rev |
line source |
nuclear@0
|
1 #ifdef WIN32
|
nuclear@0
|
2 #define OVR_OS_WIN32
|
nuclear@24
|
3 #elif defined(__APPLE__)
|
nuclear@9
|
4 #define OVR_OS_MAC
|
nuclear@24
|
5 #else
|
nuclear@24
|
6 #define OVR_OS_LINUX
|
nuclear@9
|
7 #endif
|
nuclear@0
|
8
|
nuclear@0
|
9 #include "vr_impl.h"
|
nuclear@0
|
10
|
nuclear@0
|
11 #ifdef USE_LIBOVR
|
nuclear@0
|
12 #include <stdio.h>
|
nuclear@0
|
13 #include <stdlib.h>
|
nuclear@9
|
14 #include <string.h>
|
nuclear@0
|
15 #include <assert.h>
|
nuclear@0
|
16 #include "opt.h"
|
nuclear@0
|
17
|
nuclear@0
|
18 #include <OVR_CAPI.h>
|
nuclear@0
|
19 #include <OVR_CAPI_GL.h>
|
nuclear@0
|
20
|
nuclear@24
|
21 #ifdef OVR_OS_LINUX
|
nuclear@24
|
22 #include <GL/glx.h>
|
nuclear@24
|
23 #endif
|
nuclear@24
|
24
|
nuclear@19
|
25 /* undef this if you want the retarded health and safety warning screen */
|
nuclear@28
|
26 #undef DISABLE_RETARDED_HEALTH_WARNING
|
nuclear@0
|
27
|
nuclear@0
|
28 /* just dropping the prototype here to avoid including CAPI_HSWDisplay.h */
|
nuclear@0
|
29 OVR_EXPORT void ovrhmd_EnableHSWDisplaySDKRender(ovrHmd hmd, ovrBool enabled);
|
nuclear@0
|
30
|
nuclear@0
|
31 static ovrHmd hmd;
|
nuclear@0
|
32 static void *optdb;
|
nuclear@0
|
33 static ovrEyeRenderDesc eye_render_desc[2];
|
nuclear@0
|
34 static ovrSizei eye_res[2];
|
nuclear@0
|
35 static ovrGLTexture eye_tex[2];
|
nuclear@0
|
36 static ovrFovPort eye_fov[2];
|
nuclear@19
|
37 static ovrPosef pose[2] = {
|
nuclear@19
|
38 { {0, 0, 0, 1}, {0, 0, 0} },
|
nuclear@19
|
39 { {0, 0, 0, 1}, {0, 0, 0} }
|
nuclear@19
|
40 };
|
nuclear@0
|
41 static int deferred_init_done;
|
nuclear@0
|
42
|
nuclear@19
|
43 static int inside_begin_end;
|
nuclear@19
|
44
|
nuclear@0
|
45 static int init(void)
|
nuclear@0
|
46 {
|
nuclear@0
|
47 int i, num_hmds;
|
nuclear@9
|
48 int use_fake = 0;
|
nuclear@14
|
49 ovrTrackingCaps tracking;
|
nuclear@0
|
50
|
nuclear@28
|
51 if(!ovr_Initialize(0)) {
|
nuclear@0
|
52 return -1;
|
nuclear@0
|
53 }
|
nuclear@0
|
54 printf("initialized LibOVR %s\n", ovr_GetVersionString());
|
nuclear@0
|
55
|
nuclear@0
|
56 if(!(num_hmds = ovrHmd_Detect())) {
|
nuclear@9
|
57 if(getenv("VR_LIBOVR_FAKE")) {
|
nuclear@9
|
58 use_fake = 1;
|
nuclear@9
|
59 num_hmds = 1;
|
nuclear@9
|
60 } else {
|
nuclear@9
|
61 ovr_Shutdown();
|
nuclear@9
|
62 return -1;
|
nuclear@9
|
63 }
|
nuclear@0
|
64 }
|
nuclear@0
|
65 printf("%d Oculus HMD(s) found\n", num_hmds);
|
nuclear@0
|
66
|
nuclear@0
|
67 hmd = 0;
|
nuclear@0
|
68 for(i=0; i<num_hmds; i++) {
|
nuclear@9
|
69 ovrHmd h = use_fake ? ovrHmd_CreateDebug(ovrHmd_DK2) : ovrHmd_Create(i);
|
nuclear@9
|
70 if(!h) {
|
nuclear@0
|
71 break;
|
nuclear@0
|
72 }
|
nuclear@0
|
73 printf(" [%d]: %s - %s\n", i, h->Manufacturer, h->ProductName);
|
nuclear@0
|
