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nuclear@1
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1 #include <stdio.h>
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nuclear@1
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2 #include <stdlib.h>
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nuclear@1
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3 #include <string.h>
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4 #include <errno.h>
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5 #include <assert.h>
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6 #include <dirent.h>
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7 #include <imago2.h>
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8 #include "opengl.h"
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9 #include "thumbs.h"
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10 #include "resman.h"
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11
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12 #define DBG_SYNC
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13
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14 #ifndef GL_COMPRESSED_RGB
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15 #define GL_COMPRESSED_RGB 0x84ed
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16 #endif
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17
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18 struct resman *texman;
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19
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20 static int load_res_texture(const char *fname, int id, void *cls);
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21 static int done_res_texture(int id, void *cls);
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22 static void free_res_texture(int id, void *cls);
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23
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24
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25 struct thumbnail *create_thumbs(const char *dirpath)
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26 {
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27 DIR *dir;
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28 struct dirent *dent;
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29 /* allocate dummy head node */
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30 struct thumbnail *list = calloc(1, sizeof *list);
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31
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32 if(!texman) {
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33 texman = resman_create();
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34 resman_set_load_func(texman, load_res_texture, 0);
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35 resman_set_done_func(texman, done_res_texture, 0);
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36 resman_set_destroy_func(texman, free_res_texture, 0);
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37 }
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38
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39 if(!(dir = opendir(dirpath))) {
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40 fprintf(stderr, "failed to open directory: %s: %s\n", dirpath, strerror(errno));
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41 return 0;
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42 }
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43
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44 while((dent = readdir(dir))) {
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45 #ifdef DBG_SYNC
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46 int xsz, ysz;
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47 unsigned char *pixels;
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48 #endif
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49 struct thumbnail *node;
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50
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51 if(!(node = malloc(sizeof *node))) {
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52 perror("failed to allocate thumbnail list node");
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53 continue;
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54 }
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55 memset(node, 0, sizeof *node);
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56
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57 if(!(node->fname = malloc(strlen(dirpath) + strlen(dent->d_name) + 2))) {
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58 free(node);
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59 continue;
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60 }
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61 strcpy(node->fname, dirpath);
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62 if(dirpath[strlen(dirpath) - 1] != '/') {
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63 strcat(node->fname, "/");
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64 }
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65 strcat(node->fname, dent->d_name);
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66
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67 node->aspect = 1.0;
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68
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69 #ifndef DBG_SYNC
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70 resman_lookup(texman, node->fname, node);
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71 #else
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72 if(!(pixels = img_load_pixels(node->fname, &xsz, &ysz, IMG_FMT_RGBA32))) {
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73 free(node->fname);
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74 free(node);
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75 continue;
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76 }
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77
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78 printf("loaded image: %s\n", node->fname);
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79
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80 glGenTextures(1, &node->tex);
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81 glBindTexture(GL_TEXTURE_2D, node->tex);
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82 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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83 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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84 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB, xsz, ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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85 img_free_pixels(pixels);
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86
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87 node->aspect = (float)xsz / (float)ysz;
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88 #endif
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89
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90 node->next = list->next;
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91 node->prev = list;
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92 }
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93 closedir(dir);
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94
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95 return list;
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96 }
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97
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98 void free_thumbs(struct thumbnail *thumbs)
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99 {
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100 if(!thumbs) return;
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101
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102 while(thumbs) {
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103 struct thumbnail *tmp = thumbs;
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104 thumbs = thumbs->next;
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105
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106 free(tmp->fname);
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107 free(tmp);
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108 }
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109 }
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110
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111
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112 void update_thumbs(void)
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113 {
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114 resman_poll(texman);
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115 }
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116
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117 void draw_thumbs(struct thumbnail *thumbs, float thumb_sz, float start_y)
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118 {
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119 int vp[4];
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120 float gap = thumb_sz / 4.0;
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121 float x = gap;
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122 float y = gap + start_y;
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123 float view_aspect;
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124
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125 glGetIntegerv(GL_VIEWPORT, vp);
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126 view_aspect = (float)(vp[2] - vp[0]) / (vp[3] - vp[1]);
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127
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128 glMatrixMode(GL_PROJECTION);
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129 glPushMatrix();
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130 glLoadIdentity();
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131 glOrtho(0, 1, 1.0 / view_aspect, 0, -1, 1);
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132
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133 glMatrixMode(GL_MODELVIEW);
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134
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135 thumbs = thumbs->next; /* skip dummy node */
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136 while(thumbs) {
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137 glPushMatrix();
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138 glTranslatef(x, y, 0);
