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nuclear@1
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1 #include <stdio.h>
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nuclear@1
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2 #include <stdlib.h>
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nuclear@1
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3 #include <string.h>
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4 #include <errno.h>
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5 #include <assert.h>
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6 #include <dirent.h>
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7 #include <imago2.h>
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8 #include "opengl.h"
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9 #include "thumbs.h"
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10 #include "resman.h"
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11
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12 static int load_res_texture(const char *fname, int id, void *cls);
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13 static int done_res_texture(int id, void *cls);
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14 static void free_res_texture(int id, void *cls);
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15
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16 struct resman *texman;
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17 int dbg_load_async = 1;
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18
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19 struct thumbnail *create_thumbs(const char *dirpath)
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20 {
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21 DIR *dir;
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22 struct dirent *dent;
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23 /* allocate dummy head node */
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24 struct thumbnail *list = calloc(1, sizeof *list);
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25
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26 if(!texman) {
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27 texman = resman_create();
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28 resman_set_load_func(texman, load_res_texture, 0);
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29 resman_set_done_func(texman, done_res_texture, 0);
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30 resman_set_destroy_func(texman, free_res_texture, 0);
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31 }
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32
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33 if(!(dir = opendir(dirpath))) {
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34 fprintf(stderr, "failed to open directory: %s: %s\n", dirpath, strerror(errno));
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35 return 0;
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36 }
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37
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38 while((dent = readdir(dir))) {
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39 struct img_pixmap img;
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40 struct thumbnail *node;
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41
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42 if(!(node = malloc(sizeof *node))) {
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43 perror("failed to allocate thumbnail list node");
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44 continue;
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45 }
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46 memset(node, 0, sizeof *node);
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47
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48 if(!(node->fname = malloc(strlen(dirpath) + strlen(dent->d_name) + 2))) {
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49 free(node);
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50 continue;
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51 }
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52 strcpy(node->fname, dirpath);
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53 if(dirpath[strlen(dirpath) - 1] != '/') {
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54 strcat(node->fname, "/");
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55 }
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56 strcat(node->fname, dent->d_name);
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57
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58 node->aspect = 1.0;
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59
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60 if(dbg_load_async) {
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61 resman_lookup(texman, node->fname, node);
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62 } else {
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63 img_init(&img);
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64 if(img_load(&img, node->fname) == -1) {
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65 img_destroy(&img);
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66 free(node->fname);
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67 free(node);
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68 continue;
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69 }
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70
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71 printf("loaded image: %s\n", node->fname);
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72
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73 node->aspect = (float)img.width / (float)img.height;
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74
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75 glGenTextures(1, &node->tex);
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76 glBindTexture(GL_TEXTURE_2D, node->tex);
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77 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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78 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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79 glTexImage2D(GL_TEXTURE_2D, 0, img_glintfmt(&img), img.width, img.height, 0, img_glfmt(&img), img_gltype(&img), img.pixels);
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80 img_destroy(&img);
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81
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82 node->prev = list;
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83 node->next = list->next;
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84 if(list->next) list->next->prev = node;
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85 list->next = node;
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86 }
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87 node->list = list;
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88 }
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89 closedir(dir);
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90
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91 return list;
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92 }
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93
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94 void free_thumbs(struct thumbnail *thumbs)
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95 {
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96 if(!thumbs) return;
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97
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98 while(thumbs) {
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99 struct thumbnail *tmp = thumbs;
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100 thumbs = thumbs->next;
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101
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102 free(tmp->fname);
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103 free(tmp);
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104 }
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105 }
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106
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107
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108 void update_thumbs(void)
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109 {
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110 resman_poll(texman);
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111 }
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112
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113 void draw_thumbs(struct thumbnail *thumbs, float thumb_sz, float start_y)
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114 {
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115 int vp[4];
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116 float gap = thumb_sz / 4.0;
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117 float x = gap;
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118 float y = gap + start_y;
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119 float view_aspect;
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120
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121 glGetIntegerv(GL_VIEWPORT, vp);
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122 view_aspect = (float)(vp[2] - vp[0]) / (float)(vp[3] - vp[1]);
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123
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124 glMatrixMode(GL_PROJECTION);
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125 glPushMatrix();
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126 glLoadIdentity();
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127 glOrtho(0, 1, 1.0 / view_aspect, 0, -1, 1);
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128
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129 glMatrixMode(GL_MODELVIEW);
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130
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131 thumbs = thumbs->next; /* skip dummy node */
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132 while(thumbs) {
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133 glPushMatrix();
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134 glTranslatef(x, y, 0);
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135
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136 glScalef(thumb_sz, thumb_sz, 1);
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137
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138 glBegin(GL_QUADS);
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139 glColor3f(0.25, 0.25, 0.25);
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140 glTexCoord2f(0, 0); glVertex2f(0, 0);