74
|
nuclear@0
|
75 if(!hmd) {
|
nuclear@0
|
76 hmd = h;
|
nuclear@0
|
77 } else {
|
nuclear@0
|
78 ovrHmd_Destroy(h);
|
nuclear@0
|
79 }
|
nuclear@0
|
80 }
|
nuclear@0
|
81
|
nuclear@0
|
82 if(!hmd) {
|
nuclear@0
|
83 fprintf(stderr, "failed to initialize any Oculus HMDs\n");
|
nuclear@0
|
84 return -1;
|
nuclear@0
|
85 }
|
nuclear@0
|
86
|
nuclear@14
|
87 tracking = ovrTrackingCap_Orientation | ovrTrackingCap_Position |
|
nuclear@14
|
88 ovrTrackingCap_MagYawCorrection;
|
nuclear@14
|
89 ovrHmd_ConfigureTracking(hmd, tracking, 0);
|
nuclear@0
|
90
|
nuclear@0
|
91 eye_fov[0] = hmd->DefaultEyeFov[0];
|
nuclear@0
|
92 eye_fov[1] = hmd->DefaultEyeFov[1];
|
nuclear@0
|
93
|
nuclear@0
|
94 eye_res[0] = ovrHmd_GetFovTextureSize(hmd, ovrEye_Left, eye_fov[0], 1.0);
|
nuclear@0
|
95 eye_res[1] = ovrHmd_GetFovTextureSize(hmd, ovrEye_Right, eye_fov[1], 1.0);
|
nuclear@0
|
96
|
nuclear@0
|
97 /* create the options database */
|
nuclear@0
|
98 if((optdb = create_options())) {
|
nuclear@11
|
99 set_option_int(optdb, VR_DISPLAY_WIDTH, hmd->Resolution.w);
|
nuclear@11
|
100 set_option_int(optdb, VR_DISPLAY_HEIGHT, hmd->Resolution.h);
|
nuclear@11
|
101 set_option_int(optdb, VR_LEYE_XRES, eye_res[0].w);
|
nuclear@11
|
102 set_option_int(optdb, VR_LEYE_YRES, eye_res[0].h);
|
nuclear@11
|
103 set_option_int(optdb, VR_REYE_XRES, eye_res[1].w);
|
nuclear@11
|
104 set_option_int(optdb, VR_REYE_YRES, eye_res[1].h);
|
nuclear@29
|
105 set_option_int(optdb, VR_RENDER_XRES, eye_res[0].w + eye_res[1].w);
|
nuclear@29
|
106 set_option_int(optdb, VR_RENDER_YRES, eye_res[0].h > eye_res[1].h ? eye_res[0].h : eye_res[1].h);
|
nuclear@16
|
107 set_option_float(optdb, VR_RENDER_RES_SCALE, 1.0);
|
nuclear@11
|
108 set_option_float(optdb, VR_EYE_HEIGHT, ovrHmd_GetFloat(hmd, OVR_KEY_EYE_HEIGHT, OVR_DEFAULT_EYE_HEIGHT));
|
nuclear@11
|
109 set_option_float(optdb, VR_IPD, ovrHmd_GetFloat(hmd, OVR_KEY_IPD, OVR_DEFAULT_IPD));
|
nuclear@11
|
110 set_option_int(optdb, VR_WIN_XOFFS, hmd->WindowsPos.x);
|
nuclear@11
|
111 set_option_int(optdb, VR_WIN_YOFFS, hmd->WindowsPos.y);
|
nuclear@0
|
112 }
|
nuclear@0
|
113
|
nuclear@0
|
114 deferred_init_done = 0;
|
nuclear@0
|
115 return 0;
|
nuclear@0
|
116 }
|
nuclear@0
|
117
|
nuclear@0
|
118 static void deferred_init(void)
|
nuclear@0
|
119 {
|
nuclear@0
|
120 union ovrGLConfig glcfg;
|
nuclear@0
|
121 unsigned int dcaps;
|
nuclear@0
|
122 void *win = 0;
|
nuclear@19
|
123 float leye_offs[3], reye_offs[3];
|
nuclear@0
|
124
|
nuclear@0
|
125 deferred_init_done = 1;
|
nuclear@0
|
126
|
nuclear@0
|
127 memset(&glcfg, 0, sizeof glcfg);
|
nuclear@0
|
128 glcfg.OGL.Header.API = ovrRenderAPI_OpenGL;
|
nuclear@21
|
129 glcfg.OGL.Header.BackBufferSize = hmd->Resolution;
|
nuclear@0
|
130 glcfg.OGL.Header.Multisample = 1;
