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1 #include <stdint.h>
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2 #include <math.h>
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3 #include "dsregs.h"
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4 #include "ds3.h"
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5
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6 static void xorpat(void *addr, int xsz, int ysz);
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7
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8 static void *vram = VRAM_LCDC_PTR;
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9 static uint16_t *bgmem = VRAM_BGB_PTR;
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10
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11 #define SIN_TAB_SZ 256
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12 static int32_t sintab[SIN_TAB_SZ];
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13 static int32_t costab[SIN_TAB_SZ];
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14
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15 int main(void)
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16 {
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17 int i;
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18 uint32_t frame;
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19 int32_t m[16] = {
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20 0x10000, 0, 0, 0,
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21 0, 0x10000, 0, 0,
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22 0, 0, 0x10000, 0,
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23 0, 0, 0, 0x10000
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24 };
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25
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26 REG_POWCNT1 = POWCNT1_LCD | POWCNT1_3DREND | POWCNT1_3DGEOM | POWCNT1_2DA | POWCNT1_2DB | POWCNT1_DSWAP;
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27
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28 REG_DISPCNT = DISPCNT_MODE(1) | DISPCNT_BG0 | DISPCNT_BG0_3D;
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29 REG_B_DISPCNT = DISPCNT_MODE(1) | DISPCNT_BG2 | 5;
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30
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31 REG_B_BG2CNT = BGXCNT_BM_256X256 | BGXCNT_BM16 | BGXCNT_OVF_WRAP;
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32 REG_B_BG2PA = 0x100;
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33 REG_B_BG2PB = 0;
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34 REG_B_BG2PC = 0;
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35 REG_B_BG2PD = 0x100;
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36
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37 REG_VRAMCNT_A = VRAM_ENABLE;
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38 REG_VRAMCNT_C = VRAM_ENABLE | 4;
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39
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40 xorpat(bgmem, 256, 256);
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41
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42 for(i=0; i<SIN_TAB_SZ; i++) {
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43 float theta = (float)i * M_PI * 2.0 / (float)SIN_TAB_SZ;
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44 float s = sin(theta);
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45 float c = cos(theta);
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46 sintab[i] = (int32_t)(s * 65536.0);
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47 costab[i] = (int32_t)(c * 65536.0);
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48 }
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49
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50 ds3_clear_color(RGB15(4, 4, 4), 31);
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51 ds3_clear_depth(0x7fff);
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52 ds3_viewport(0, 0, 256, 192);
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53
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54 ds3_enable(DS3_ANTIALIAS);
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55
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56 REG_POLYGON_ATTR = 0x001f00c0; /* alpha = 31, cull none */
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57
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58 ds3_matrix_mode(DS3_PROJECTION);
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59 ds3_load_identity();
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60 ds3_scale(49152, 65536, 65536);
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61
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62 for(;;) {
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63 int idx = frame & 0xff;
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64 int32_t scale = (sintab[(frame >> 1) & 0xff] >> 9) + 204;
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65 int32_t sa = ((sintab[idx] >> 8) * scale) >> 8;
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66 int32_t ca = ((costab[idx] >> 8) * scale) >> 8;
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67 /*float scale = 0.5 * sin(t * 0.8) + 0.8;
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68 int32_t sa = (int16_t)(sin(t) * 256 * scale);
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69 int32_t ca = (int16_t)(cos(t) * 256 * scale);
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70 */
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71
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72 int32_t x = ca * -128 + sa * -96 + (128 << 8);
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73 int32_t y = -sa * -128 + ca * -96 + (96 << 8);
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74
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75 m[0] = ca << 8; m[1] = sa << 8;
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76 m[4] = -sa << 8; m[5] = ca << 8;
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77
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78 ds3_matrix_mode(DS3_MODELVIEW);
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79 ds3_load_matrix(m);
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80
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81 ds3_begin(DS3_QUADS);
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82 ds3_color(RGB15(31, 0, 0));
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83 ds3_vertex3(-0x8000, -0x8000, 0);
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84 ds3_color(RGB15(0, 31, 0));
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85 ds3_vertex3(0x8000, -0x8000, 0);
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86 ds3_color(RGB15(0, 0, 31));
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87 ds3_vertex3(0x8000, 0x8000, 0);
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88 ds3_color(RGB15(31, 0, 31));
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89 ds3_vertex3(-0x8000, 0x8000, 0);
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90 ds3_end();
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91
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92 ds3_swap_buffers();
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93 while(REG_VCOUNT < 192);
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94
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95 REG_B_BG2PA = ca;
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96 REG_B_BG2PB = sa;
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97 REG_B_BG2PC = -sa;
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98 REG_B_BG2PD = ca;
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99 REG_B_BG2X = x;
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100 REG_B_BG2Y = y;
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101
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102 ++frame;
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103 }
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104 return 0;
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105 }
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106
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107 static void xorpat(void *addr, int xsz, int ysz)
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108 {
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109 int i, j;
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110 uint16_t *p = addr;
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111
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112 for(i=0; i<ysz; i++) {
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113 for(j=0; j<xsz; j++) {
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114 int xor = i^j;
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115 uint16_t red = xor >> 2;
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116 uint16_t green = xor >> 1;
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117 uint16_t blue = xor;
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118 *p++ = 0x8000 | red | ((green & 0x1f) << 5) | ((blue & 0x1f) << 10);
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119 }
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120 }
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121 }
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