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1 /*
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2 ---------------------------------------------------------------------------
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3 Open Asset Import Library (assimp)
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4 ---------------------------------------------------------------------------
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5
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6 Copyright (c) 2006-2018, assimp team
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7
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8
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9
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10 All rights reserved.
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11
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12 Redistribution and use of this software in source and binary forms,
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13 with or without modification, are permitted provided that the following
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14 conditions are met:
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15
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16 * Redistributions of source code must retain the above
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17 copyright notice, this list of conditions and the
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18 following disclaimer.
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19
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20 * Redistributions in binary form must reproduce the above
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21 copyright notice, this list of conditions and the
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22 following disclaimer in the documentation and/or other
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23 materials provided with the distribution.
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24
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25 * Neither the name of the assimp team, nor the names of its
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26 contributors may be used to endorse or promote products
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27 derived from this software without specific prior
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28 written permission of the assimp team.
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29
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30 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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31 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
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32 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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33 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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34 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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35 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
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36 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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37 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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38 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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39 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
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40 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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41 ---------------------------------------------------------------------------
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42 */
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43 /** @file vector3.h
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44 * @brief 3D vector structure, including operators when compiling in C++
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45 */
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46 #pragma once
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47 #ifndef AI_VECTOR3D_H_INC
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48 #define AI_VECTOR3D_H_INC
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49
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50 #ifdef __cplusplus
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51 # include <cmath>
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52 #else
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53 # include <math.h>
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54 #endif
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55
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56 #include "defs.h"
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57
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58 #ifdef __cplusplus
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59
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60 template<typename TReal> class aiMatrix3x3t;
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61 template<typename TReal> class aiMatrix4x4t;
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62
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63 // ---------------------------------------------------------------------------
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64 /** Represents a three-dimensional vector. */
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65 template <typename TReal>
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66 class aiVector3t
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67 {
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68 public:
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69 aiVector3t() AI_NO_EXCEPT : x(), y(), z() {}
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70 aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {}
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71 explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {}
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72
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73 public:
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74
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75 // combined operators
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76 const aiVector3t& operator += (const aiVector3t& o);
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77 const aiVector3t& operator -= (const aiVector3t& o);
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78 const aiVector3t& operator *= (TReal f);
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79 const aiVector3t& operator /= (TReal f);
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80
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81 // transform vector by matrix
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82 aiVector3t& operator *= (const aiMatrix3x3t<TReal>& mat);
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83 aiVector3t& operator *= (const aiMatrix4x4t<TReal>& mat);
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84
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85 // access a single element
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86 TReal operator[](unsigned int i) const;
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87 TReal& operator[](unsigned int i);
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88
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89 // comparison
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90 bool operator== (const aiVector3t& other) const;
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91 bool operator!= (const aiVector3t& other) const;
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92 bool operator < (const aiVector3t& other) const;
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93
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94 bool Equal(const aiVector3t& other, TReal epsilon = 1e-6) const;
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95
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96 template <typename TOther>
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97 operator aiVector3t<TOther> () const;
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98
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99 public:
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100 /** @brief Set the components of a vector
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101 * @param pX X component
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102 * @param pY Y component
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103 * @param pZ Z component */
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104 void Set( TReal pX, TReal pY, TReal pZ);
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105
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106 /** @brief Get the squared length of the vector
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107 * @return Square length */
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108 TReal SquareLength() const;
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109
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110 /** @brief Get the length of the vector
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111 * @return length */
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112 TReal Length() const;
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113
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114
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115 /** @brief Normalize the vector */
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116 aiVector3t& Normalize();
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117
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118 /** @brief Normalize the vector with extra check for zero vectors */
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119 aiVector3t& NormalizeSafe();
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120
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121 /** @brief Componentwise multiplication of two vectors
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122 *
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123 * Note that vec*vec yields the dot product.
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124 * @param o Second factor */
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125 const aiVector3t SymMul(const aiVector3t& o);
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126
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127 TReal x, y, z;
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128 };
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129
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130
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131 typedef aiVector3t<ai_real> aiVector3D;
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132
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133 #else
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134
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135 struct aiVector3D {
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136 ai_real x, y, z;
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137 };
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138
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139 #endif // __cplusplus
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140
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141 #ifdef __cplusplus
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142
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143 #endif // __cplusplus
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144
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145 #endif // AI_VECTOR3D_H_INC
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