in the file) 1.108 + * \param mesh Mesh to work on 1.109 + * \return false if the normals have been recomputed 1.110 + */ 1.111 + bool GenerateNormals(ASE::Mesh& mesh); 1.112 + 1.113 + 1.114 + // ------------------------------------------------------------------- 1.115 + /** Create valid vertex/normal/UV/color/face lists. 1.116 + * All elements are unique, faces have only one set of indices 1.117 + * after this step occurs. 1.118 + * \param mesh Mesh to work on 1.119 + */ 1.120 + void BuildUniqueRepresentation(ASE::Mesh& mesh); 1.121 + 1.122 + 1.123 + /** Create one-material-per-mesh meshes ;-) 1.124 + * \param mesh Mesh to work with 1.125 + * \param Receives the list of all created meshes 1.126 + */ 1.127 + void ConvertMeshes(ASE::Mesh& mesh, std::vector<aiMesh*>& avOut); 1.128 + 1.129 + 1.130 + // ------------------------------------------------------------------- 1.131 + /** Convert a material to a aiMaterial object 1.132 + * \param mat Input material 1.133 + */ 1.134 + void ConvertMaterial(ASE::Material& mat); 1.135 + 1.136 + 1.137 + // ------------------------------------------------------------------- 1.138 + /** Setup the final material indices for each mesh 1.139 + */ 1.140 + void BuildMaterialIndices(); 1.141 + 1.142 + 1.143 + // ------------------------------------------------------------------- 1.144 + /** Build the node graph 1.145 + */ 1.146 + void BuildNodes(std::vector<ASE::BaseNode*>& nodes); 1.147 + 1.148 + 1.149 + // ------------------------------------------------------------------- 1.150 + /** Build output cameras 1.151 + */ 1.152 + void BuildCameras(); 1.153 + 1.154 + 1.155 + // ------------------------------------------------------------------- 1.156 + /** Build output lights 1.157 + */ 1.158 + void BuildLights(); 1.159 + 1.160 + 1.161 + // ------------------------------------------------------------------- 1.162 + /** Build output animations 1.163 + */ 1.164 + void BuildAnimations(const std::vector<ASE::BaseNode*>& nodes); 1.165 + 1.166 + 1.167 + // ------------------------------------------------------------------- 1.168 + /** Add sub nodes to a node 1.169 + * \param pcParent parent node to be filled 1.170 + * \param szName Name of the parent node 1.171 + * \param matrix Current transform 1.172 + */ 1.173 + void AddNodes(const std::vector<ASE::BaseNode*>& nodes, 1.174 + aiNode* pcParent,const char* szName); 1.175 + 1.176 + void AddNodes(const std::vector<ASE::BaseNode*>& nodes, 1.177 + aiNode* pcParent,const char* szName, 1.178 + const aiMatrix4x4& matrix); 1.179 + 1.180 + void AddMeshes(const ASE::BaseNode* snode,aiNode* node); 1.181 + 1.182 + // ------------------------------------------------------------------- 1.183 + /** Generate a default material and add it to the parser's list 1.184 + * Called if no material has been found in the file (rare for ASE, 1.185 + * but not impossible) 1.186 + */ 1.187 + void GenerateDefaultMaterial(); 1.188 + 1.189 +protected: 1.190 + 1.191 + /** Parser instance */ 1.192 + ASE::Parser* mParser; 1.193 + 1.194 + /** Buffer to hold the loaded file */ 1.195 + char* mBuffer; 1.196 + 1.197 + /** Scene to be filled */ 1.198 + aiScene* pcScene; 1.199 + 1.200 + /** Config options: Recompute the normals in every case - WA 1.201 + for 3DS Max broken ASE normal export */ 1.202 + bool configRecomputeNormals; 1.203 + bool noSkeletonMesh; 1.204 +}; 1.205 + 1.206 +} // end of namespace Assimp 1.207 + 1.208 +#endif // AI_3DSIMPORTER_H_INC