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nuclear@7
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1 /* SimplyGL window system module for GLUT */
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nuclear@7
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2 /* link-with: -lglut */
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nuclear@10
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3 /* mac-framework: -framework GLUT */
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nuclear@7
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4
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nuclear@7
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5 #include "config.h"
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nuclear@7
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6
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nuclear@7
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7 #ifdef USE_WSYS_MODULE_GLUT
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nuclear@7
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8
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nuclear@12
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9 #include <stdlib.h>
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nuclear@7
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10 #include <setjmp.h>
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nuclear@7
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11 #ifndef __APPLE__
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nuclear@7
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12 #include <GL/glut.h>
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nuclear@7
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13 #ifdef FREEGLUT
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nuclear@7
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14 #include <GL/freeglut_ext.h>
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nuclear@7
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15 #endif /* freeglut */
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nuclear@7
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16
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nuclear@7
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17 #else /* apple */
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nuclear@7
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18 #include <GLUT/glut.h>
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nuclear@7
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19 #endif
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nuclear@7
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20
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nuclear@7
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21 #include "sgl.h"
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nuclear@7
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22 #include "wsys.h"
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nuclear@7
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23
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nuclear@7
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24 struct window {
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nuclear@7
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25 int id;
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nuclear@7
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26 struct window *next;
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nuclear@7
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27 };
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nuclear@7
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28
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nuclear@7
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29 static int init(void);
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nuclear@7
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30 static void shutdown(void);
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31
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nuclear@7
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32 /* video mode switching */
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nuclear@7
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33 static int set_vidmode(int xsz, int ysz);
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nuclear@7
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34 static int get_vidmode(int *xsz, int *ysz);
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nuclear@7
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35
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nuclear@7
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36 /* create/destroy windows */
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nuclear@7
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37 static int create_window(int xsz, int ysz, unsigned int flags);
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nuclear@7
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38 static void close_window(int id);
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nuclear@7
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39
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nuclear@7
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40 /* window management */
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nuclear@7
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41 static int set_active(int id);
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nuclear@7
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42 static int set_title(const char *str);
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nuclear@7
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43 static void redisplay(void);
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nuclear@7
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44 static void swap_buffers(void);
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nuclear@7
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45
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nuclear@7
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46 static int get_modifiers(void);
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nuclear@7
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47
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nuclear@7
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48 /* event handling and friends */
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nuclear@7
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49 static void set_event(int idx, int enable);
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nuclear@7
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50 static int process_events(void);
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nuclear@7
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51
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nuclear@7
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52 /* callbacks */
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nuclear@7
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53 static void disp_cb(void);
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nuclear@7
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54 static void reshape_cb(int x, int y);
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nuclear@7
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55 static void keyb_down_cb(unsigned char c, int x, int y);
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nuclear@7
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56 static void keyb_up_cb(unsigned char c, int x, int y);
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nuclear@7
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57 static void special_down_cb(int c, int x, int y);
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nuclear@7
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58 static void special_up_cb(int c, int x, int y);
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nuclear@7
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59 static void mouse_cb(int bn, int state, int x, int y);
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nuclear@7
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60 static void motion_cb(int x, int y);
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nuclear@7
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61 static void passive_cb(int x, int y);
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nuclear@7
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62 static void idle_cb(void);
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63
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64
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65 static struct wsys_module ws = {
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nuclear@7
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66 "glut", 1,
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67 init,
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nuclear@7
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68 shutdown,
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69 set_vidmode,
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70 get_vidmode,
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nuclear@7
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71 create_window,
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nuclear@7
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72 close_window,
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nuclear@7
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73 set_active,
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nuclear@7
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74 set_title,
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nuclear@7
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75 redisplay,
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nuclear@7
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76 swap_buffers,
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nuclear@7
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77 get_modifiers,
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nuclear@7
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78 set_event,
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nuclear@7
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79 process_events,
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nuclear@7
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80 0
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nuclear@7
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81 };
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nuclear@7
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82
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nuclear@7
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83 #ifndef FREEGLUT
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nuclear@7
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84 static jmp_buf jbuf;
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nuclear@7
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85 #endif
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nuclear@7
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86
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nuclear@7
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87 static struct window *winlist;
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nuclear@7
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88
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nuclear@7
