oculus1

diff src/teapot.h @ 29:9a973ef0e2a3

fixed the performance issue under MacOSX by replacing glutSolidTeapot (which uses glEvalMesh) with my own teapot generator.
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 27 Oct 2013 06:31:18 +0200
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     1.1 --- /dev/null	Thu Jan 01 00:00:00 1970 +0000
     1.2 +++ b/src/teapot.h	Sun Oct 27 06:31:18 2013 +0200
     1.3 @@ -0,0 +1,16 @@
     1.4 +#ifndef TEAPOT_H_
     1.5 +#define TEAPOT_H_
     1.6 +
     1.7 +extern int patch_subdivision;
     1.8 +
     1.9 +#ifdef __cplusplus
    1.10 +extern "C" {
    1.11 +#endif
    1.12 +
    1.13 +void bezier_teapot(float scale);
    1.14 +
    1.15 +#ifdef __cplusplus
    1.16 +}
    1.17 +#endif
    1.18 +
    1.19 +#endif	/* TEAPOT_H_ */