|
nuclear@0
|
131 #ifdef WIN32
|
nuclear@0
|
132 win = GetActiveWindow();
|
nuclear@24
|
133 glcfg.OGL.Window = win;
|
nuclear@0
|
134 glcfg.OGL.DC = wglGetCurrentDC();
|
nuclear@24
|
135 #else
|
nuclear@24
|
136 glcfg.OGL.Disp = glXGetCurrentDisplay();
|
nuclear@24
|
137 win = (void*)glXGetCurrentDrawable();
|
nuclear@24
|
138
|
nuclear@24
|
139 /* on linux the Oculus SDK docs are instructing users to leave the DK2 screen in
|
nuclear@24
|
140 * portrait mode. So we'll have to flip width and height
|
nuclear@24
|
141 */
|
nuclear@24
|
142 glcfg.OGL.Header.BackBufferSize.w = hmd->Resolution.h;
|
nuclear@24
|
143 glcfg.OGL.Header.BackBufferSize.h = hmd->Resolution.w;
|
nuclear@0
|
144 #endif
|
nuclear@0
|
145
|
nuclear@0
|
146 if(!(hmd->HmdCaps & ovrHmdCap_ExtendDesktop)) {
|
nuclear@0
|
147 ovrHmd_AttachToWindow(hmd, win, 0, 0);
|
nuclear@0
|
148 printf("running in \"direct-to-rift\" mode\n");
|
nuclear@0
|
149 } else {
|
nuclear@0
|
150 printf("running in \"extended desktop\" mode\n");
|
nuclear@0
|
151 }
|
nuclear@0
|
152 ovrHmd_SetEnabledCaps(hmd, ovrHmdCap_LowPersistence | ovrHmdCap_DynamicPrediction);
|
nuclear@0
|
153
|
nuclear@28
|
154 dcaps = ovrDistortionCap_TimeWarp | ovrDistortionCap_Overdrive;
|
nuclear@24
|
155 #ifdef OVR_OS_LINUX
|
nuclear@24
|
156 dcaps |= ovrDistortionCap_LinuxDevFullscreen;
|
nuclear@24
|
157 #endif
|
nuclear@0
|
158
|
nuclear@0
|
159 if(!ovrHmd_ConfigureRendering(hmd, &glcfg.Config, dcaps, eye_fov, eye_render_desc)) {
|
nuclear@0
|
160 fprintf(stderr, "failed to configure LibOVR distortion renderer\n");
|
nuclear@0
|
161 }
|
nuclear@0
|
162
|
nuclear@19
|
163 /* set the eye offset options */
|
nuclear@21
|
164 leye_offs[0] = eye_render_desc[ovrEye_Left].HmdToEyeViewOffset.x;
|
nuclear@21
|
165 leye_offs[1] = eye_render_desc[ovrEye_Left].HmdToEyeViewOffset.y;
|
nuclear@21
|
166 leye_offs[2] = eye_render_desc[ovrEye_Left].HmdToEyeViewOffset.z;
|
nuclear@21
|
167 reye_offs[0] = eye_render_desc[ovrEye_Right].HmdToEyeViewOffset.x;
|
nuclear@21
|
168 reye_offs[1] = eye_render_desc[ovrEye_Right].HmdToEyeViewOffset.y;
|
nuclear@21
|
169 reye_offs[2] = eye_render_desc[ovrEye_Right].HmdToEyeViewOffset.z;
|
nuclear@24
|
170
|
nuclear@24
|
171 /* sanity check ... on linux it seems I'm getting the eye offsets reversed for some reason */
|
nuclear@24
|
172 if(leye_offs[0] > reye_offs[0]) {
|
nuclear@24
|
173 fprintf(stderr, "BUG %s:%d: eye offset reversed?! fixing but wtf...\n", __FILE__, __LINE__);
|
nuclear@24
|
174 set_option_vec(optdb, VR_LEYE_OFFSET, reye_offs);
|
nuclear@24
|
175 set_option_vec(optdb, VR_REYE_OFFSET, leye_offs);
|
nuclear@24
|
176 } else {
|
nuclear@24
|
177 set_option_vec(optdb, VR_LEYE_OFFSET, leye_offs);
|
nuclear@24
|
178 set_option_vec(optdb, VR_REYE_OFFSET, reye_offs);
