goat3d
annotate src/camera.h @ 58:d317eb4f83da
- made everything compile properly on windows again
- removed libanim/libvmath, we'll use them as external dependencies
- added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and
loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to
allow reloading the actual exporters without having to restart 3dsmax (which
takes AGES).
author | John Tsiombikas <nuclear@member.fsf.org> |
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date | Tue, 25 Mar 2014 03:19:55 +0200 |
parents | cd71f0b92f44 |
children | dad392c710df |
rev | line source |
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nuclear@0 | 1 #ifndef CAMERA_H_ |
nuclear@0 | 2 #define CAMERA_H_ |
nuclear@0 | 3 |
nuclear@8 | 4 #include "object.h" |
nuclear@8 | 5 |
nuclear@47 | 6 namespace g3dimpl { |
nuclear@47 | 7 |
nuclear@8 | 8 class Camera : public Object { |
nuclear@8 | 9 public: |
nuclear@8 | 10 float near_clip, far_clip; |
nuclear@8 | 11 |
nuclear@8 | 12 Camera(); |
nuclear@8 | 13 }; |
nuclear@8 | 14 |
nuclear@8 | 15 class TargetCamera : public Camera { |
nuclear@8 | 16 public: |
nuclear@8 | 17 Vector3 target, up; |
nuclear@8 | 18 |
nuclear@8 | 19 TargetCamera(); |
nuclear@0 | 20 }; |
nuclear@0 | 21 |
nuclear@47 | 22 } // namespace g3dimpl |
nuclear@47 | 23 |
nuclear@0 | 24 #endif // CAMERA_H_ |