rev |
line source |
nuclear@1
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1 #include <stdlib.h>
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nuclear@5
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2 #include <string.h>
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nuclear@5
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3 #include <math.h>
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nuclear@1
|
4 #include "min3d.h"
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nuclear@1
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5 #include "m3dimpl.h"
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nuclear@6
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6 #include "logger.h"
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nuclear@1
|
7
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nuclear@1
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8 #ifndef M_PI
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nuclear@1
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9 #define M_PI 3.141592653
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nuclear@1
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10 #endif
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nuclear@1
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11
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nuclear@3
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12 struct min3d_context *m3dctx;
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nuclear@3
|
13
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nuclear@1
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14 int m3d_init(void)
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nuclear@1
|
15 {
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nuclear@1
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16 if(!(m3dctx = malloc(sizeof *m3dctx))) {
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nuclear@1
|
17 return -1;
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nuclear@1
|
18 }
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nuclear@1
|
19 memset(m3dctx, 0, sizeof *m3dctx);
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nuclear@1
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20
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nuclear@1
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21 m3d_matrix_mode(M3D_PROJECTION);
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nuclear@1
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22 m3d_load_identity();
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nuclear@1
|
23 m3d_matrix_mode(M3D_MODELVIEW);
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nuclear@1
|
24 m3d_load_identity();
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nuclear@6
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25
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nuclear@6
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26 m3d_color(1, 1, 1);
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nuclear@1
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27 return 0;
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nuclear@1
|
28 }
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nuclear@1
|
29
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nuclear@1
|
30 void m3d_shutdown(void)
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nuclear@1
|
31 {
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nuclear@1
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32 free(m3dctx);
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nuclear@1
|
33 }
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nuclear@1
|
34
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nuclear@1
|
35 void m3d_set_buffers(struct m3d_image *cbuf, uint16_t *zbuf)
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nuclear@1
|
36 {
|
nuclear@1
|
37 m3dctx->cbuf = cbuf;
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nuclear@1
|
38 m3dctx->zbuf = zbuf;
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nuclear@6
|
39