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141 glTexCoord2f(1, 0); glVertex2f(1, 0);
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142 glTexCoord2f(1, 1); glVertex2f(1, 1);
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143 glTexCoord2f(0, 1); glVertex2f(0, 1);
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144 glEnd();
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145
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146 if(thumbs->tex) {
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147 if(thumbs->aspect >= 1.0) {
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148 glTranslatef(0, 0.5 - 0.5 / thumbs->aspect, 0);
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149 glScalef(1, 1.0 / thumbs->aspect, 1);
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150 } else {
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151 glTranslatef(0.5 - thumbs->aspect / 2.0, 0, 0);
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152 glScalef(thumbs->aspect, 1, 1);
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153 }
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154
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155 if(glIsTexture(thumbs->tex)) {
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156 glEnable(GL_TEXTURE_2D);
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157 glBindTexture(GL_TEXTURE_2D, thumbs->tex);
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158
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159 glBegin(GL_QUADS);
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160 glColor3f(1, 1, 1);
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161 glTexCoord2f(0, 0); glVertex2f(0, 0);
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162 glTexCoord2f(1, 0); glVertex2f(1, 0);
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163 glTexCoord2f(1, 1); glVertex2f(1, 1);
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164 glTexCoord2f(0, 1); glVertex2f(0, 1);
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165 glEnd();
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166 } else {
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167 fprintf(stderr, "invalid texture: %u\n", thumbs->tex);
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168 }
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169
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170 glPopMatrix();
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171 glDisable(GL_TEXTURE_2D);
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172 }
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173
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174 thumbs->layout_pos[0] = x;
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175 thumbs->layout_pos[1] = y;
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176 thumbs->layout_size[0] = thumb_sz;
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177 thumbs->layout_size[1] = thumb_sz;
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178
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179 x += thumb_sz + gap;
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180 if(x >= 1.0 - thumb_sz) {
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181 x = gap;
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182 y += thumb_sz + gap;
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183 }
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184
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185 thumbs = thumbs->next;
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186 }
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187
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188 glMatrixMode(GL_PROJECTION);
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189 glPopMatrix();
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190 glMatrixMode(GL_MODELVIEW);
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191 }
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192
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193 static int load_res_texture(const char *fname, int id, void *cls)
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194 {
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195 struct thumbnail *rdata = resman_get_res_data(texman, id);
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196
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197 assert(rdata);
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198 if(!rdata->img) {
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199 if(!(rdata->img = img_create())) {
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200 return -1;
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201 }
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202 }
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203
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204 if(img_load(rdata->img, fname) == -1) {
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205 img_free(rdata->img);
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206 rdata->img = 0;
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207 return -1;
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208 }
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209 rdata->aspect = (float)rdata->img->width / (float)rdata->img->height;
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210
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211 /* set the resource's data to the loaded image, so that we can use
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212 * it in the done callback */
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213 resman_set_res_data(texman, id, rdata);
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214 return 0;
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215 }
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216
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217 static int done_res_texture(int id, void *cls)
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218 {
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219 struct thumbnail *thumb = resman_get_res_data(texman, id);
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220 int load_result = resman_get_res_result(texman, id);
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221
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222 if(load_result == -1) {
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223 /* returning -1 will remove this resource, the free_res_texture
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224 * destroy handler will be called, which will remove the node
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225 * from the list
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226 */
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227 return -1;
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228 }
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229
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230 if(resman_get_res_result(texman, id) != 0 || !thumb) {
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231 fprintf(stderr, "failed to load resource %d (%s)\n", id, resman_get_res_name(texman, id));
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232 } else {
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233 printf("done loading resource %d (%s)\n", id, resman_get_res_name(texman, id));
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234 }
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235
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236 if(!thumb->tex) {
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237 glGenTextures(1, &thumb->tex);
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238 }
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239 glBindTexture(GL_TEXTURE_2D, thumb->tex);
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240 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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241 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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242 glTexImage2D(GL_TEXTURE_2D, 0, img_glintfmt(thumb->img),
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243 thumb->img->width, thumb->img->height, 0, img_glfmt(thumb->img),
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244 img_gltype(thumb->img), thumb->img->pixels);
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245
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246 /* and add it to the list of thumbnails */
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247 thumb->prev = thumb->list;
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248 thumb->next = thumb->list->next;
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249 if(thumb->list->next) thumb->list->next->prev = thumb;
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250 thumb->list->next = thumb;
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251 return 0;
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252 }
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253
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254 static void free_res_texture(int id, void *cls)
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255 {
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256 struct thumbnail *thumb = resman_get_res_data(texman, id);
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257
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258 printf("deleting thumb %d: %s\n", id, thumb->fname);
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259
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260 if(thumb) {
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261 if(thumb->tex) {
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262 glDeleteTextures(1, &thumb->tex);
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263 }
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264 if(thumb->img) {
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265 img_free(thumb->img);
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266 }
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267 }
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268
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269 /* remove from the list */
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270 if(thumb->prev) {
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271 thumb->prev->next = thumb->next;
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272 }
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273 if(thumb->next) {
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274 thumb->next->prev = thumb->prev;
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275 }
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276 free(thumb);
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277 }
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