istereo

annotate src/tex.c @ 40:9e8fb79fd959

converted to xcode 4 created xcodebuild makefile
author John Tsiombikas <nuclear@member.fsf.org>
date Sun, 19 Feb 2012 17:25:41 +0200
parents fd39c0198935
children
rev   line source
nuclear@39 1 /*
nuclear@39 2 Stereoscopic tunnel for iOS.
nuclear@39 3 Copyright (C) 2011 John Tsiombikas <nuclear@member.fsf.org>
nuclear@39 4
nuclear@39 5 This program is free software: you can redistribute it and/or modify
nuclear@39 6 it under the terms of the GNU General Public License as published by
nuclear@39 7 the Free Software Foundation, either version 3 of the License, or
nuclear@39 8 (at your option) any later version.
nuclear@39 9
nuclear@39 10 This program is distributed in the hope that it will be useful,
nuclear@39 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@39 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@39 13 GNU General Public License for more details.
nuclear@39 14
nuclear@39 15 You should have received a copy of the GNU General Public License
nuclear@39 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@39 17 */
nuclear@39 18
nuclear@14 19 #include <stdio.h>
nuclear@14 20 #include <stdlib.h>
nuclear@14 21 #include <string.h>
nuclear@14 22 #include <errno.h>
nuclear@14 23 #include "opengl.h"
nuclear@14 24 #include "tex.h"
nuclear@15 25 #include "config.h"
nuclear@26 26 #include "imago2.h"
nuclear@14 27
nuclear@14 28 unsigned int load_texture(const char *fname)
nuclear@14 29 {
nuclear@26 30 int xsz, ysz;
nuclear@14 31 unsigned int tex;
nuclear@26 32 void *pixels;
nuclear@14 33
nuclear@27 34 if(!fname) {
nuclear@27 35 return 0;
nuclear@27 36 }
nuclear@26 37 if(!(pixels = img_load_pixels(fname, &xsz, &ysz, IMG_FMT_RGBA32))) {
nuclear@26 38 fprintf(stderr, "failed to load image: %s\n", fname);
nuclear@14 39 return 0;
nuclear@14 40 }
nuclear@14 41
nuclear@14 42 glGenTextures(1, &tex);
nuclear@14 43 glBindTexture(GL_TEXTURE_2D, tex);
nuclear@14 44 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
nuclear@14 45 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
nuclear@14 46 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
nuclear@14 47 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
nuclear@25 48 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, xsz, ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
nuclear@26 49 img_free_pixels(pixels);
nuclear@14 50
nuclear@14 51 return tex;
nuclear@14 52 }
nuclear@15 53
nuclear@15 54 void bind_texture(unsigned int tex, int unit)
nuclear@15 55 {
nuclear@15 56 glActiveTexture(GL_TEXTURE0 + unit);
nuclear@15 57
nuclear@15 58 #ifndef IPHONE
nuclear@15 59 if(tex) {
nuclear@15 60 glEnable(GL_TEXTURE_2D);
nuclear@15 61 } else {
nuclear@15 62 glDisable(GL_TEXTURE_2D);
nuclear@15 63 }
nuclear@15 64 #endif
nuclear@15 65
nuclear@15 66 glBindTexture(GL_TEXTURE_2D, tex);
nuclear@15 67 }