stratgame

annotate src/game_part.cc @ 2:369b51c9e4a8

foo
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 23 May 2012 07:25:43 +0300
parents 86b53f76899f
children 8d95187cb3ee
rev   line source
nuclear@0 1 #include "opengl.h"
nuclear@0 2 #include "game_part.h"
nuclear@0 3 #include "level.h"
nuclear@0 4
nuclear@0 5 Game::~Game() {}
nuclear@0 6
nuclear@2 7 bool Game::init()
nuclear@2 8 {
nuclear@2 9 if(!level.load("data/test.level")) {
nuclear@2 10 return false;
nuclear@2 11 }
nuclear@2 12 return true;
nuclear@2 13 }
nuclear@2 14
nuclear@0 15 void Game::draw() const
nuclear@0 16 {
nuclear@0 17 glClear(GL_COLOR_BUFFER_BIT);
nuclear@0 18
nuclear@0 19 glMatrixMode(GL_MODELVIEW);
nuclear@0 20 glLoadIdentity();
nuclear@0 21 glRotatef(current_time / 100.0, 0, 0, 1);
nuclear@0 22 glScalef(0.5, 0.5, 1);
nuclear@0 23
nuclear@0 24 glBegin(GL_QUADS);
nuclear@0 25 glColor3f(1, 0, 0);
nuclear@0 26 glVertex2f(-1, -1);
nuclear@0 27 glColor3f(0, 1, 0);
nuclear@0 28 glVertex2f(1, -1);
nuclear@0 29 glColor3f(0, 0, 1);
nuclear@0 30 glVertex2f(1, 1);
nuclear@0 31 glColor3f(1, 0, 1);
nuclear@0 32 glVertex2f(-1, 1);
nuclear@0 33 glEnd();
nuclear@0 34 }
nuclear@0 35
nuclear@0 36 void Game::key(int key, bool pressed)
nuclear@0 37 {
nuclear@0 38 switch(key) {
nuclear@0 39 case 27:
nuclear@0 40 cur_part = menu_part;
nuclear@0 41 break;
nuclear@0 42
nuclear@0 43 default:
nuclear@0 44 break;
nuclear@0 45 }
nuclear@0 46 }