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nuclear@0
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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <math.h>
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4 #include <assert.h>
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5
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6 #ifndef NO_SHADERS
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7 #include <GL/glew.h>
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8 #include "sdr.h"
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9 #endif
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10
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11 #ifndef __APPLE__
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12 #include <GL/glut.h>
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13 #else
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14 #include <GLUT/glut.h>
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15 #endif
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16
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17 #include "cam.h"
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18 #include "metasurf.h"
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19
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20 #define RES 38
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21
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22 struct metaball {
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23 float energy;
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24 float x, y, z;
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25 } mball[] = {
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26 {1.0, 0, 0, 0},
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27 {0.25, 0.45, 0, 0.25},
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28 {0.15, -0.3, 0.2, 0.1}
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29 };
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30
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31 int num_mballs = sizeof mball / sizeof *mball;
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32
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33 float eval(float x, float y, float z);
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34 float eval_cached(float x, float y, float z);
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35 void vertex(float x, float y, float z);
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36 void render(void);
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37 void disp(void);
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38 void reshape(int x, int y);
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39 void keyb(unsigned char key, int x, int y);
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40 void mouse(int bn, int state, int x, int y);
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41 void motion(int x, int y);
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42 void sball_button(int bn, int state);
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43 void sball_motion(int x, int y, int z);
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44 int parse_args(int argc, char **argv);
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45
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46 int stereo, fullscreen;
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47 int orig_xsz, orig_ysz;
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48
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49 struct metasurface *msurf;
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50 float threshold = 12;
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51 #ifndef NO_SHADERS
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52 unsigned int sdr;
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53 #endif
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54 int bidx = 1;
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55
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56 int main(int argc, char **argv)
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57 {
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58 float amb[] = {0, 0, 0, 0};
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59 float lpos[] = {-0.2, 0.2, 1, 0};
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60
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61 glutInitWindowSize(1280, 720);
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62 glutInit(&argc, argv);
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63
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64 if(parse_args(argc, argv) == -1) {
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65 return 1;
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66 }
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67 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (stereo ? GLUT_STEREO : 0));
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68 glutCreateWindow("metasurf");
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69
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70 orig_xsz = glutGet(GLUT_WINDOW_WIDTH);
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71 orig_ysz = glutGet(GLUT_WINDOW_HEIGHT);
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72
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73 if(fullscreen) {
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74 glutFullScreen();
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75 }
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76
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77 glutDisplayFunc(disp);
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78 glutReshapeFunc(reshape);
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79 glutKeyboardFunc(keyb);
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80 glutMouseFunc(mouse);
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81 glutMotionFunc(motion);
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82 glutSpaceballButtonFunc(sball_button);
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83 glutSpaceballMotionFunc(sball_motion);
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84
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85 #ifndef NO_SHADERS
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86 glewInit();
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87 if(!(sdr = create_program_load("sdr/vert.glsl", "sdr/frag.glsl"))) {
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88 return 1;
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89 }
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90 #endif
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91
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92 glEnable(GL_CULL_FACE);
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93 glEnable(GL_DEPTH_TEST);
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94
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95 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, amb);
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96
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97 glEnable(GL_LIGHTING);
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98 glEnable(GL_LIGHT0);
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99 glLightfv(GL_LIGHT0, GL_POSITION, lpos);
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100
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101 glEnable(GL_NORMALIZE);
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102
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103 cam_focus_dist(2.0);
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104 cam_clip(0.1, 200.0);
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105 cam_rotate(0, 0);
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106 cam_dolly(2);
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107
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108 msurf = msurf_create();
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109 msurf_eval_func(msurf, eval);
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110 msurf_vertex_func(msurf, vertex);
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111 msurf_threshold(msurf, threshold);
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112 msurf_resolution(msurf, RES, RES, RES);
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113 msurf_bounds(msurf, -1, -1, -1, 1, 1, 1);
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114
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115 glClearColor(0.8, 0.8, 0.8, 1.0);
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116
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117 glutMainLoop();
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118 return 0;
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119 }
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120
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121 float eval(float x, float y, float z)
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122 {
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123 int i;
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124 float val = 0.0f;
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125
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126 for(i=0; i<num_mballs; i++) {
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127 float dx = mball[i].x - x;
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128 float dy = mball[i].y - y;
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129 float dz = mball[i].z - z;
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130 float dist_sq = dx * dx + dy * dy + dz * dz;
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131
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132 if(dist_sq < 1e-6) {
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133 val += 100.0;
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134 } else {
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135 val += mball[i].energy / dist_sq;
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136 }
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137 }
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138 return val;
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139 }
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140
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141 void vertex(float x, float y, float z)
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142 {
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143 const float dt = 0.001;
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144 float dfdx = eval(x - dt, y, z) - eval(x + dt, y, z);
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145 float dfdy = eval(x, y - dt, z) - eval(x, y + dt, z);
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146 float dfdz = eval(x, y, z - dt) - eval(x, y, z + dt);
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147
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148 glNormal3f(dfdx, dfdy, dfdz);
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149 glVertex3f(x, y, z);
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150 }
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151
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152 void render(void)
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153 {
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154 float kd[] = {0.7, 0.28, 0.2, 1.0};
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155 float ks[] = {0.9, 0.9, 0.9, 1.0};
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156
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157 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, kd);
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158 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, ks);
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159 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 60.0);
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160
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161 #ifndef NO_SHADERS
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162 bind_program(sdr);
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163 #endif
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164
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165 glBegin(GL_TRIANGLES);
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166 msurf_polygonize(msurf);
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167 glEnd();
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168
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169 assert(glGetError() == GL_NO_ERROR);
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170 }
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171
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172 void disp(void)
