goat3d

annotate src/goat3d_impl.h @ 54:dad392c710df

added copyright headers and license files + readme
author John Tsiombikas <nuclear@member.fsf.org>
date Thu, 17 Apr 2014 08:50:36 +0300
parents fa5c52ea9d59
children 99715321ad6d
rev   line source
nuclear@54 1 /*
nuclear@54 2 goat3d - 3D scene, character, and animation file format library.
nuclear@54 3 Copyright (C) 2013-2014 John Tsiombikas <nuclear@member.fsf.org>
nuclear@54 4
nuclear@54 5 This program is free software: you can redistribute it and/or modify
nuclear@54 6 it under the terms of the GNU Lesser General Public License as published by
nuclear@54 7 the Free Software Foundation, either version 3 of the License, or
nuclear@54 8 (at your option) any later version.
nuclear@54 9
nuclear@54 10 This program is distributed in the hope that it will be useful,
nuclear@54 11 but WITHOUT ANY WARRANTY; without even the implied warranty of
nuclear@54 12 MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
nuclear@54 13 GNU Lesser General Public License for more details.
nuclear@54 14
nuclear@54 15 You should have received a copy of the GNU Lesser General Public License
nuclear@54 16 along with this program. If not, see <http://www.gnu.org/licenses/>.
nuclear@54 17 */
nuclear@0 18 #ifndef GOAT3D_IMPL_H_
nuclear@0 19 #define GOAT3D_IMPL_H_
nuclear@0 20
nuclear@0 21 #include <string>
nuclear@1 22 #include <vmath/vmath.h>
nuclear@0 23 #include "goat3d.h"
nuclear@0 24 #include "mesh.h"
nuclear@0 25 #include "light.h"
nuclear@0 26 #include "camera.h"
nuclear@0 27 #include "material.h"
nuclear@12 28 #include "node.h"
nuclear@0 29
nuclear@47 30 namespace g3dimpl {
nuclear@47 31
nuclear@15 32 extern int goat_log_level;
nuclear@15 33
nuclear@19 34 #if __cplusplus >= 201103L
nuclear@19 35 #define MOVE(x) std::move(x)
nuclear@19 36 #else
nuclear@19 37 #define MOVE(x) x
nuclear@19 38 #endif
nuclear@19 39
nuclear@19 40 #define VECDATA(type, data, num) \
nuclear@19 41 MOVE(std::vector<type>((type*)(data), (type*)(data) + (num)))
nuclear@19 42
nuclear@51 43 std::string clean_filename(const char *str);
nuclear@40 44
nuclear@19 45
nuclear@0 46 class Scene {
nuclear@0 47 private:
nuclear@0 48 std::string name;
nuclear@0 49 Vector3 ambient;
nuclear@0 50
nuclear@0 51 std::vector<Material*> materials;
nuclear@0 52 std::vector<Mesh*> meshes;
nuclear@0 53 std::vector<Light*> lights;
nuclear@0 54 std::vector<Camera*> cameras;
nuclear@12 55 std::vector<Node*> nodes;
nuclear@0 56
nuclear@0 57 public:
nuclear@0 58 Scene();
nuclear@0 59 ~Scene();
nuclear@0 60
nuclear@0 61 void clear();
nuclear@0 62
nuclear@0 63 void set_name(const char *name);
nuclear@0 64 const char *get_name() const;
nuclear@0 65
nuclear@0 66 void set_ambient(const Vector3 &amb);
nuclear@0 67 const Vector3 &get_ambient() const;
nuclear@0 68
nuclear@0 69 void add_material(Material *mat);
nuclear@0 70 Material *get_material(int idx) const;
nuclear@0 71 Material *get_material(const char *name) const;
nuclear@9 72 int get_material_count() const;
nuclear@0 73
nuclear@0 74 void add_mesh(Mesh *mesh);
nuclear@0 75 Mesh *get_mesh(int idx) const;
nuclear@0 76 Mesh *get_mesh(const char *name) const;
nuclear@9 77 int get_mesh_count() const;
nuclear@0 78
nuclear@0 79 void add_light(Light *light);
nuclear@0 80 Light *get_light(int idx) const;
nuclear@0 81 Light *get_light(const char *name) const;
nuclear@9 82 int get_light_count() const;
nuclear@0 83
nuclear@0 84 void add_camera(Camera *cam);
nuclear@0 85 Camera *get_camera(int idx) const;
nuclear@0 86 Camera *get_camera(const char *name) const;
nuclear@9 87 int get_camera_count() const;
nuclear@0 88
nuclear@0 89 void add_node(Node *node);
nuclear@0 90 Node *get_node(int idx) const;
nuclear@0 91 Node *get_node(const char *name) const;
nuclear@9 92 int get_node_count() const;
nuclear@0 93
nuclear@0 94 bool load(goat3d_io *io);
nuclear@0 95 bool save(goat3d_io *io) const;
nuclear@14 96
nuclear@14 97 bool loadxml(goat3d_io *io);
nuclear@14 98 bool savexml(goat3d_io *io) const;
nuclear@47 99
nuclear@47 100 bool load_anim(goat3d_io *io);
nuclear@47 101 bool save_anim(const XFormNode *node, goat3d_io *io) const;
nuclear@47 102
nuclear@47 103 bool load_anim_xml(goat3d_io *io);
nuclear@47 104 bool save_anim_xml(const XFormNode *node, goat3d_io *io) const;
nuclear@0 105 };
nuclear@0 106
nuclear@14 107 void io_fprintf(goat3d_io *io, const char *fmt, ...);
nuclear@14 108 void io_vfprintf(goat3d_io *io, const char *fmt, va_list ap);
nuclear@0 109
nuclear@47 110 } // namespace g3dimpl
nuclear@47 111
nuclear@0 112 #endif // GOAT3D_IMPL_H_