goat3d

annotate exporters/maxgoat/maxgoat.vcxproj.filters @ 103:45a9d493e98c

fixed the input latency issue by calling QWidget::update() instead of QGLWidget::updateGL() update schedules an update instead of redrawing immediately.
author John Tsiombikas <nuclear@member.fsf.org>
date Sat, 12 Sep 2015 17:40:02 +0300
parents fdece14403ff
children
rev   line source
nuclear@5 1 <?xml version="1.0" encoding="utf-8"?>
nuclear@5 2 <Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
nuclear@5 3 <ItemGroup>
nuclear@5 4 <Filter Include="src">
nuclear@5 5 <UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
nuclear@60 6 <Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx;h</Extensions>
nuclear@5 7 </Filter>
nuclear@5 8 </ItemGroup>
nuclear@5 9 <ItemGroup>
nuclear@5 10 <ClCompile Include="src\maxgoat.cc">
nuclear@5 11 <Filter>src</Filter>
nuclear@5 12 </ClCompile>
nuclear@61 13 <ClCompile Include="src\logger.cc">
nuclear@61 14 <Filter>src</Filter>
nuclear@61 15 </ClCompile>
nuclear@60 16 </ItemGroup>
nuclear@60 17 <ItemGroup>
nuclear@61 18 <ClInclude Include="src\logger.h">
nuclear@61 19 <Filter>src</Filter>
nuclear@61 20 </ClInclude>
nuclear@61 21 <ClInclude Include="resource.h">
nuclear@61 22 <Filter>src</Filter>
nuclear@61 23 </ClInclude>
nuclear@61 24 </ItemGroup>
nuclear@61 25 <ItemGroup>
nuclear@61 26 <ResourceCompile Include="maxgoat.rc" />
nuclear@61 27 </ItemGroup>
nuclear@61 28 <ItemGroup>
nuclear@61 29 <None Include="msglogo3d.bmp" />
nuclear@5 30 </ItemGroup>
nuclear@5 31 </Project>