|
nuclear@24
|
179 }
|
nuclear@24
|
180
|
nuclear@19
|
181
|
nuclear@0
|
182 #ifdef DISABLE_RETARDED_HEALTH_WARNING
|
nuclear@0
|
183 ovrhmd_EnableHSWDisplaySDKRender(hmd, 0);
|
nuclear@0
|
184 #endif
|
nuclear@0
|
185 }
|
nuclear@0
|
186
|
nuclear@0
|
187 static void cleanup(void)
|
nuclear@0
|
188 {
|
nuclear@0
|
189 if(hmd) {
|
nuclear@0
|
190 ovrHmd_Destroy(hmd);
|
nuclear@0
|
191 ovr_Shutdown();
|
nuclear@0
|
192 }
|
nuclear@5
|
193 destroy_options(optdb);
|
nuclear@0
|
194 }
|
nuclear@0
|
195
|
nuclear@0
|
196 static int set_option(const char *opt, enum opt_type type, void *valp)
|
nuclear@0
|
197 {
|
nuclear@15
|
198 float fval;
|
nuclear@15
|
199
|
nuclear@0
|
200 switch(type) {
|
nuclear@0
|
201 case OTYPE_INT:
|
nuclear@15
|
202 fval = (float)*(int*)valp;
|
nuclear@0
|
203 set_option_int(optdb, opt, *(int*)valp);
|
nuclear@0
|
204 break;
|
nuclear@0
|
205
|
nuclear@0
|
206 case OTYPE_FLOAT:
|
nuclear@15
|
207 fval = *(float*)valp;
|
nuclear@15
|
208 set_option_float(optdb, opt, fval);
|
nuclear@0
|
209 break;
|
nuclear@24
|
210
|
nuclear@24
|
211 case OTYPE_VEC:
|
nuclear@24
|
212 set_option_vec(optdb, opt, valp);
|
nuclear@24
|
213 break;
|
nuclear@0
|
214 }
|
nuclear@15
|
215
|
nuclear@16
|
216 if(hmd && strcmp(opt, VR_RENDER_RES_SCALE) == 0) {
|
nuclear@15
|
217 eye_res[0] = ovrHmd_GetFovTextureSize(hmd, ovrEye_Left, eye_fov[0], fval);
|
nuclear@15
|
218 eye_res[1] = ovrHmd_GetFovTextureSize(hmd, ovrEye_Right, eye_fov[1], fval);
|
nuclear@15
|
219
|
nuclear@15
|
220 set_option_int(optdb, VR_LEYE_XRES, eye_res[0].w);
|
nuclear@15
|
221 set_option_int(optdb, VR_LEYE_YRES, eye_res[0].h);
|
nuclear@15
|
222 set_option_int(optdb, VR_REYE_XRES, eye_res[1].w);
|
nuclear@15
|
223 set_option_int(optdb, VR_REYE_YRES, eye_res[1].h);
|
nuclear@15
|
224 }
|
nuclear@15
|
225
|
nuclear@0
|
226 return 0;
|
nuclear@0
|
227 }
|
nuclear@0
|
228
|
nuclear@0
|
229 static int get_option(const char *opt, enum opt_type type, void *valp)
|
nuclear@0
|
230 {
|
nuclear@0
|
231 switch(type) {
|
nuclear@0
|
232 case OTYPE_INT:
|
nuclear@0
|
233 return get_option_int(optdb, opt, valp);
|
nuclear@0
|
234 case OTYPE_FLOAT:
|
nuclear@0
|
235 return get_option_float(optdb, opt, valp);
|
nuclear@24
|
236 case OTYPE_VEC:
|
nuclear@24
|
237 return get_option_vec(optdb, opt, valp);
|
nuclear@0
|
238 }
|
nuclear@0
|
239 return -1;
|
nuclear@0
|
240 }
|
nuclear@0
|
241
|
nuclear@7
|
242 static void translation(int eye, float *vec)
|
nuclear@0
|
243 {
|
nuclear@0
|
244 if(!hmd) {
|
nuclear@0
|
245 vec[0] = vec[1] = vec[2] = 0;
|
nuclear@9
|
246 return;
|
nuclear@0
|
247 }
|
nuclear@0
|
248
|
nuclear@19
|
249 /* if we're inside the begin-end block we can get a fresh pose, otherwise we'll just
|
nuclear@19
|
250 * reuse the one we got last frame.