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173 {
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174 if(stereo) {
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175 glDrawBuffer(GL_BACK_LEFT);
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176 }
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177
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178 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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179
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180 glMatrixMode(GL_PROJECTION);
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181 glLoadIdentity();
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182 cam_stereo_proj_matrix(stereo ? CAM_LEFT : CAM_CENTER);
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183
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184 glMatrixMode(GL_MODELVIEW);
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185 glLoadIdentity();
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186 cam_stereo_view_matrix(stereo ? CAM_LEFT : CAM_CENTER);
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187
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188 render();
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189
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190 if(stereo) {
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191 glDrawBuffer(GL_BACK_RIGHT);
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192 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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193
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194 glMatrixMode(GL_PROJECTION);
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195 glLoadIdentity();
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196 cam_stereo_proj_matrix(CAM_RIGHT);
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197
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198 glMatrixMode(GL_MODELVIEW);
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199 glLoadIdentity();
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200 cam_stereo_view_matrix(CAM_RIGHT);
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201
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202 render();
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203 }
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204 glutSwapBuffers();
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205 }
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206
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207 void reshape(int x, int y)
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208 {
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209 glViewport(0, 0, x, y);
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210 cam_aspect((float)x / (float)y);
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211 }
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212
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213 void keyb(unsigned char key, int x, int y)
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214 {
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215 static int wire;
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216
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217 switch(key) {
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218 case 27:
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219 exit(0);
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220
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221 case 'f':
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222 fullscreen = !fullscreen;
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223 if(fullscreen) {
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224 glutFullScreen();
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225 } else {
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226 glutReshapeWindow(orig_xsz, orig_ysz);
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227 }
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228 break;
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229
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230 case 's':
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231 stereo = !stereo;
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232 glutPostRedisplay();
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233 break;
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234
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235 case 'w':
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236 wire = !wire;
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237 glPolygonMode(GL_FRONT_AND_BACK, wire ? GL_LINE : GL_FILL);
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238 glutPostRedisplay();
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239 break;
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240
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241 case '=':
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242 threshold += 0.05;
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243 msurf_threshold(msurf, threshold);
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244 printf("threshold: %f\n", threshold);
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245 glutPostRedisplay();
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246 break;
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247
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248 case '-':
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249 threshold -= 0.05;
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250 msurf_threshold(msurf, threshold);
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251 printf("threshold: %f\n", threshold);
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252 glutPostRedisplay();
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253 break;
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254
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255 case ' ':
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256 bidx = (bidx + 1) % num_mballs;
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257 break;
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258
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259 default:
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260 break;
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261 }
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262 }
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263
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264 int bnstate[32];
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265 int prev_x, prev_y;
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266
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267 void mouse(int bn, int state, int x, int y)
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268 {
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269 bnstate[bn] = state == GLUT_DOWN;
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270 prev_x = x;
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271 prev_y = y;
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272 }
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273
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274 void motion(int x, int y)
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275 {
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276 int dx, dy;
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277
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278 dx = x - prev_x;
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279 dy = y - prev_y;
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280 prev_x = x;
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281 prev_y = y;
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282
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283 if(glutGetModifiers()) {
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284 if(bnstate[GLUT_LEFT_BUTTON]) {
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285 cam_inp_rotate(dx, dy);
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286 }
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287 if(bnstate[GLUT_RIGHT_BUTTON]) {
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288 cam_inp_zoom(dy);
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289 }
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290 } else {
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291 mball[bidx].x += (float)dx * 0.005;
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292 mball[bidx].y -= (float)dy * 0.005;
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293 }
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294 glutPostRedisplay();
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295 }
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296
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297 void sball_button(int bn, int state)
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298 {
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299 if(state) return;
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300
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301 if(bn < num_mballs) {
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302 bidx = bn;
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303 } else {
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304 bidx = (bidx + 1) % num_mballs;
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305 }
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306 }
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307
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308 void sball_motion(int x, int y, int z)
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309 {
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310 mball[bidx].x += (float)x / 16384.0;
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311 mball[bidx].y += (float)y / 16384.0;
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312 mball[bidx].z -= (float)z / 16384.0;
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313 glutPostRedisplay();
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314 }
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315
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316 int parse_args(int argc, char **argv)
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317 {
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318 int i;
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319
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320 for(i=1; i<argc; i++) {
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321 if(argv[i][0] == '-' && argv[i][2] == 0) {
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322 switch(argv[i][1]) {
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323 case 'f':
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324 fullscreen = !fullscreen;
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325 break;
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326
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327 case 's':
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328 stereo = !stereo;
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329 break;
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330
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331 case 'h':
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332 printf("usage: %s [opt]\n", argv[0]);
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333 printf("options:\n");
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334 printf(" -f start in fullscreen\n");
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335 printf(" -s enable stereoscopic rendering\n");
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336 printf(" -h print usage and exit\n");
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337 exit(0);
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338
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339 default:
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340 fprintf(stderr, "unrecognized option: %s\n", argv[i]);
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341 return -1;
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342 }
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343 } else {
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344 fprintf(stderr, "unexpected argument: %s\n", argv[i]);
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345 return -1;
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346 }
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347 }
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348 return 0;
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349 }
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