goat3d

view src/camera.h @ 58:d317eb4f83da

- made everything compile properly on windows again - removed libanim/libvmath, we'll use them as external dependencies - added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to allow reloading the actual exporters without having to restart 3dsmax (which takes AGES).
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 25 Mar 2014 03:19:55 +0200
parents cd71f0b92f44
children dad392c710df
line source
1 #ifndef CAMERA_H_
2 #define CAMERA_H_
4 #include "object.h"
6 namespace g3dimpl {
8 class Camera : public Object {
9 public:
10 float near_clip, far_clip;
12 Camera();
13 };
15 class TargetCamera : public Camera {
16 public:
17 Vector3 target, up;
19 TargetCamera();
20 };
22 } // namespace g3dimpl
24 #endif // CAMERA_H_