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89
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nuclear@7
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90 /* this is the only exported function, everything else should be static */
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nuclear@7
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91 void sgl_register_glut(void)
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nuclear@7
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92 {
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nuclear@7
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93 sgl_register_module(&ws);
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nuclear@7
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94 }
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nuclear@7
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95
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nuclear@7
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96 static int init(void)
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nuclear@7
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97 {
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nuclear@7
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98 char *argv[] = { "simplygl", 0 };
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nuclear@7
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99 int argc = 1;
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100
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101 glutInit(&argc, argv);
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102 return 0;
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103 }
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nuclear@7
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104
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105 static void shutdown(void)
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106 {
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nuclear@7
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107 struct window *win = winlist;
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nuclear@7
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108
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109 while(win) {
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110 int id = win->id;
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111 win = win->next;
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112
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113 close_window(id);
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114 }
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115 winlist = 0;
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116 }
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117
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118 static int set_vidmode(int xsz, int ysz)
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119 {
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nuclear@7
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120 /* TODO */
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121 return 0;
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nuclear@7
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122 }
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nuclear@7
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123
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124 static int get_vidmode(int *xsz, int *ysz)
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125 {
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nuclear@7
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126 /* TODO */
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127 return 0;
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128 }
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129
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130 static int create_window(int xsz, int ysz, unsigned int flags)
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131 {
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132 struct window *win;
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133 unsigned int glut_flags = GLUT_RGBA;
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nuclear@7
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134
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nuclear@7
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135 if(flags & SGL_DOUBLE) {
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nuclear@7
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136 glut_flags |= GLUT_DOUBLE;
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nuclear@7
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137 }
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nuclear@7
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138 if(flags & SGL_DEPTH) {
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nuclear@7
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139 glut_flags |= GLUT_DEPTH;
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nuclear@7
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140 }
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nuclear@7
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141 if(flags & SGL_STENCIL) {
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nuclear@7
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142 glut_flags |= GLUT_STENCIL;
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nuclear@7
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143 }
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nuclear@7
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144 if(flags & SGL_STEREO) {
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nuclear@7
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145 glut_flags |= GLUT_STEREO;
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nuclear@7
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146 }
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nuclear@7
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147 if(flags & SGL_MULTISAMPLE) {
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148 glut_flags |= GLUT_MULTISAMPLE;
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149 }
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150
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nuclear@7
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151 if(!(win = malloc(sizeof *win))) {
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nuclear@7
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152 return -1;
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nuclear@7
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153 }
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nuclear@7
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154
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nuclear@7
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155 glutInitDisplayMode(glut_flags);
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nuclear@7
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156 glutInitWindowSize(xsz, ysz);
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nuclear@7
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157 if((win->id = glutCreateWindow("OpenGL/GLUT")) <= 0) {
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nuclear@7
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158 free(win);
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nuclear@7
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159 return -1;
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nuclear@7
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160 }
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nuclear@7
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161
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162 win->next = winlist;
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163 winlist = win;
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164 return win->id;
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nuclear@7
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165 }
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nuclear@7
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166
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nuclear@7
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167 static void close_window(int id)
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168 {
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169 struct window dummy, *win, *prev;
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170
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171 dummy.next = win = winlist;
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172 prev = &dummy;
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173
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nuclear@7
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174 while(win) {
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nuclear@7
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175 if(win->id == id) {
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nuclear@7
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176 prev->next = win->next;
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nuclear@7
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177 free(win);
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nuclear@7
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178 break;
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nuclear@7
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179 }
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nuclear@13
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180 prev = win;
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nuclear@7
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181 win = win->next;
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nuclear@7
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182 }
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nuclear@7
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183
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nuclear@7
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184 glutDestroyWindow(id);
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nuclear@7
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185 }
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nuclear@7
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186
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nuclear@7
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187 static int set_active(int id)
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nuclear@7
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188 {
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nuclear@7
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189 glutSetWindow(id);
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nuclear@7
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190 return 0;
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nuclear@7
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191 }
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nuclear@7
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192
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nuclear@7
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193 static int set_title(const char *str)
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nuclear@7
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194 {
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nuclear@7
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195 glutSetWindowTitle(str);