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nuclear@6
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40 m3dctx->vport[0] = m3dctx->vport[1] = 0;
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nuclear@6
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41 m3dctx->vport[2] = cbuf->xsz;
|
nuclear@6
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42 m3dctx->vport[3] = cbuf->ysz;
|
nuclear@6
|
43 }
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nuclear@6
|
44
|
nuclear@6
|
45 void m3d_clear_color(float r, float g, float b)
|
nuclear@6
|
46 {
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nuclear@6
|
47 m3dctx->clear_color[0] = (int)((r > 1.0 ? 1.0 : r) * 255.0);
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nuclear@6
|
48 m3dctx->clear_color[1] = (int)((g > 1.0 ? 1.0 : g) * 255.0);
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nuclear@6
|
49 m3dctx->clear_color[2] = (int)((b > 1.0 ? 1.0 : b) * 255.0);
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nuclear@1
|
50 }
|
nuclear@1
|
51
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nuclear@1
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52 void m3d_clear(unsigned int bmask)
|
nuclear@1
|
53 {
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nuclear@6
|
54 int i, num_pixels = m3dctx->cbuf->xsz * m3dctx->cbuf->ysz;
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nuclear@1
|
55 if(bmask & M3D_COLOR_BUFFER_BIT) {
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nuclear@6
|
56 /*memset(m3dctx->cbuf->pixels, 0, num_pixels * 3);*/
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nuclear@6
|
57 unsigned char *ptr = m3dctx->cbuf->pixels;
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nuclear@6
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58 unsigned char r = m3dctx->clear_color[0];
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nuclear@6
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59 unsigned char g = m3dctx->clear_color[1];
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nuclear@6
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60 unsigned char b = m3dctx->clear_color[2];
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nuclear@6
|
61 for(i=0; i<num_pixels; i++) {
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nuclear@6
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62 *ptr++ = r;
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nuclear@6
|
63 *ptr++ = g;
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nuclear@6
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64 *ptr++ = b;
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nuclear@6
|
65 }
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nuclear@1
|
66 }
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nuclear@1
|
67 if(bmask & M3D_DEPTH_BUFFER_BIT) {
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nuclear@1
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68 memset(m3dctx->zbuf, 0xff, num_pixels * sizeof *m3dctx->zbuf);
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nuclear@1
|
69 }
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nuclear@1
|
70 }
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nuclear@1
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71
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nuclear@1
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72
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nuclear@1
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73 void m3d_enable(int bit)
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nuclear@1
|
74 {
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nuclear@1
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75 m3dctx->state |= (1 << bit);
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nuclear@1
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76 }
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nuclear@1
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77
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nuclear@1
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78 void m3d_disable(int bit)
