goat3d

view exporters/maxgoat/maxgoat.vcxproj.filters @ 103:45a9d493e98c

fixed the input latency issue by calling QWidget::update() instead of QGLWidget::updateGL() update schedules an update instead of redrawing immediately.
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 12 Sep 2015 17:40:02 +0300
parents fdece14403ff
children
line source
1 <?xml version="1.0" encoding="utf-8"?>
2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
3 <ItemGroup>
4 <Filter Include="src">
5 <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
6 <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx;h</Extensions>
7 </Filter>
8 </ItemGroup>
9 <ItemGroup>
10 <ClCompile Include="src\maxgoat.cc">
11 <Filter>src</Filter>
12 </ClCompile>
13 <ClCompile Include="src\logger.cc">
14 <Filter>src</Filter>
15 </ClCompile>
16 </ItemGroup>
17 <ItemGroup>
18 <ClInclude Include="src\logger.h">
19 <Filter>src</Filter>
20 </ClInclude>
21 <ClInclude Include="resource.h">
22 <Filter>src</Filter>
23 </ClInclude>
24 </ItemGroup>
25 <ItemGroup>
26 <ResourceCompile Include="maxgoat.rc" />
27 </ItemGroup>
28 <ItemGroup>
29 <None Include="msglogo3d.bmp" />
30 </ItemGroup>
31 </Project>