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nuclear@0
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1 #include <stdio.h>
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2 #include <stdlib.h>
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nuclear@0
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3 #include <math.h>
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4 #include <assert.h>
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5
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6 #ifndef NO_SHADERS
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7 #include <GL/glew.h>
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8 #include "sdr.h"
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9 #endif
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10
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11 #ifndef __APPLE__
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12 #include <GL/glut.h>
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13 #else
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14 #include <GLUT/glut.h>
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15 #endif
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16
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17 #include "cam.h"
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18 #include "metasurf.h"
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19
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20 #define RES 38
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21
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22 struct metaball {
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23 float energy;
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24 float x, y, z;
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25 } mball[] = {
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26 {1.0, 0, 0, 0},
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27 {0.25, 0.45, 0, 0.25},
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28 {0.15, -0.3, 0.2, 0.1}
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29 };
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30
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31 int num_mballs = sizeof mball / sizeof *mball;
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32
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33 float eval(float x, float y, float z);
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34 void vertex(float x, float y, float z);
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35 void render(void);
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36 void disp(void);
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37 void reshape(int x, int y);
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38 void keyb(unsigned char key, int x, int y);
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39 void mouse(int bn, int state, int x, int y);
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40 void motion(int x, int y);
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41 void sball_button(int bn, int state);
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42 void sball_motion(int x, int y, int z);
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43 int parse_args(int argc, char **argv);
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44
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45 int stereo, fullscreen;
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46 int orig_xsz, orig_ysz;
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47
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48 struct metasurface *msurf;
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49 float threshold = 12;
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50 #ifndef NO_SHADERS
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51 unsigned int sdr;
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52 #endif
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53 int bidx = 1;
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54
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55 int main(int argc, char **argv)
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56 {
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57 float amb[] = {0, 0, 0, 0};
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58 float lpos[] = {-0.2, 0.2, 1, 0};
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59
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60 glutInitWindowSize(1280, 720);
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61 glutInit(&argc, argv);
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62
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63 if(parse_args(argc, argv) == -1) {
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64 return 1;
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65 }
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66 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (stereo ? GLUT_STEREO : 0));
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67 glutCreateWindow("metasurf");
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68
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69 orig_xsz = glutGet(GLUT_WINDOW_WIDTH);
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70 orig_ysz = glutGet(GLUT_WINDOW_HEIGHT);
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71
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72 if(fullscreen) {
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73 glutFullScreen();
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74 }
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75
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76 glutDisplayFunc(disp);
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77 glutReshapeFunc(reshape);
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78 glutKeyboardFunc(keyb);
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79 glutMouseFunc(mouse);
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80 glutMotionFunc(motion);
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81 glutSpaceballButtonFunc(sball_button);
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82 glutSpaceballMotionFunc(sball_motion);
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83
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84 #ifndef NO_SHADERS
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85 glewInit();
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86 if(!(sdr = create_program_load("sdr/vert.glsl", "sdr/frag.glsl"))) {
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87 return 1;
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88 }
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89 #endif
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90
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91 glEnable(GL_CULL_FACE);
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92 glEnable(GL_DEPTH_TEST);
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93
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94 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, amb);
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95
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96 glEnable(GL_LIGHTING);
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97 glEnable(GL_LIGHT0);
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98 glLightfv(GL_LIGHT0, GL_POSITION, lpos);
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99
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100 glEnable(GL_NORMALIZE);
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101
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102 cam_focus_dist(2.0);
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103 cam_clip(0.1, 200.0);
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104 cam_rotate(0, 0);
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105 cam_dolly(2);
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106
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107 msurf = msurf_create();
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108 msurf_eval_func(msurf, eval);
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109 msurf_vertex_func(msurf, vertex);
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110 msurf_threshold(msurf, threshold);
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111 msurf_resolution(msurf, RES, RES, RES);
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112 msurf_bounds(msurf, -1, -1, -1, 1, 1, 1);
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113
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114 glClearColor(0.8, 0.8, 0.8, 1.0);
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115
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116 glutMainLoop();
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117 return 0;
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118 }
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119
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120 float eval(float x, float y, float z)
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121 {
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122 int i;
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123 float val = 0.0f;
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124
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125 for(i=0; i<num_mballs; i++) {
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126 float dx = mball[i].x - x;
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127 float dy = mball[i].y - y;
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128 float dz = mball[i].z - z;
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129 float dist_sq = dx * dx + dy * dy + dz * dz;
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130
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131 if(dist_sq < 1e-6) {
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132 val += 100.0;
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133 } else {
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134 val += mball[i].energy / dist_sq;
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135 }
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136 }
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137 return val;
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138 }
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139
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140 void vertex(float x, float y, float z)
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141 {
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142 const float dt = 0.001;
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143 float dfdx = eval(x - dt, y, z) - eval(x + dt, y, z);
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144 float dfdy = eval(x, y - dt, z) - eval(x, y + dt, z);
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145 float dfdz = eval(x, y, z - dt) - eval(x, y, z + dt);
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146
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147 glNormal3f(dfdx, dfdy, dfdz);
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148 glVertex3f(x, y, z);
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149 }
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150
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151 void render(void)
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152 {
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153 float kd[] = {0.7, 0.28, 0.2, 1.0};
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154 float ks[] = {0.9, 0.9, 0.9, 1.0};
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155
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156 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, kd);
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157 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, ks);
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158 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 60.0);
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159
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160 #ifndef NO_SHADERS
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161 bind_program(sdr);
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162 #endif
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163
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164 glBegin(GL_TRIANGLES);
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165 msurf_polygonize(msurf);
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166 glEnd();
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167
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168 assert(glGetError() == GL_NO_ERROR);
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169 }
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170
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171 void disp(void)