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nuclear@1
|
79 {
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nuclear@1
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80 m3dctx->state &= ~(1 << bit);
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nuclear@1
|
81 }
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nuclear@1
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82
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nuclear@1
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83
|
nuclear@1
|
84 /* matrix stack */
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nuclear@1
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85 void m3d_matrix_mode(int mode)
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nuclear@1
|
86 {
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nuclear@1
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87 m3dctx->mmode = mode;
|
nuclear@1
|
88 }
|
nuclear@1
|
89
|
nuclear@6
|
90 void m3d_push_matrix(void)
|
nuclear@6
|
91 {
|
nuclear@6
|
92 int mm = m3dctx->mmode;
|
nuclear@6
|
93 int top = m3dctx->mstack[mm].top;
|
nuclear@6
|
94 if(top < MSTACK_SIZE) {
|
nuclear@6
|
95 float *cur = m3dctx->mstack[mm].m[top++];
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nuclear@6
|
96 memcpy(m3dctx->mstack[mm].m[top], cur, 16 * sizeof *cur);
|
nuclear@6
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97 m3dctx->mstack[mm].top = top;
|
nuclear@6
|
98 }
|
nuclear@6
|
99 }
|
nuclear@6
|
100
|
nuclear@6
|
101 void m3d_pop_matrix(void)
|
nuclear@6
|
102 {
|
nuclear@6
|
103 int mm = m3dctx->mmode;
|
nuclear@6
|
104 if(m3dctx->mstack[mm].top > 0) {
|
nuclear@6
|
105 --m3dctx->mstack[mm].top;
|
nuclear@6
|
106 }
|
nuclear@6
|
107 }
|
nuclear@6
|
108
|
nuclear@1
|
109 void m3d_load_identity(void)
|
nuclear@1
|
110 {
|
nuclear@1
|
111 static const float mid[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@1
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112 m3d_load_matrix(mid);
|
nuclear@1
|
113 }
|
nuclear@1
|
114
|
nuclear@1
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115 void m3d_load_matrix(const float *m)
|
nuclear@1
|
116 {
|
nuclear@1
|
117 int top = m3dctx->mstack[m3dctx->mmode].top;
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nuclear@1
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118 memcpy(m3dctx->mstack[m3dctx->mmode].m[top], m, 16 * sizeof *m);
|
nuclear@1
|
119 }
|
nuclear@1
|
120
|
nuclear@1
|
121 #define M(i,j) (((i) << 2) + (j))
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nuclear@1
|
122 void m3d_mult_matrix(const float *m2)
|
nuclear@1
|
123 {
|
nuclear@1
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124 int i, j, top = m3dctx->mstack[m3dctx->mmode].top;
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nuclear@1
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125 float m1[16];
|
nuclear@1
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126 float *dest = m3dctx->mstack[m3dctx->mmode].m[top];
|
nuclear@1
|
127
|
nuclear@1
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128 memcpy(m1, dest, sizeof m1);
|
nuclear@1
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129
|
nuclear@1
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130 for(i=0; i<4; i++) {
|
nuclear@1
|
131 for(j=0; j<4; j++) {
|
nuclear@1
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132 dest[M(i,j)] = m1[M(0,j)] * m2[M(i,0)] +
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nuclear@1
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133 m1[M(1,j)] * m2[M(i,1)] +
|
nuclear@1
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134 m1[M(2,j)] * m2[M(i,2)] +
|
nuclear@1
|
135 m1[M(3,j)] * m2[M(i,3)];
|
nuclear@1
|
136 }
|
nuclear@1
|
137 }
|
nuclear@1
|
138 }
|
nuclear@1
|
139
|
nuclear@1
|
140 void m3d_translate(float x, float y, float z)
|
nuclear@1
|
141 {
|
nuclear@1
|
142 float m[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
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nuclear@1
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143 m[12] = x;
|
nuclear@1
