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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <math.h>
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4 #include <assert.h>
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5
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6 #include <GL/glew.h>
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7 #ifndef __APPLE__
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8 #include <GL/glut.h>
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9 #else
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10 #include <GLUT/glut.h>
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11 #endif
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12
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13 #include "cam.h"
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14 #include "sdr.h"
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15 #include "metasurf.h"
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16
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17 #define RES 38
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18
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19 struct metaball {
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20 float energy;
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21 float x, y, z;
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22 } mball[] = {
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23 {1.0, 0, 0, 0},
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24 {0.25, 0.45, 0, 0.25},
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25 {0.15, -0.3, 0.2, 0.1}
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26 };
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27
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28 int num_mballs = sizeof mball / sizeof *mball;
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29
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30 float eval(float x, float y, float z);
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31 float eval_cached(float x, float y, float z);
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32 void vertex(float x, float y, float z);
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33 void render(void);
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34 void disp(void);
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35 void reshape(int x, int y);
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36 void keyb(unsigned char key, int x, int y);
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37 void mouse(int bn, int state, int x, int y);
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38 void motion(int x, int y);
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39 void sball_button(int bn, int state);
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40 void sball_motion(int x, int y, int z);
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41 int parse_args(int argc, char **argv);
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42
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43 int stereo;
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44 struct metasurface *msurf;
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45 float threshold = 12;
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46 unsigned int sdr;
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47 int bidx = 1;
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48
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49 int main(int argc, char **argv)
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50 {
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51 float amb[] = {0, 0, 0, 0};
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52 float lpos[] = {-0.2, 0.2, 1, 0};
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53
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54 glutInitWindowSize(1280, 720);
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55 glutInit(&argc, argv);
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56
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57 if(parse_args(argc, argv) == -1) {
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58 return 1;
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59 }
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60 glutInitDisplayMode(GLUT_RGB | GLUT_DEPTH | GLUT_DOUBLE | (stereo ? GLUT_STEREO : 0));
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61 glutCreateWindow("metasurf");
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62
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63 glutDisplayFunc(disp);
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64 glutReshapeFunc(reshape);
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65 glutKeyboardFunc(keyb);
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66 glutMouseFunc(mouse);
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67 glutMotionFunc(motion);
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68 glutSpaceballButtonFunc(sball_button);
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69 glutSpaceballMotionFunc(sball_motion);
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70
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71 glewInit();
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72
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73 glEnable(GL_CULL_FACE);
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74 glEnable(GL_DEPTH_TEST);
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75
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76 glLightModelfv(GL_LIGHT_MODEL_AMBIENT, amb);
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77
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78 glEnable(GL_LIGHTING);
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79 glEnable(GL_LIGHT0);
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80 glLightfv(GL_LIGHT0, GL_POSITION, lpos);
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81
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82 glEnable(GL_NORMALIZE);
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83
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84 cam_focus_dist(2.0);
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85 cam_clip(0.1, 200.0);
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86 cam_rotate(0, 0);
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87 cam_dolly(2);
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88
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89 msurf = msurf_create();
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90 msurf_eval_func(msurf, eval);
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91 msurf_vertex_func(msurf, vertex);
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92 msurf_threshold(msurf, threshold);
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93 msurf_resolution(msurf, RES, RES, RES);
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94 msurf_bounds(msurf, -1, -1, -1, 1, 1, 1);
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95
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96 glClearColor(0.8, 0.8, 0.8, 1.0);
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97
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98 if(!(sdr = create_program_load("sdr/vert.glsl", "sdr/frag.glsl"))) {
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99 return 1;
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100 }
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101
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102 glutMainLoop();
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103 return 0;
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104 }
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105
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106 float eval(float x, float y, float z)
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107 {
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108 int i;
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109 float val = 0.0f;
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110
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111 for(i=0; i<num_mballs; i++) {
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112 float dx = mball[i].x - x;
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113 float dy = mball[i].y - y;
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114 float dz = mball[i].z - z;
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115 float dist_sq = dx * dx + dy * dy + dz * dz;
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116
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117 if(dist_sq < 1e-6) {
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118 val += 100.0;
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119 } else {
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120 val += mball[i].energy / dist_sq;
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121 }
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122 }
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123 return val;
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124 }
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125
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126 void vertex(float x, float y, float z)
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127 {
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128 const float dt = 0.001;
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129 float dfdx = eval(x - dt, y, z) - eval(x + dt, y, z);
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130 float dfdy = eval(x, y - dt, z) - eval(x, y + dt, z);
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131 float dfdz = eval(x, y, z - dt) - eval(x, y, z + dt);
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132
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133 glNormal3f(dfdx, dfdy, dfdz);
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134 glVertex3f(x, y, z);
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135 }
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136
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137 void render(void)
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138 {
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139 float kd[] = {0.7, 0.28, 0.2, 1.0};
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140 float ks[] = {0.9, 0.9, 0.9, 1.0};
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141
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142 glMaterialfv(GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE, kd);
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143 glMaterialfv(GL_FRONT_AND_BACK, GL_SPECULAR, ks);
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144 glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, 60.0);
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145
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146 bind_program(sdr);
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147
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148 glBegin(GL_TRIANGLES);
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149 msurf_polygonize(msurf);
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150 glEnd();
