annotate src/tex.c @ 26:862a3329a8f0
wohooo, added a shitload of code from zlib/libpng/libjpeg. When the good lord was raining shared libraries the iphone held a fucking umbrella...
author |
John Tsiombikas <nuclear@mutantstargoat.com> |
date |
Thu, 08 Sep 2011 06:28:38 +0300 |
parents |
206348366635 |
children |
fd39c0198935 |
rev |
line source |
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1 #include <stdio.h>
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2 #include <stdlib.h>
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3 #include <string.h>
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4 #include <errno.h>
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5 #include "opengl.h"
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6 #include "tex.h"
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7 #include "config.h"
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8 #include "imago2.h"
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9
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10 unsigned int load_texture(const char *fname)
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11 {
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12 int xsz, ysz;
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13 unsigned int tex;
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14 void *pixels;
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15
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16 if(!(pixels = img_load_pixels(fname, &xsz, &ysz, IMG_FMT_RGBA32))) {
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17 fprintf(stderr, "failed to load image: %s\n", fname);
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18 return 0;
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19 }
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20
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21 glGenTextures(1, &tex);
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22 glBindTexture(GL_TEXTURE_2D, tex);
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23 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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24 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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25 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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26 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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27 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, xsz, ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
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28 img_free_pixels(pixels);
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29
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30 return tex;
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31 }
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32
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33 void bind_texture(unsigned int tex, int unit)
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34 {
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35 glActiveTexture(GL_TEXTURE0 + unit);
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36
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37 #ifndef IPHONE
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38 if(tex) {
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39 glEnable(GL_TEXTURE_2D);
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40 } else {
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41 glDisable(GL_TEXTURE_2D);
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42 }
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43 #endif
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44
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45 glBindTexture(GL_TEXTURE_2D, tex);
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46 }
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