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144 m[13] = y;
|
nuclear@1
|
145 m[14] = z;
|
nuclear@1
|
146 m3d_mult_matrix(m);
|
nuclear@1
|
147 }
|
nuclear@1
|
148
|
nuclear@1
|
149 void m3d_rotate(float deg, float x, float y, float z)
|
nuclear@1
|
150 {
|
nuclear@1
|
151 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@1
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152
|
nuclear@1
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153 float angle = M_PI * deg / 180.0f;
|
nuclear@1
|
154 float sina = sin(angle);
|
nuclear@1
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155 float cosa = cos(angle);
|
nuclear@1
|
156 float one_minus_cosa = 1.0f - cosa;
|
nuclear@1
|
157 float nxsq = x * x;
|
nuclear@1
|
158 float nysq = y * y;
|
nuclear@1
|
159 float nzsq = z * z;
|
nuclear@1
|
160
|
nuclear@1
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161 xform[0] = nxsq + (1.0f - nxsq) * cosa;
|
nuclear@1
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162 xform[4] = x * y * one_minus_cosa - z * sina;
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nuclear@1
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163 xform[8] = x * z * one_minus_cosa + y * sina;
|
nuclear@1
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164 xform[1] = x * y * one_minus_cosa + z * sina;
|
nuclear@1
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165 xform[5] = nysq + (1.0 - nysq) * cosa;
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nuclear@1
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166 xform[9] = y * z * one_minus_cosa - x * sina;
|
nuclear@1
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167 xform[2] = x * z * one_minus_cosa - y * sina;
|
nuclear@1
|
168 xform[6] = y * z * one_minus_cosa + x * sina;
|
nuclear@1
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169 xform[10] = nzsq + (1.0 - nzsq) * cosa;
|
nuclear@1
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170
|
nuclear@1
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171 m3d_mult_matrix(xform);
|
nuclear@1
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172 }
|
nuclear@1
|
173
|
nuclear@1
|
174 void m3d_scale(float x, float y, float z)
|
nuclear@1
|
175 {
|
nuclear@1
|
176 static float m[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
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nuclear@1
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177 m[0] = x;
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nuclear@1
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178 m[5] = y;
|
nuclear@1
|
179 m[10] = z;
|
nuclear@1
|
180 m3d_mult_matrix(m);
|
nuclear@1
|
181 }
|
nuclear@1
|
182
|
nuclear@1
|
183 void m3d_frustum(float left, float right, float bottom, float top, float nr, float fr)
|
nuclear@1
|
184 {
|
nuclear@1
|
185 float xform[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@1
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186
|
nuclear@1
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187 float dx = right - left;
|
nuclear@1
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188 float dy = top - bottom;
|
nuclear@1
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189 float dz = fr - nr;
|
nuclear@1
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190
|
nuclear@1
|
191 float a = (right + left) / dx;
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nuclear@1
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192 float b = (top + bottom) / dy;
|
nuclear@1
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193 float c = -(fr + nr) / dz;
|
nuclear@1
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194 float d = -2.0 * fr * nr / dz;
|
nuclear@1
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195
|
nuclear@1
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196 xform[0] = 2.0 * nr / dx;
|
nuclear@1
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197 xform[5] = 2.0 * nr / dy;
|
nuclear@1
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198 xform[8] = a;
|
nuclear@1
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199 xform[9] = b;
|
nuclear@1