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139
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140 glScalef(thumb_sz, thumb_sz, 1);
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141
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142 glBegin(GL_QUADS);
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143 glColor3f(0.25, 0.25, 0.25);
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144 glTexCoord2f(0, 0); glVertex2f(0, 0);
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145 glTexCoord2f(1, 0); glVertex2f(1, 0);
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146 glTexCoord2f(1, 1); glVertex2f(1, 1);
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147 glTexCoord2f(0, 1); glVertex2f(0, 1);
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148 glEnd();
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149
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150 if(thumbs->tex) {
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151 if(thumbs->aspect >= 1.0) {
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152 glTranslatef(0, 0.5 - 0.5 / thumbs->aspect, 0);
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153 glScalef(1, 1.0 / thumbs->aspect, 1);
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154 } else {
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155 glTranslatef(0.5 - thumbs->aspect / 2.0, 0, 0);
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156 glScalef(thumbs->aspect, 1, 1);
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157 }
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158
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159 if(glIsTexture(thumbs->tex)) {
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160 glEnable(GL_TEXTURE_2D);
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161 glBindTexture(GL_TEXTURE_2D, thumbs->tex);
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162
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163 glBegin(GL_QUADS);
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164 glColor3f(1, 1, 1);
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165 glTexCoord2f(0, 0); glVertex2f(0, 0);
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166 glTexCoord2f(1, 0); glVertex2f(1, 0);
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167 glTexCoord2f(1, 1); glVertex2f(1, 1);
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168 glTexCoord2f(0, 1); glVertex2f(0, 1);
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169 glEnd();
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170 } else {
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171 fprintf(stderr, "invalid texture: %u\n", thumbs->tex);
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172 }
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173
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174 glPopMatrix();
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175 glDisable(GL_TEXTURE_2D);
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176 }
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177
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178 thumbs->layout_pos[0] = x;
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179 thumbs->layout_pos[1] = y;
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180 thumbs->layout_size[0] = thumb_sz;
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181 thumbs->layout_size[1] = thumb_sz;
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182
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183 x += thumb_sz + gap;
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184 if(x >= 1.0 - thumb_sz) {
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185 x = gap;
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186 y += thumb_sz + gap;
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187 }
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188
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189 thumbs = thumbs->next;
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190 }
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191
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192 glMatrixMode(GL_PROJECTION);
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193 glPopMatrix();
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194 glMatrixMode(GL_MODELVIEW);
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195 }
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196
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197 static int load_res_texture(const char *fname, int id, void *cls)
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198 {
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199 struct thumbnail *rdata = resman_get_res_data(texman, id);
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200
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201 assert(rdata);
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202 if(!rdata->img) {
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203 if(!(rdata->img = img_create())) {
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204 return -1;
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205 }
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206 }
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207
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208 if(img_load(rdata->img, fname) == -1) {
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209 img_free(rdata->img);
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210 rdata->img = 0;
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211 return -1;
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212 }
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213 rdata->aspect = (float)rdata->img->width / (float)rdata->img->height;
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214
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215 /* set the resource's data to the loaded image, so that we can use
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216 * it in the done callback */
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217 resman_set_res_data(texman, id, rdata);
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218 return 0;
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219 }
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220
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221 static int done_res_texture(int id, void *cls)
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222 {
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223 struct thumbnail *rdata = resman_get_res_data(texman, id);
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224 int load_result = resman_get_res_result(texman, id);
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225
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226 if(load_result == -1) {
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227 /* returning -1 will remove this resource, the free_res_texture
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228 * destroy handler will be called, which will remove the node
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229 * from the list
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230 */
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231 return -1;
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232 }
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233
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234 if(resman_get_res_result(texman, id) != 0 || !rdata) {
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235 fprintf(stderr, "failed to load resource %d (%s)\n", id, resman_get_res_name(texman, id));
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236 } else {
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237 printf("done loading resource %d (%s)\n", id, resman_get_res_name(texman, id));
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238 }
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239
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240 if(!rdata->tex) {
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241 glGenTextures(1, &rdata->tex);
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242 }
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243 glBindTexture(GL_TEXTURE_2D, rdata->tex);
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244 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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245 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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246 glTexImage2D(GL_TEXTURE_2D, 0, img_glintfmt(rdata->img),
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247 rdata->img->width, rdata->img->height, 0, img_glfmt(rdata->img),
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248 img_gltype(rdata->img), rdata->img->pixels);
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249 return 0;
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250 }
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251
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252 static void free_res_texture(int id, void *cls)
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253 {
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254 struct thumbnail *thumb = resman_get_res_data(texman, id);
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255
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256 if(thumb) {
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257 if(thumb->tex) {
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258 glDeleteTextures(1, &thumb->tex);
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259 }
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260 if(thumb->img) {
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261 img_free(thumb->img);
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262 }
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263 }
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264
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265 /* remove from the list */
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266 if(thumb->prev) {
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267 thumb->prev->next = thumb->next;
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268 }
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269 if(thumb->next) {
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270 thumb->next->prev = thumb->prev;
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271 }
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272 free(thumb);
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273 }
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