rayzor

annotate src/scene.h @ 6:a68dbf80d547

finally showing something ... :)
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 07 Apr 2014 06:04:11 +0300
parents a826bf0fb169
children d94a69933a71
rev   line source
nuclear@1 1 #ifndef SCENE_H_
nuclear@1 2 #define SCENE_H_
nuclear@1 3
nuclear@1 4 #include <string>
nuclear@1 5 #include <vector.h>
nuclear@1 6 #include "object.h"
nuclear@1 7 #include "light.h"
nuclear@1 8 #include "camera.h"
nuclear@1 9
nuclear@1 10 class Scene {
nuclear@1 11 private:
nuclear@1 12 char *name;
nuclear@1 13 vector<Object*> objects;
nuclear@1 14 vector<Light*> lights;
nuclear@1 15 vector<Camera*> cameras;
nuclear@6 16 Camera *active_cam;
nuclear@1 17
nuclear@1 18 public:
nuclear@1 19 Scene();
nuclear@1 20 ~Scene();
nuclear@1 21
nuclear@1 22 void clear();
nuclear@1 23
nuclear@1 24 void set_name(const char *name);
nuclear@1 25 const char *get_name() const;
nuclear@1 26
nuclear@6 27 void add_object(Object *obj);
nuclear@6 28 void add_light(Light *lt);
nuclear@6 29 void add_camera(Camera *cam);
nuclear@6 30
nuclear@6 31 int get_object_count() const;
nuclear@6 32 int get_light_count() const;
nuclear@6 33 int get_camera_count() const;
nuclear@6 34
nuclear@6 35 Object *get_object(int idx);
nuclear@6 36 const Object *get_object(int idx) const;
nuclear@6 37 Light *get_light(int idx);
nuclear@6 38 const Light *get_light(int idx) const;
nuclear@6 39 Camera *get_camera(int idx);
nuclear@6 40 const Camera *get_camera(int idx) const;
nuclear@6 41
nuclear@1 42 void draw() const;
nuclear@1 43 };
nuclear@1 44
nuclear@1 45 #endif // SCENE_H_