|
nuclear@19
|
251 */
|
nuclear@19
|
252 if(inside_begin_end) {
|
nuclear@21
|
253 pose[eye] = ovrHmd_GetHmdPosePerEye(hmd, eye == VR_EYE_LEFT ? ovrEye_Left : ovrEye_Right);
|
nuclear@19
|
254 }
|
nuclear@19
|
255
|
nuclear@19
|
256 vec[0] = pose[eye].Position.x;
|
nuclear@19
|
257 vec[1] = pose[eye].Position.y;
|
nuclear@19
|
258 vec[2] = pose[eye].Position.z;
|
nuclear@0
|
259 }
|
nuclear@0
|
260
|
nuclear@7
|
261 static void rotation(int eye, float *quat)
|
nuclear@0
|
262 {
|
nuclear@0
|
263 if(!hmd) {
|
nuclear@0
|
264 quat[0] = quat[1] = quat[2] = 0.0f;
|
nuclear@0
|
265 quat[3] = 1.0f;
|
nuclear@9
|
266 return;
|
nuclear@0
|
267 }
|
nuclear@0
|
268
|
nuclear@19
|
269 /* same as above (translation) */
|
nuclear@19
|
270 if(inside_begin_end) {
|
nuclear@21
|
271 pose[eye] = ovrHmd_GetHmdPosePerEye(hmd, eye == VR_EYE_LEFT ? ovrEye_Left : ovrEye_Right);
|
nuclear@19
|
272 }
|
nuclear@19
|
273
|
nuclear@0
|
274 quat[0] = pose[eye].Orientation.x;
|
nuclear@0
|
275 quat[1] = pose[eye].Orientation.y;
|
nuclear@0
|
276 quat[2] = pose[eye].Orientation.z;
|
nuclear@0
|
277 quat[3] = pose[eye].Orientation.w;
|
nuclear@0
|
278 }
|
nuclear@0
|
279
|
nuclear@0
|
280 static const float idmat[] = {1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1};
|
nuclear@0
|
281
|
nuclear@0
|
282 static void proj_matrix(int eye, float znear, float zfar, float *mat)
|
nuclear@0
|
283 {
|
nuclear@0
|
284 int i, j;
|
nuclear@0
|
285 ovrMatrix4f vmat;
|
nuclear@0
|
286
|
nuclear@0
|
287 if(!hmd) {
|
nuclear@0
|
288 memcpy(mat, idmat, sizeof idmat);
|
nuclear@0
|
289 return;
|
nuclear@0
|
290 }
|
nuclear@0
|
291
|
nuclear@0
|
292 vmat = ovrMatrix4f_Projection(eye_render_desc[eye].Fov, znear, zfar, 1);
|
nuclear@0
|
293
|
nuclear@0
|
294 for(i=0; i<4; i++) {
|
nuclear@0
|
295 for(j=0; j<4; j++) {
|
nuclear@0
|
296 *mat++ = vmat.M[j][i];
|
nuclear@0
|
297 }
|
nuclear@0
|
298 }
|
nuclear@0
|
299 }
|
nuclear@0
|
300
|
nuclear@0
|
301 static void begin(int eye)
|
nuclear@0
|
302 {
|
nuclear@0
|
303 if(!hmd) return;
|
nuclear@0
|
304
|
nuclear@0
|
305 if(!deferred_init_done) {
|
nuclear@0
|
306 deferred_init();
|
nuclear@0
|
307 }
|
nuclear@0
|
308
|
nuclear@19
|
309 if(!inside_begin_end) {
|
nuclear@0
|
310 ovrHmd_BeginFrame(hmd, 0);
|
nuclear@19
|
311 inside_begin_end = 1;
|
nuclear@0
|
312 }
|
nuclear@0
|
313 }
|
nuclear@0
|
314
|
nuclear@0
|
315 static int present(void)
|
nuclear@0
|
316 {
|
nuclear@24
|
317 int cur_prog;
|
nuclear@24
|
318
|
nuclear@0
|
319 if(!hmd) return 0;
|
nuclear@0
|
320
|
nuclear@24
|
321 glGetIntegerv(GL_CURRENT_PROGRAM, &cur_prog);
|
nuclear@24
|
322
|
nuclear@0
|
323 ovrHmd_EndFrame(hmd, pose, &eye_tex[0].Texture);
|
nuclear@19
|
324 inside_begin_end = 0;
|
nuclear@0
|
