stratgame
annotate src/part.h @ 3:8d95187cb3ee
foo
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Wed, 23 May 2012 17:10:46 +0300 |
parents | 369b51c9e4a8 |
children |
rev | line source |
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nuclear@0 | 1 #ifndef GAME_H_ |
nuclear@0 | 2 #define GAME_H_ |
nuclear@0 | 3 |
nuclear@0 | 4 class Part; |
nuclear@0 | 5 |
nuclear@0 | 6 extern Part *cur_part; |
nuclear@0 | 7 extern Part *game_part, *menu_part; |
nuclear@0 | 8 |
nuclear@0 | 9 class Part { |
nuclear@0 | 10 protected: |
nuclear@0 | 11 unsigned long current_time; |
nuclear@0 | 12 |
nuclear@0 | 13 public: |
nuclear@0 | 14 virtual ~Part(); |
nuclear@0 | 15 |
nuclear@2 | 16 virtual bool init(); |
nuclear@2 | 17 |
nuclear@3 | 18 virtual void start(); |
nuclear@3 | 19 virtual void stop(); |
nuclear@3 | 20 |
nuclear@0 | 21 virtual void update(unsigned long msec); |
nuclear@0 | 22 virtual void draw() const = 0; |
nuclear@0 | 23 |
nuclear@0 | 24 virtual void reshape(int x, int y); |
nuclear@0 | 25 virtual void key(int key, bool pressed); |
nuclear@0 | 26 virtual void mouse_button(int bn, bool pressed); |
nuclear@0 | 27 virtual void mouse_motion(int x, int y); |
nuclear@0 | 28 virtual void spaceball_motion(int x, int y, int z, int rx, int ry, int rz); |
nuclear@0 | 29 virtual void spaceball_button(int bn, bool pressed); |
nuclear@0 | 30 }; |
nuclear@0 | 31 |
nuclear@0 | 32 #endif /* GAME_H_ */ |