annotate src/tex.c @ 36:834503dcb486
fixed the rotated gui problem
author |
John Tsiombikas <nuclear@member.fsf.org> |
date |
Fri, 09 Sep 2011 10:25:03 +0300 |
parents |
862a3329a8f0 |
children |
ff055bff6a15 |
rev |
line source |
nuclear@14
|
1 #include <stdio.h>
|
nuclear@14
|
2 #include <stdlib.h>
|
nuclear@14
|
3 #include <string.h>
|
nuclear@14
|
4 #include <errno.h>
|
nuclear@14
|
5 #include "opengl.h"
|
nuclear@14
|
6 #include "tex.h"
|
nuclear@15
|
7 #include "config.h"
|
nuclear@26
|
8 #include "imago2.h"
|
nuclear@14
|
9
|
nuclear@14
|
10 unsigned int load_texture(const char *fname)
|
nuclear@14
|
11 {
|
nuclear@26
|
12 int xsz, ysz;
|
nuclear@14
|
13 unsigned int tex;
|
nuclear@26
|
14 void *pixels;
|
nuclear@14
|
15
|
nuclear@27
|
16 if(!fname) {
|
nuclear@27
|
17 return 0;
|
nuclear@27
|
18 }
|
nuclear@26
|
19 if(!(pixels = img_load_pixels(fname, &xsz, &ysz, IMG_FMT_RGBA32))) {
|
nuclear@26
|
20 fprintf(stderr, "failed to load image: %s\n", fname);
|
nuclear@14
|
21 return 0;
|
nuclear@14
|
22 }
|
nuclear@14
|
23
|
nuclear@14
|
24 glGenTextures(1, &tex);
|
nuclear@14
|
25 glBindTexture(GL_TEXTURE_2D, tex);
|
nuclear@14
|
26 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
nuclear@14
|
27 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
nuclear@14
|
28 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
|
nuclear@14
|
29 glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
|
nuclear@25
|
30 glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, xsz, ysz, 0, GL_RGBA, GL_UNSIGNED_BYTE, pixels);
|
nuclear@26
|
31 img_free_pixels(pixels);
|
nuclear@14
|
32
|
nuclear@14
|
33 return tex;
|
nuclear@14
|
34 }
|
nuclear@15
|
35
|
nuclear@15
|
36 void bind_texture(unsigned int tex, int unit)
|
nuclear@15
|
37 {
|
nuclear@15
|
38 glActiveTexture(GL_TEXTURE0 + unit);
|
nuclear@15
|
39
|
nuclear@15
|
40 #ifndef IPHONE
|
nuclear@15
|
41 if(tex) {
|
nuclear@15
|
42 glEnable(GL_TEXTURE_2D);
|
nuclear@15
|
43 } else {
|
nuclear@15
|
44 glDisable(GL_TEXTURE_2D);
|
nuclear@15
|
45 }
|
nuclear@15
|
46 #endif
|
nuclear@15
|
47
|
nuclear@15
|
48 glBindTexture(GL_TEXTURE_2D, tex);
|
nuclear@15
|
49 }
|