goat3d
view src/camera.h @ 58:d317eb4f83da
- made everything compile properly on windows again
- removed libanim/libvmath, we'll use them as external dependencies
- added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and
loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to
allow reloading the actual exporters without having to restart 3dsmax (which
takes AGES).
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 25 Mar 2014 03:19:55 +0200 |
parents | cd71f0b92f44 |
children | dad392c710df |
line source
1 #ifndef CAMERA_H_
2 #define CAMERA_H_
4 #include "object.h"
6 namespace g3dimpl {
8 class Camera : public Object {
9 public:
10 float near_clip, far_clip;
12 Camera();
13 };
15 class TargetCamera : public Camera {
16 public:
17 Vector3 target, up;
19 TargetCamera();
20 };
22 } // namespace g3dimpl
24 #endif // CAMERA_H_