stratgame

annotate src/menu_part.cc @ 0:86b53f76899f

foo
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 21 May 2012 19:07:40 +0300
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nuclear@0 1 #include <stdlib.h>
nuclear@0 2 #include <imtk.h>
nuclear@0 3 #include "opengl.h"
nuclear@0 4 #include "part.h"
nuclear@0 5 #include "game_part.h"
nuclear@0 6 #include "menu_part.h"
nuclear@0 7
nuclear@0 8 static int width, height;
nuclear@0 9
nuclear@0 10
nuclear@0 11 MainMenu::~MainMenu() {}
nuclear@0 12
nuclear@0 13 void MainMenu::draw() const
nuclear@0 14 {
nuclear@0 15 glClear(GL_COLOR_BUFFER_BIT);
nuclear@0 16
nuclear@0 17 imtk_begin();
nuclear@0 18
nuclear@0 19 imtk_layout_start(width / 2, height / 2);
nuclear@0 20 imtk_layout_dir(IMTK_VERTICAL);
nuclear@0 21 imtk_layout_spacing(10);
nuclear@0 22
nuclear@0 23 if(imtk_button(IMUID, "Play", IMTK_AUTO, IMTK_AUTO)) {
nuclear@0 24 cur_part = game_part;
nuclear@0 25 }
nuclear@0 26 if(imtk_button(IMUID, "Quit", IMTK_AUTO, IMTK_AUTO)) {
nuclear@0 27 exit(0);
nuclear@0 28 }
nuclear@0 29
nuclear@0 30 imtk_end();
nuclear@0 31 }
nuclear@0 32
nuclear@0 33 void MainMenu::reshape(int x, int y)
nuclear@0 34 {
nuclear@0 35 imtk_set_viewport(x, y);
nuclear@0 36 width = x;
nuclear@0 37 height = y;
nuclear@0 38 }
nuclear@0 39
nuclear@0 40 void MainMenu::mouse_button(int bn, bool pressed)
nuclear@0 41 {
nuclear@0 42 imtk_inp_mouse(bn, pressed ? 1 : 0);
nuclear@0 43 }
nuclear@0 44
nuclear@0 45 void MainMenu::mouse_motion(int x, int y)
nuclear@0 46 {
nuclear@0 47 imtk_inp_motion(x, y);
nuclear@0 48 }