rayzor
annotate src/scene.h @ 17:79609d482762
the renderer renders, also fixed an unnoticed matrix conversion problem between scenegraph and min3d
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Mon, 14 Apr 2014 07:34:45 +0300 |
parents | be616b58df99 |
children | 6b11a3f8706e |
rev | line source |
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nuclear@1 | 1 #ifndef SCENE_H_ |
nuclear@1 | 2 #define SCENE_H_ |
nuclear@1 | 3 |
nuclear@1 | 4 #include <string> |
nuclear@1 | 5 #include <vector.h> |
nuclear@13 | 6 #include "snode.h" |
nuclear@1 | 7 #include "object.h" |
nuclear@1 | 8 #include "light.h" |
nuclear@1 | 9 #include "camera.h" |
nuclear@17 | 10 #include "raytrace.h" |
nuclear@17 | 11 |
nuclear@17 | 12 enum { SCN_BG_LOW, SCN_BG_MID, SCN_BG_HIGH }; |
nuclear@1 | 13 |
nuclear@1 | 14 class Scene { |
nuclear@1 | 15 private: |
nuclear@1 | 16 char *name; |
nuclear@12 | 17 vector<SceneNode*> nodes; |
nuclear@12 | 18 |
nuclear@1 | 19 vector<Object*> objects; |
nuclear@1 | 20 vector<Light*> lights; |
nuclear@1 | 21 vector<Camera*> cameras; |
nuclear@6 | 22 Camera *active_cam; |
nuclear@1 | 23 |
nuclear@17 | 24 Vector3 bg[3]; |
nuclear@17 | 25 Vector3 ambient; |
nuclear@17 | 26 float fog_exp; |
nuclear@17 | 27 |
nuclear@12 | 28 vector<int> sel; |
nuclear@12 | 29 |
nuclear@1 | 30 public: |
nuclear@1 | 31 Scene(); |
nuclear@1 | 32 ~Scene(); |
nuclear@1 | 33 |
nuclear@1 | 34 void clear(); |
nuclear@1 | 35 |
nuclear@1 | 36 void set_name(const char *name); |
nuclear@1 | 37 const char *get_name() const; |
nuclear@1 | 38 |
nuclear@17 | 39 void set_background(const Vector3 &col, int idx = -1); |
nuclear@17 | 40 const Vector3 &get_background(int idx = -1) const; |
nuclear@17 | 41 Vector3 get_background(const Ray &ray) const; |
nuclear@17 | 42 |
nuclear@17 | 43 void set_ambient(const Vector3 &col); |
nuclear@17 | 44 const Vector3 &get_ambient() const; |
nuclear@17 | 45 |
nuclear@12 | 46 void add(SceneNode *node); |
nuclear@6 | 47 |
nuclear@12 | 48 int get_node_count() const; |
nuclear@6 | 49 int get_object_count() const; |
nuclear@6 | 50 int get_light_count() const; |
nuclear@6 | 51 int get_camera_count() const; |
nuclear@6 | 52 |
nuclear@12 | 53 SceneNode *get_node(int idx); |
nuclear@12 | 54 const SceneNode *get_node(int idx) const; |
nuclear@6 | 55 Object *get_object(int idx); |
nuclear@6 | 56 const Object *get_object(int idx) const; |
nuclear@6 | 57 Light *get_light(int idx); |
nuclear@6 | 58 const Light *get_light(int idx) const; |
nuclear@6 | 59 Camera *get_camera(int idx); |
nuclear@6 | 60 const Camera *get_camera(int idx) const; |
nuclear@6 | 61 |
nuclear@15 | 62 void set_active_camera(Camera *cam); |
nuclear@15 | 63 Camera *get_active_camera() const; |
nuclear@15 | 64 |
nuclear@1 | 65 void draw() const; |
nuclear@12 | 66 |
nuclear@12 | 67 void select(int s); |
nuclear@12 | 68 void clear_selection(); |
nuclear@12 | 69 int get_selection_count() const; |
nuclear@12 | 70 int get_selection(int idx = 0) const; |
nuclear@17 | 71 |
nuclear@17 | 72 bool intersect(const Ray &ray, RayHit *hit = 0) const; |
nuclear@1 | 73 }; |
nuclear@1 | 74 |
nuclear@1 | 75 #endif // SCENE_H_ |