nuclear@0: /* nuclear@0: --------------------------------------------------------------------------- nuclear@0: Open Asset Import Library (assimp) nuclear@0: --------------------------------------------------------------------------- nuclear@0: nuclear@0: Copyright (c) 2006-2018, assimp team nuclear@0: nuclear@0: nuclear@0: nuclear@0: All rights reserved. nuclear@0: nuclear@0: Redistribution and use of this software in source and binary forms, nuclear@0: with or without modification, are permitted provided that the following nuclear@0: conditions are met: nuclear@0: nuclear@0: * Redistributions of source code must retain the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer. nuclear@0: nuclear@0: * Redistributions in binary form must reproduce the above nuclear@0: copyright notice, this list of conditions and the nuclear@0: following disclaimer in the documentation and/or other nuclear@0: materials provided with the distribution. nuclear@0: nuclear@0: * Neither the name of the assimp team, nor the names of its nuclear@0: contributors may be used to endorse or promote products nuclear@0: derived from this software without specific prior nuclear@0: written permission of the assimp team. nuclear@0: nuclear@0: THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS nuclear@0: "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT nuclear@0: LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR nuclear@0: A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT nuclear@0: OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, nuclear@0: SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT nuclear@0: LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, nuclear@0: DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY nuclear@0: THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT nuclear@0: (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE nuclear@0: OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. nuclear@0: --------------------------------------------------------------------------- nuclear@0: */ nuclear@0: /** @file vector3.h nuclear@0: * @brief 3D vector structure, including operators when compiling in C++ nuclear@0: */ nuclear@0: #pragma once nuclear@0: #ifndef AI_VECTOR3D_H_INC nuclear@0: #define AI_VECTOR3D_H_INC nuclear@0: nuclear@0: #ifdef __cplusplus nuclear@0: # include nuclear@0: #else nuclear@0: # include nuclear@0: #endif nuclear@0: nuclear@0: #include "defs.h" nuclear@0: nuclear@0: #ifdef __cplusplus nuclear@0: nuclear@0: template class aiMatrix3x3t; nuclear@0: template class aiMatrix4x4t; nuclear@0: nuclear@0: // --------------------------------------------------------------------------- nuclear@0: /** Represents a three-dimensional vector. */ nuclear@0: template nuclear@0: class aiVector3t nuclear@0: { nuclear@0: public: nuclear@0: aiVector3t() AI_NO_EXCEPT : x(), y(), z() {} nuclear@0: aiVector3t(TReal _x, TReal _y, TReal _z) : x(_x), y(_y), z(_z) {} nuclear@0: explicit aiVector3t (TReal _xyz ) : x(_xyz), y(_xyz), z(_xyz) {} nuclear@0: nuclear@0: public: nuclear@0: nuclear@0: // combined operators nuclear@0: const aiVector3t& operator += (const aiVector3t& o); nuclear@0: const aiVector3t& operator -= (const aiVector3t& o); nuclear@0: const aiVector3t& operator *= (TReal f); nuclear@0: const aiVector3t& operator /= (TReal f); nuclear@0: nuclear@0: // transform vector by matrix nuclear@0: aiVector3t& operator *= (const aiMatrix3x3t& mat); nuclear@0: aiVector3t& operator *= (const aiMatrix4x4t& mat); nuclear@0: nuclear@0: // access a single element nuclear@0: TReal operator[](unsigned int i) const; nuclear@0: TReal& operator[](unsigned int i); nuclear@0: nuclear@0: // comparison nuclear@0: bool operator== (const aiVector3t& other) const; nuclear@0: bool operator!= (const aiVector3t& other) const; nuclear@0: bool operator < (const aiVector3t& other) const; nuclear@0: nuclear@0: bool Equal(const aiVector3t& other, TReal epsilon = 1e-6) const; nuclear@0: nuclear@0: template nuclear@0: operator aiVector3t () const; nuclear@0: nuclear@0: public: nuclear@0: /** @brief Set the components of a vector nuclear@0: * @param pX X component nuclear@0: * @param pY Y component nuclear@0: * @param pZ Z component */ nuclear@0: void Set( TReal pX, TReal pY, TReal pZ); nuclear@0: nuclear@0: /** @brief Get the squared length of the vector nuclear@0: * @return Square length */ nuclear@0: TReal SquareLength() const; nuclear@0: nuclear@0: /** @brief Get the length of the vector nuclear@0: * @return length */ nuclear@0: TReal Length() const; nuclear@0: nuclear@0: nuclear@0: /** @brief Normalize the vector */ nuclear@0: aiVector3t& Normalize(); nuclear@0: nuclear@0: /** @brief Normalize the vector with extra check for zero vectors */ nuclear@0: aiVector3t& NormalizeSafe(); nuclear@0: nuclear@0: /** @brief Componentwise multiplication of two vectors nuclear@0: * nuclear@0: * Note that vec*vec yields the dot product. nuclear@0: * @param o Second factor */ nuclear@0: const aiVector3t SymMul(const aiVector3t& o); nuclear@0: nuclear@0: TReal x, y, z; nuclear@0: }; nuclear@0: nuclear@0: nuclear@0: typedef aiVector3t aiVector3D; nuclear@0: nuclear@0: #else nuclear@0: nuclear@0: struct aiVector3D { nuclear@0: ai_real x, y, z; nuclear@0: }; nuclear@0: nuclear@0: #endif // __cplusplus nuclear@0: nuclear@0: #ifdef __cplusplus nuclear@0: nuclear@0: #endif // __cplusplus nuclear@0: nuclear@0: #endif // AI_VECTOR3D_H_INC