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nuclear@7
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196 glutSetIconTitle(str);
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nuclear@7
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197 return 0;
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nuclear@7
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198 }
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nuclear@7
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199
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nuclear@7
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200 static void redisplay(void)
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nuclear@7
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201 {
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nuclear@7
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202 glutPostRedisplay();
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nuclear@7
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203 }
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nuclear@7
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204
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nuclear@7
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205 static void swap_buffers(void)
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nuclear@7
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206 {
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nuclear@7
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207 glutSwapBuffers();
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nuclear@7
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208 }
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209
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210 static int get_modifiers(void)
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211 {
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nuclear@7
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212 return glutGetModifiers();
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213 }
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nuclear@7
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214
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nuclear@7
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215 static void set_event(int idx, int enable)
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nuclear@7
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216 {
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nuclear@7
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217 switch(idx) {
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nuclear@7
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218 case SGL_DISPLAY:
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nuclear@7
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219 glutDisplayFunc(enable ? disp_cb : 0);
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nuclear@7
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220 break;
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nuclear@7
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221 case SGL_RESHAPE:
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nuclear@7
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222 glutReshapeFunc(enable ? reshape_cb : 0);
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223 break;
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nuclear@7
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224 case SGL_KEYBOARD:
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nuclear@7
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225 glutKeyboardFunc(enable ? keyb_down_cb : 0);
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nuclear@7
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226 glutKeyboardUpFunc(enable ? keyb_up_cb : 0);
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nuclear@7
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227 glutSpecialFunc(enable ? special_down_cb : 0);
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nuclear@7
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228 glutSpecialUpFunc(enable ? special_up_cb : 0);
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229 break;
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nuclear@7
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230 case SGL_MOUSE:
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nuclear@7
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231 glutMouseFunc(enable ? mouse_cb : 0);
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nuclear@7
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232 break;
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nuclear@7
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233 case SGL_MOTION:
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nuclear@7
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234 glutMotionFunc(enable ? motion_cb : 0);
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nuclear@7
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235 break;
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nuclear@7
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236 case SGL_PASSIVE:
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nuclear@7
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237 glutPassiveMotionFunc(enable ? passive_cb : 0);
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nuclear@7
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238 break;
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nuclear@7
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239 case SGL_IDLE:
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nuclear@7
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240 glutIdleFunc(enable ? idle_cb : 0);
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nuclear@7
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241 break;
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nuclear@7
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242 default:
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nuclear@7
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243 break;
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nuclear@7
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244 }
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nuclear@7
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245 }
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nuclear@7
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246
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nuclear@7
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247 static int process_events(void)
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nuclear@7
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248 {
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nuclear@7
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249 #ifdef FREEGLUT
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nuclear@7
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250 glutMainLoopEvent();
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nuclear@7
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251 #else
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nuclear@7
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252 if(setjmp(jbuf) == 0) {
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nuclear@7
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253 glutMainLoop();
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nuclear@7
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254 }
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nuclear@7
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255 /* ok ... what happens is any callback that kicks in will set the idle func
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nuclear@7
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256 * if it's not set, and then the idle func will longjmp right back here...
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nuclear@7
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257 */
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nuclear@7
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258 #endif
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nuclear@7
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259 return 0;
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nuclear@7
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260 }
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nuclear@7
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261
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nuclear@7
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262 static void disp_cb(void)
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nuclear@7
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263 {
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nuclear@7
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264 sgl_display_callback_t func = sgl_get_callback(SGL_DISPLAY);
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nuclear@7
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265 func();
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nuclear@7
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266
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nuclear@7
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267 #ifndef FREEGLUT
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nuclear@7
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268 glutIdleFunc(idle_cb);
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nuclear@7
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269 #endif
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nuclear@7
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270 }
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nuclear@7
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271
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nuclear@7
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272 static void reshape_cb(int x, int y)
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nuclear@7
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273 {
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nuclear@7
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274 sgl_reshape_callback_t func = sgl_get_callback(SGL_RESHAPE);
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nuclear@7
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275 func(x, y);
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276
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nuclear@7
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277 #ifndef FREEGLUT
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nuclear@7
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278 glutIdleFunc(idle_cb);
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nuclear@7
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279 #endif
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nuclear@7
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280 }
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nuclear@7
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281
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nuclear@7
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282 static void keyb_down_cb(unsigned char c, int x, int y)
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nuclear@7
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283 {
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nuclear@7
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284 sgl_keyboard_callback_t func = sgl_get_callback(SGL_KEYBOARD);