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172 {
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173 if(stereo) {
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174 glDrawBuffer(GL_BACK_LEFT);
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175 }
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176
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177 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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178
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179 glMatrixMode(GL_PROJECTION);
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180 glLoadIdentity();
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181 cam_stereo_proj_matrix(stereo ? CAM_LEFT : CAM_CENTER);
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182
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183 glMatrixMode(GL_MODELVIEW);
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184 glLoadIdentity();
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185 cam_stereo_view_matrix(stereo ? CAM_LEFT : CAM_CENTER);
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186
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187 render();
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188
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189 if(stereo) {
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190 glDrawBuffer(GL_BACK_RIGHT);
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191 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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192
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193 glMatrixMode(GL_PROJECTION);
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194 glLoadIdentity();
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195 cam_stereo_proj_matrix(CAM_RIGHT);
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196
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197 glMatrixMode(GL_MODELVIEW);
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198 glLoadIdentity();
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199 cam_stereo_view_matrix(CAM_RIGHT);
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200
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201 render();
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202 }
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203 glutSwapBuffers();
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204 }
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205
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206 void reshape(int x, int y)
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207 {
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208 glViewport(0, 0, x, y);
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209 cam_aspect((float)x / (float)y);
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210 }
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211
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212 void keyb(unsigned char key, int x, int y)
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213 {
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214 static int wire;
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215
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216 switch(key) {
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217 case 27:
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218 exit(0);
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219
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220 case 'f':
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221 fullscreen = !fullscreen;
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222 if(fullscreen) {
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223 glutFullScreen();
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224 } else {
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225 glutReshapeWindow(orig_xsz, orig_ysz);
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226 }
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227 break;
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228
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229 case 's':
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230 stereo = !stereo;
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231 glutPostRedisplay();
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232 break;
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233
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234 case 'w':
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235 wire = !wire;
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236 glPolygonMode(GL_FRONT_AND_BACK, wire ? GL_LINE : GL_FILL);
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237 glutPostRedisplay();
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238 break;
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239
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240 case '=':
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241 threshold += 0.05;
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242 msurf_threshold(msurf, threshold);
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243 printf("threshold: %f\n", threshold);
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244 glutPostRedisplay();
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245 break;
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246
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247 case '-':
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248 threshold -= 0.05;
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249 msurf_threshold(msurf, threshold);
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250 printf("threshold: %f\n", threshold);
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251 glutPostRedisplay();
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252 break;
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253
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254 case ' ':
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255 bidx = (bidx + 1) % num_mballs;
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256 break;
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257
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258 default:
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259 break;
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260 }
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261 }
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262
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263 int bnstate[32];
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264 int prev_x, prev_y;
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265 int mod;
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266
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267 void mouse(int bn, int state, int x, int y)
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268 {
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269 bnstate[bn] = state == GLUT_DOWN;
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270 prev_x = x;
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271 prev_y = y;
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272 mod = glutGetModifiers();
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273 }
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274
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275 void motion(int x, int y)
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276 {
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277 int dx, dy;
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278
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279 dx = x - prev_x;
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280 dy = y - prev_y;
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281 prev_x = x;
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282 prev_y = y;
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283
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284 if(mod) {
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285 if(bnstate[GLUT_LEFT_BUTTON]) {
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286 cam_inp_rotate(dx, dy);
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287 }
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288 if(bnstate[GLUT_RIGHT_BUTTON]) {
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289 cam_inp_zoom(dy);
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290 }
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291 } else {
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292 mball[bidx].x += (float)dx * 0.005;
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293 mball[bidx].y -= (float)dy * 0.005;
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294 }
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295 glutPostRedisplay();
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296 }
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297
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298 void sball_button(int bn, int state)
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299 {
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300 if(state) return;
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301
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302 if(bn < num_mballs) {
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303 bidx = bn;
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304 } else {
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305 bidx = (bidx + 1) % num_mballs;
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306 }
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307 }
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308
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309 void sball_motion(int x, int y, int z)
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310 {
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311 mball[bidx].x += (float)x / 16384.0;
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312 mball[bidx].y += (float)y / 16384.0;
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313 mball[bidx].z -= (float)z / 16384.0;
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314 glutPostRedisplay();
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315 }
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316
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317 int parse_args(int argc, char **argv)
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318 {
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319 int i;
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320
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321 for(i=1; i<argc; i++) {
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322 if(argv[i][0] == '-' && argv[i][2] == 0) {
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323 switch(argv[i][1]) {
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324 case 'f':
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325 fullscreen = !fullscreen;
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326 break;
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327
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328 case 's':
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329 stereo = !stereo;
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330 break;
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331
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332 case 'h':
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333 printf("usage: %s [opt]\n", argv[0]);
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334 printf("options:\n");
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335 printf(" -f start in fullscreen\n");
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336 printf(" -s enable stereoscopic rendering\n");
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337 printf(" -h print usage and exit\n");
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338 exit(0);
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339
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340 default:
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341 fprintf(stderr, "unrecognized option: %s\n", argv[i]);
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342 return -1;
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343 }
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344 } else {
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345 fprintf(stderr, "unexpected argument: %s\n", argv[i]);
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346 return -1;
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347 }
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348 }
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349 return 0;
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350 }
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