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200 xform[10] = c;
|
nuclear@1
|
201 xform[11] = -1.0f;
|
nuclear@1
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202 xform[14] = d;
|
nuclear@1
|
203
|
nuclear@1
|
204 m3d_mult_matrix(xform);
|
nuclear@1
|
205 }
|
nuclear@1
|
206
|
nuclear@1
|
207 void m3d_perspective(float vfov, float aspect, float nr, float fr)
|
nuclear@1
|
208 {
|
nuclear@1
|
209 float vfov_rad = M_PI * vfov / 180.0;
|
nuclear@1
|
210 float x = nr * tan(vfov_rad / 2.0);
|
nuclear@1
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211 m3d_frustum(-aspect * x, aspect * x, -x, x, nr, fr);
|
nuclear@1
|
212 }
|
nuclear@1
|
213
|
nuclear@2
|
214 static void xform4(float *mat, float *vec)
|
nuclear@2
|
215 {
|
nuclear@6
|
216 float x = mat[0] * vec[0] + mat[4] * vec[1] + mat[8] * vec[2] + mat[12];
|
nuclear@6
|
217 float y = mat[1] * vec[0] + mat[5] * vec[1] + mat[9] * vec[2] + mat[13];
|
nuclear@6
|
218 float z = mat[2] * vec[0] + mat[6] * vec[1] + mat[10] * vec[2] + mat[14];
|
nuclear@6
|
219 float w = mat[3] * vec[0] + mat[7] * vec[1] + mat[11] * vec[2] + mat[15];
|
nuclear@2
|
220
|
nuclear@2
|
221 vec[0] = x;
|
nuclear@2
|
222 vec[1] = y;
|
nuclear@2
|
223 vec[2] = z;
|
nuclear@2
|
224 vec[3] = w;
|
nuclear@2
|
225 }
|
nuclear@2
|
226
|
nuclear@3
|
227 static int proc_prim(int prim, struct min3d_vertex *res, struct min3d_vertex *v)
|
nuclear@2
|
228 {
|
nuclear@3
|
229 int i;
|
nuclear@3
|
230 int vcount = prim;
|
nuclear@3
|
231 int mvtop, ptop;
|
nuclear@3
|
232 float *mvmat, *pmat;
|
nuclear@6
|
233 int *vport = m3dctx->vport;
|
nuclear@3
|
234
|
nuclear@3
|
235 mvtop = m3dctx->mstack[M3D_MODELVIEW].top;
|
nuclear@3
|
236 mvmat = m3dctx->mstack[M3D_MODELVIEW].m[mvtop];
|
nuclear@3
|
237 ptop = m3dctx->mstack[M3D_PROJECTION].top;
|
nuclear@3
|
238 pmat = m3dctx->mstack[M3D_PROJECTION].m[ptop];
|
nuclear@3
|
239
|
nuclear@3
|
240 /* transform to view space */
|
nuclear@3
|
241 for(i=0; i<vcount; i++) {
|
nuclear@3
|
242 res[i] = v[i];
|
nuclear@3
|
243 xform4(mvmat, res[i].pos);
|
nuclear@3
|
244 /* TODO: normal */
|
nuclear@3
|
245 }
|
nuclear@3
|
246
|
nuclear@3
|
247 /* TODO: lighting */
|
nuclear@3
|
248
|
nuclear@3
|
249 /* project */
|
nuclear@3
|
250 for(i=0; i<vcount; i++) {
|
nuclear@3
|
251 xform4(pmat, res[i].pos);
|
nuclear@3
|
252 }
|
nuclear@3
|
253
|
nuclear@3
|
254 /* clip */
|
nuclear@3
|
255 switch(prim) {
|
nuclear@3
|
256 case M3D_POINTS:
|
nuclear@3
|
257 {
|
nuclear@3
|
258 float w = res[0].pos[3];
|
nuclear@3
|
259 if(res[0].pos[2] < -w || res[0].pos[2] >= w ||
|
nuclear@3
|
260 res[0].pos[0] / w < -1 || res[0].pos[0] / w >= 1 ||
|
nuclear@3
|
261 res[0].pos[1] / w < -1 || res[0].pos[1] / w >= 1) {
|
nuclear@3
|
262 vcount = 0;
|
nuclear@3
|
263 }
|
nuclear@3
|
264 }
|
nuclear@3
|
265 break;
|
nuclear@3
|
266
|
nuclear@3
|
267 default:
|
nuclear@3
|
268 break; /* TODO */
|
nuclear@3
|
269 }
|
nuclear@3
|
270
|
nuclear@6
|
271 /* perspective division & viewport */
|
nuclear@3
|
272 for(i=0; i<vcount; i++) {
|
nuclear@6
|
273 res[i].pos[0] /= res[i].pos[3];
|
nuclear@6
|
274 res[i].pos[1] /= res[i].pos[3];
|
nuclear@6
|
275 res[i].pos[2] /= res[i].pos[3];
|
nuclear@6
|
276
|
nuclear@6
|
277 res[i].pos[0] = (res[i].pos[0] * 0.5 + 0.5) * vport[2] + vport[0];
|
nuclear@6
|
278 res[i].pos[1] = (res[i].pos[1] * 0.5 + 0.5) * vport[3] + vport[1];
|
nuclear@3
|
279 }
|
nuclear@3
|
280 return vcount;
|
nuclear@2
|
281 }
|
nuclear@2
|
282
|
nuclear@1
|
283 /* drawing */
|
nuclear@5
|
284 void m3d_vertex_array(const float *varr)
|
nuclear@5
|
285 {
|
nuclear@6
|
286 m3dctx->vert_array = (float*)varr;
|
nuclear@5
|
287 }
|
nuclear@5
|
288
|
nuclear@5
|
289 void m3d_normal_array(const float *narr)
|
nuclear@5
|
290 {
|
nuclear@6
|
291 m3dctx->norm_array = (float*)narr;
|
nuclear@5
|
292 }
|
nuclear@5
|
293
|
nuclear@5
|
294 void m3d_color_array(const float *carr)
|
nuclear@5
|
295 {
|
nuclear@6
|
296 m3dctx->col_array = (float*)carr;
|
nuclear@5
|
297 }
|
nuclear@5
|
298
|
nuclear@5
|
299 void m3d_texcoord_array(const float *tcarr)
|
nuclear@5
|
300 {
|
nuclear@6
|
301 m3dctx->tc_array = (float*)tcarr;
|
nuclear@5
|
