oculus1

annotate src/teapot.h @ 29:9a973ef0e2a3

fixed the performance issue under MacOSX by replacing glutSolidTeapot (which uses glEvalMesh) with my own teapot generator.
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 27 Oct 2013 06:31:18 +0200
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nuclear@29 1 #ifndef TEAPOT_H_
nuclear@29 2 #define TEAPOT_H_
nuclear@29 3
nuclear@29 4 extern int patch_subdivision;
nuclear@29 5
nuclear@29 6 #ifdef __cplusplus
nuclear@29 7 extern "C" {
nuclear@29 8 #endif
nuclear@29 9
nuclear@29 10 void bezier_teapot(float scale);
nuclear@29 11
nuclear@29 12 #ifdef __cplusplus
nuclear@29 13 }
nuclear@29 14 #endif
nuclear@29 15
nuclear@29 16 #endif /* TEAPOT_H_ */