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nuclear@7
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285 func((int)c, 1);
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nuclear@7
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286
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nuclear@7
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287 #ifndef FREEGLUT
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nuclear@7
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288 glutIdleFunc(idle_cb);
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nuclear@7
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289 #endif
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nuclear@7
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290 }
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nuclear@7
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291
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nuclear@7
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292 static void keyb_up_cb(unsigned char c, int x, int y)
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293 {
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nuclear@7
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294 sgl_keyboard_callback_t func = sgl_get_callback(SGL_KEYBOARD);
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nuclear@7
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295 func((int)c, 0);
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nuclear@7
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296
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nuclear@7
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297 #ifndef FREEGLUT
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nuclear@7
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298 glutIdleFunc(idle_cb);
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nuclear@7
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299 #endif
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nuclear@7
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300 }
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nuclear@7
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301
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nuclear@7
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302 static void special_down_cb(int c, int x, int y)
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nuclear@7
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303 {
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nuclear@7
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304 sgl_keyboard_callback_t func = sgl_get_callback(SGL_KEYBOARD);
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nuclear@7
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305 func(c, 1);
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nuclear@7
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306
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nuclear@7
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307 #ifndef FREEGLUT
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nuclear@7
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308 glutIdleFunc(idle_cb);
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nuclear@7
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309 #endif
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nuclear@7
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310 }
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nuclear@7
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311
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nuclear@7
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312 static void special_up_cb(int c, int x, int y)
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nuclear@7
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313 {
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nuclear@7
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314 sgl_keyboard_callback_t func = sgl_get_callback(SGL_KEYBOARD);
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nuclear@7
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315 func(c, 0);
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nuclear@7
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316
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nuclear@7
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317 #ifndef FREEGLUT
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nuclear@7
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318 glutIdleFunc(idle_cb);
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nuclear@7
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319 #endif
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nuclear@7
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320 }
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nuclear@7
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321
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nuclear@7
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322 static void mouse_cb(int bn, int state, int x, int y)
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nuclear@7
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323 {
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nuclear@7
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324 sgl_mouse_callback_t func = sgl_get_callback(SGL_MOUSE);
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325 func(0, bn, state, x, y);
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326
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nuclear@7
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327 #ifndef FREEGLUT
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nuclear@7
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328 glutIdleFunc(idle_cb);
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nuclear@7
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329 #endif
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nuclear@7
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330 }
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nuclear@7
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331
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nuclear@7
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332 static void motion_cb(int x, int y)
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nuclear@7
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333 {
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nuclear@7
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334 sgl_motion_callback_t func = sgl_get_callback(SGL_MOTION);
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nuclear@7
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335 func(0, x, y);
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nuclear@7
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336
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nuclear@7
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337 #ifndef FREEGLUT
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nuclear@7
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338 glutIdleFunc(idle_cb);
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nuclear@7
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339 #endif
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nuclear@7
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340 }
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nuclear@7
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341
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nuclear@7
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342 static void passive_cb(int x, int y)
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nuclear@7
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343 {
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nuclear@7
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344 sgl_passive_callback_t func = sgl_get_callback(SGL_PASSIVE);
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nuclear@7
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345 func(0, x, y);
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nuclear@7
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346
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nuclear@7
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347 #ifndef FREEGLUT
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nuclear@7
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348 glutIdleFunc(idle_cb);
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nuclear@7
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349 #endif
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nuclear@7
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350 }
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nuclear@7
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351
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nuclear@7
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352 static void idle_cb(void)
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nuclear@7
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353 {
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nuclear@7
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354 sgl_idle_callback_t func = sgl_get_callback(SGL_IDLE);
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nuclear@7
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355 if(func) {
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nuclear@7
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356 func();
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nuclear@7
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357 #ifndef FREEGLUT
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nuclear@7
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358 } else {
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nuclear@7
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359 /* this was just the longjmp trick so restore the lack of idle func */
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nuclear@7
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360 glutIdleFunc(0);
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nuclear@7
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361 #endif
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nuclear@7
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362 }
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nuclear@7
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363
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nuclear@7
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364 #ifndef FREEGLUT
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nuclear@7
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365 longjmp(jbuf, 0);
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nuclear@7
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366 #endif
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nuclear@7
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367 }
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nuclear@7
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368
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nuclear@8
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369 #else
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nuclear@8
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370 int sgl_wsys_glut_silence_the_fucking_empty_file_warnings;
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nuclear@7
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371 #endif /* USE_WSYS_MODULE_GLUT */
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