302 }
|
nuclear@5
|
303
|
nuclear@5
|
304
|
nuclear@5
|
305 void m3d_draw(int prim, int vcount)
|
nuclear@1
|
306 {
|
nuclear@3
|
307 int i;
|
nuclear@3
|
308 struct min3d_vertex v[4];
|
nuclear@3
|
309 struct min3d_vertex resv[16];
|
nuclear@5
|
310 const float *varr = m3dctx->vert_array;
|
nuclear@5
|
311 const float *carr = m3dctx->col_array;
|
nuclear@5
|
312
|
nuclear@5
|
313 if(!varr) return;
|
nuclear@3
|
314
|
nuclear@3
|
315 for(i=0; i<vcount; i++) {
|
nuclear@3
|
316 int idx = i % prim;
|
nuclear@3
|
317
|
nuclear@3
|
318 v[idx].pos[0] = *varr++;
|
nuclear@3
|
319 v[idx].pos[1] = *varr++;
|
nuclear@3
|
320 v[idx].pos[2] = *varr++;
|
nuclear@6
|
321 v[idx].pos[3] = 1.0;
|
nuclear@6
|
322 v[idx].color[0] = carr ? *carr++ : m3dctx->im_color[0];
|
nuclear@6
|
323 v[idx].color[1] = carr ? *carr++ : m3dctx->im_color[1];
|
nuclear@6
|
324 v[idx].color[2] = carr ? *carr++ : m3dctx->im_color[2];
|
nuclear@3
|
325
|
nuclear@3
|
326 if(idx == prim - 1) {
|
nuclear@3
|
327 int resnum = proc_prim(prim, resv, v);
|
nuclear@3
|
328 switch(resnum) {
|
nuclear@3
|
329 case 1:
|
nuclear@3
|
330 draw_point(resv);
|
nuclear@3
|
331 break;
|
nuclear@3
|
332
|
nuclear@3
|
333 case '2':
|
nuclear@3
|
334 draw_line(resv);
|
nuclear@3
|
335 break;
|
nuclear@3
|
336
|
nuclear@3
|
337 default:
|
nuclear@3
|
338 draw_poly(resv, resnum);
|
nuclear@3
|
339 }
|
nuclear@3
|
340 }
|
nuclear@3
|
341 }
|
nuclear@1
|
342 }
|
nuclear@1
|
343
|
nuclear@5
|
344 void m3d_draw_indexed(int prim, const int *idxarr, int icount)
|
nuclear@1
|
345 {
|
nuclear@1
|
346 /* TODO */
|
nuclear@1
|
347 }
|
nuclear@1
|
348
|
nuclear@6
|
349 void m3d_begin(int prim)
|
nuclear@6
|
350 {
|
nuclear@6
|
351 m3dctx->im_prim = prim;
|
nuclear@6
|
352 m3dctx->im_idx = 0;
|
nuclear@6
|
353
|
nuclear@6
|
354 m3dctx->vert_array = m3dctx->im_varr;
|
nuclear@6
|
355 m3dctx->norm_array = 0;
|
nuclear@6
|
356 m3dctx->col_array = 0;
|
nuclear@6
|
357 m3dctx->tc_array = 0;
|
nuclear@6
|
358 }
|
nuclear@6
|
359
|
nuclear@6
|
360 void m3d_end(void)
|
nuclear@6
|
361 {
|
nuclear@6
|
362 }
|
nuclear@6
|
363
|
nuclear@6
|
364 void m3d_vertex(float x, float y, float z)
|
nuclear@6
|
365 {
|
nuclear@6
|
366 int nverts = m3dctx->im_prim;
|
nuclear@6
|
367 int idx = m3dctx->im_idx;
|
nuclear@6
|
368 float *v = m3dctx->vert_array + idx * 3;
|
nuclear@6
|
369
|
nuclear@6
|
370 v[0] = x;
|
nuclear@6
|
371 v[1] = y;
|
nuclear@6
|
372 v[2] = z;
|
nuclear@6
|
373
|
nuclear@6
|
374 if(m3dctx->norm_array) {
|
nuclear@6
|
375 float *ptr = m3dctx->im_narr + idx * 3;
|
nuclear@6
|
376 ptr[0] = m3dctx->im_normal[0];
|
nuclear@6
|
377 ptr[1] = m3dctx->im_normal[1];
|
nuclear@6
|
378 ptr[2] = m3dctx->im_normal[2];
|
nuclear@6
|
379 }
|
nuclear@6
|
380 if(m3dctx->col_array) {
|
nuclear@6
|
381 float *ptr = m3dctx->im_carr + idx * 3;
|
nuclear@6
|
382 ptr[0] = m3dctx->im_color[0];
|
nuclear@6
|
383 ptr[1] = m3dctx->im_color[1];
|
nuclear@6
|
384 ptr[2] = m3dctx->im_color[2];
|
nuclear@6
|
385 }
|
nuclear@6
|
386 if(m3dctx->tc_array) {
|
nuclear@6
|
387 float *ptr = m3dctx->im_texcoord + idx * 2;
|
nuclear@6
|
388 ptr[0] = m3dctx->im_texcoord[0];
|
nuclear@6
|
389 ptr[1] = m3dctx->im_texcoord[1];
|
nuclear@6
|
390 }
|
nuclear@6
|
391
|
nuclear@6
|
392 if(++idx == nverts) {
|
nuclear@6
|
393 m3d_draw(m3dctx->im_prim, nverts);
|
nuclear@6
|
394 idx = 0;
|
nuclear@6
|
395 }
|
nuclear@6
|
396
|
nuclear@6
|
397 m3dctx->im_idx = idx;
|
nuclear@6
|
398 }
|
nuclear@6
|
399
|
nuclear@6
|
400 void m3d_normal(float x, float y, float z)
|
nuclear@6
|
401 {
|
nuclear@6
|
402 m3dctx->im_normal[0] = x;
|
nuclear@6
|
403 m3dctx->im_normal[1] = y;
|
nuclear@6
|
404 m3dctx->im_normal[2] = z;
|
nuclear@6
|
405 }
|
nuclear@6
|
406
|
nuclear@6
|
407 void m3d_color(float x, float y, float z)
|
nuclear@6
|
408 {
|
nuclear@6
|
409 m3dctx->im_color[0] = x;
|
nuclear@6
|
410 m3dctx->im_color[1] = y;
|
nuclear@6
|
411 m3dctx->im_color[2] = z;
|
nuclear@6
|
412 }
|
nuclear@6
|
413
|
nuclear@6
|
414 void m3d_texcoord(float x, float y)
|
nuclear@6
|
415 {
|
nuclear@6
|
416 m3dctx->im_texcoord[0] = x;
|
nuclear@6
|
417 m3dctx->im_texcoord[1] = y;
|
nuclear@6
|
418 }
|