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151
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152 assert(glGetError() == GL_NO_ERROR);
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153 }
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154
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155 void disp(void)
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156 {
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157 if(stereo) {
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158 glDrawBuffer(GL_BACK_LEFT);
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159 }
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160
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161 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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162
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163 glMatrixMode(GL_PROJECTION);
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164 glLoadIdentity();
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165 cam_stereo_proj_matrix(stereo ? CAM_LEFT : CAM_CENTER);
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166
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167 glMatrixMode(GL_MODELVIEW);
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168 glLoadIdentity();
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169 cam_stereo_view_matrix(stereo ? CAM_LEFT : CAM_CENTER);
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170
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171 render();
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172
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173 if(stereo) {
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174 glDrawBuffer(GL_BACK_RIGHT);
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175 glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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176
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177 glMatrixMode(GL_PROJECTION);
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178 glLoadIdentity();
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179 cam_stereo_proj_matrix(CAM_RIGHT);
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180
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181 glMatrixMode(GL_MODELVIEW);
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182 glLoadIdentity();
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183 cam_stereo_view_matrix(CAM_RIGHT);
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184
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185 render();
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186 }
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187 glutSwapBuffers();
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188 }
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189
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190 void reshape(int x, int y)
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191 {
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192 glViewport(0, 0, x, y);
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193 cam_aspect((float)x / (float)y);
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194 }
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195
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196 void keyb(unsigned char key, int x, int y)
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197 {
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198 static int wire;
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199
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200 switch(key) {
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201 case 27:
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202 exit(0);
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203
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204 case 's':
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205 stereo = !stereo;
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206 glutPostRedisplay();
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207 break;
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208
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209 case 'w':
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210 wire = !wire;
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211 glPolygonMode(GL_FRONT_AND_BACK, wire ? GL_LINE : GL_FILL);
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212 glutPostRedisplay();
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213 break;
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214
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215 case '=':
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216 threshold += 0.05;
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217 msurf_threshold(msurf, threshold);
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218 printf("threshold: %f\n", threshold);
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219 glutPostRedisplay();
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220 break;
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221
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222 case '-':
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223 threshold -= 0.05;
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224 msurf_threshold(msurf, threshold);
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225 printf("threshold: %f\n", threshold);
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226 glutPostRedisplay();
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227 break;
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228
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229 case ' ':
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230 bidx = (bidx + 1) % num_mballs;
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231 break;
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232
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233 default:
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234 break;
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235 }
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236 }
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237
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238 int bnstate[32];
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239 int prev_x, prev_y;
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240
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241 void mouse(int bn, int state, int x, int y)
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242 {
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243 bnstate[bn] = state == GLUT_DOWN;
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244 prev_x = x;
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245 prev_y = y;
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246 }
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247
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248 void motion(int x, int y)
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249 {
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250 int dx, dy;
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251
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252 dx = x - prev_x;
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253 dy = y - prev_y;
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254 prev_x = x;
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255 prev_y = y;
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256
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257 if(bnstate[GLUT_LEFT_BUTTON]) {
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258 cam_inp_rotate(dx, dy);
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259 glutPostRedisplay();
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260 }
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261 if(bnstate[GLUT_RIGHT_BUTTON]) {
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262 cam_inp_zoom(dy);
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263 glutPostRedisplay();
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264 }
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265 }
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266
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267 void sball_button(int bn, int state)
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268 {
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269 if(state) return;
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270
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271 if(bn < num_mballs) {
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272 bidx = bn;
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273 } else {
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274 bidx = (bidx + 1) % num_mballs;
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275 }
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276 }
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277
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278 void sball_motion(int x, int y, int z)
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279 {
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280 mball[bidx].x += (float)x / 32768.0;
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281 mball[bidx].y += (float)y / 32768.0;
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282 mball[bidx].z -= (float)z / 32768.0;
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283 glutPostRedisplay();
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284 }
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285
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286 int parse_args(int argc, char **argv)
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287 {
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288 int i;
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289
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290 for(i=1; i<argc; i++) {
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291 if(argv[i][0] == '-' && argv[i][2] == 0) {
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292 switch(argv[i][1]) {
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293 case 's':
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294 stereo = !stereo;
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295 break;
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296
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297 default:
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298 fprintf(stderr, "unrecognized option: %s\n", argv[i]);
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299 return -1;
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300 }
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301 } else {
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302 fprintf(stderr, "unexpected argument: %s\n", argv[i]);
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303 return -1;
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304 }
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305 }
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306 return 0;
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307 }
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