325
|
nuclear@24
|
326 if(cur_prog) {
|
nuclear@28
|
327 /*glUseProgram(0);*/
|
nuclear@24
|
328 }
|
nuclear@24
|
329
|
nuclear@0
|
330 return 1;
|
nuclear@0
|
331 }
|
nuclear@0
|
332
|
nuclear@0
|
333 static void set_eye_texture(int eye, unsigned int tex, float umin, float vmin, float umax, float vmax)
|
nuclear@0
|
334 {
|
nuclear@0
|
335 ovrSizei texsz;
|
nuclear@0
|
336 ovrRecti rect;
|
nuclear@0
|
337
|
nuclear@0
|
338 glBindTexture(GL_TEXTURE_2D, tex);
|
nuclear@0
|
339 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_WIDTH, &texsz.w);
|
nuclear@0
|
340 glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_HEIGHT, &texsz.h);
|
nuclear@0
|
341
|
nuclear@0
|
342 rect.Pos.x = (int)(umin * texsz.w);
|
nuclear@21
|
343 rect.Pos.y = (int)(vmin * texsz.h);
|
nuclear@0
|
344 rect.Size.w = (int)((umax - umin) * texsz.w);
|
nuclear@0
|
345 rect.Size.h = (int)((vmax - vmin) * texsz.h);
|
nuclear@0
|
346
|
nuclear@0
|
347 eye_tex[eye].OGL.Header.API = ovrRenderAPI_OpenGL;
|
nuclear@0
|
348 eye_tex[eye].OGL.Header.TextureSize = texsz;
|
nuclear@0
|
349 eye_tex[eye].OGL.Header.RenderViewport = rect;
|
nuclear@0
|
350 eye_tex[eye].OGL.TexId = tex;
|
nuclear@0
|
351 }
|
nuclear@0
|
352
|
nuclear@0
|
353 static void recenter(void)
|
nuclear@0
|
354 {
|
nuclear@0
|
355 if(hmd) {
|
nuclear@0
|
356 ovrHmd_RecenterPose(hmd);
|
nuclear@0
|
357 }
|
nuclear@0
|
358 }
|
nuclear@0
|
359
|
nuclear@0
|
360 struct vr_module *vr_module_libovr(void)
|
nuclear@0
|
361 {
|
nuclear@0
|
362 static struct vr_module m;
|
nuclear@0
|
363
|
nuclear@0
|
364 if(!m.init) {
|
nuclear@0
|
365 m.name = "libovr";
|
nuclear@0
|
366 m.init = init;
|
nuclear@0
|
367 m.cleanup = cleanup;
|
nuclear@0
|
368 m.set_option = set_option;
|
nuclear@0
|
369 m.get_option = get_option;
|
nuclear@0
|
370 m.translation = translation;
|
nuclear@0
|
371 m.rotation = rotation;
|
nuclear@0
|
372 m.proj_matrix = proj_matrix;
|
nuclear@0
|
373 m.begin = begin;
|
nuclear@0
|
374 m.present = present;
|
nuclear@0
|
375 m.set_eye_texture = set_eye_texture;
|
nuclear@0
|
376 m.recenter = recenter;
|
nuclear@0
|
377 }
|
nuclear@0
|
378 return &m;
|
nuclear@0
|
379 }
|
nuclear@0
|
380
|
nuclear@0
|
381 #else /* no libovr */
|
nuclear@0
|
382
|
nuclear@0
|
383 static int init(void)
|
nuclear@0
|
384 {
|
nuclear@0
|
385 return -1;
|
nuclear@0
|
386 }
|
nuclear@0
|
387
|
nuclear@0
|
388 struct vr_module *vr_module_libovr(void)
|
nuclear@0
|
389 {
|
nuclear@0
|
390 static struct vr_module m;
|
nuclear@0
|
391
|
nuclear@0
|
392 if(!m.init) {
|
nuclear@0
|
393 m.name = "libovr";
|
nuclear@0
|
394 m.init = init;
|
nuclear@0
|
395 }
|
nuclear@0
|
396 return &m;
|
nuclear@0
|
397 }
|
nuclear@0
|
398
|
nuclear@0
|
399 #endif /* USE_LIBOVR */
|