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nuclear@14
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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <string.h>
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4 #include <errno.h>
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5 #include "opengl.h"
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6 #include "tex.h"
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7
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8 unsigned int load_texture(const char *fname)
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9 {
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10 unsigned int tex;
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11 FILE *fp;
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12 void *pixels;
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13 int xsz, ysz, sz;
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14 char buf[512];
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15
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16 if(!(fp = fopen(fname, "r"))) {
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17 fprintf(stderr, "failed to open texture: %s: %s\n", fname, strerror(errno));
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18 return 0;
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19 }
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20
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21 if(!fgets(buf, sizeof buf, fp) || buf[0] != 'P' || buf[1] != '6') {
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22 fprintf(stderr, "invalid format (1): %s\n", fname);
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23 fclose(fp);
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24 return 0;
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25 }
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26 if(!fgets(buf, sizeof buf, fp) || sscanf(buf, "%d %d", &xsz, &ysz) != 2) {
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27 fprintf(stderr, "invalid format (2): %s\n", fname);
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28 fclose(fp);
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29 return 0;
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30 }
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31 fgets(buf, sizeof buf, fp);
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32
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33 sz = xsz * ysz * 3;
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34 if(!(pixels = malloc(sz))) {
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35 fprintf(stderr, "failed to allocate %d bytes\n", sz);
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36 fclose(fp);
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37 return 0;
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38 }
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39 if(fread(pixels, 1, xsz * ysz * 3, fp) < sz) {
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40 fprintf(stderr, "partial read: %s\n", fname);
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41 free(pixels);
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42 fclose(fp);
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43 return 0;
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44 }
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45 fclose(fp);
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46
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47 glGenTextures(1, &tex);
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48 glBindTexture(GL_TEXTURE_2D, tex);
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49 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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50 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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51 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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52 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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53 glTexImage2D(GL_TEXTURE_2D, 0, 4, xsz, ysz, 0, GL_RGB, GL_UNSIGNED_BYTE, pixels);
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54 free(pixels);
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55
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56 return tex;
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57 }
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