stratgame
annotate src/game_part.cc @ 3:8d95187cb3ee
foo
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Wed, 23 May 2012 17:10:46 +0300 |
parents | 369b51c9e4a8 |
children | cd12944a8ea8 |
rev | line source |
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nuclear@3 | 1 #include <stdlib.h> |
nuclear@0 | 2 #include "opengl.h" |
nuclear@0 | 3 #include "game_part.h" |
nuclear@0 | 4 #include "level.h" |
nuclear@0 | 5 |
nuclear@0 | 6 Game::~Game() {} |
nuclear@0 | 7 |
nuclear@2 | 8 bool Game::init() |
nuclear@2 | 9 { |
nuclear@2 | 10 if(!level.load("data/test.level")) { |
nuclear@2 | 11 return false; |
nuclear@2 | 12 } |
nuclear@2 | 13 return true; |
nuclear@2 | 14 } |
nuclear@2 | 15 |
nuclear@3 | 16 void Game::start() |
nuclear@3 | 17 { |
nuclear@3 | 18 Part::start(); |
nuclear@3 | 19 |
nuclear@3 | 20 glEnable(GL_DEPTH_TEST); |
nuclear@3 | 21 } |
nuclear@3 | 22 |
nuclear@0 | 23 void Game::draw() const |
nuclear@0 | 24 { |
nuclear@3 | 25 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT); |
nuclear@0 | 26 |
nuclear@0 | 27 glMatrixMode(GL_MODELVIEW); |
nuclear@0 | 28 glLoadIdentity(); |
nuclear@3 | 29 glTranslatef(0, 0, -4); |
nuclear@3 | 30 glRotatef(50, 1, 0, 0); |
nuclear@3 | 31 glRotatef(current_time / 100.0, 0, 1, 0); |
nuclear@0 | 32 |
nuclear@3 | 33 level.draw(); |
nuclear@3 | 34 } |
nuclear@3 | 35 |
nuclear@3 | 36 void Game::reshape(int x, int y) |
nuclear@3 | 37 { |
nuclear@3 | 38 glMatrixMode(GL_PROJECTION); |
nuclear@3 | 39 glLoadIdentity(); |
nuclear@3 | 40 gluPerspective(45.0, (float)x / (float)y, 0.5, 500); |
nuclear@0 | 41 } |
nuclear@0 | 42 |
nuclear@0 | 43 void Game::key(int key, bool pressed) |
nuclear@0 | 44 { |
nuclear@0 | 45 switch(key) { |
nuclear@0 | 46 case 27: |
nuclear@3 | 47 exit(0); |
nuclear@3 | 48 //cur_part = menu_part; |
nuclear@0 | 49 break; |
nuclear@0 | 50 |
nuclear@0 | 51 default: |
nuclear@0 | 52 break; |
nuclear@0 | 53 } |
nuclear@0 | 54 } |