goat3d

annotate src/goat3d_impl.h @ 19:b35427826b60

- added XML format reading support - wrote a rudimentary version of goatview
author John Tsiombikas <nuclear@member.fsf.org>
date Fri, 27 Sep 2013 06:58:37 +0300
parents f1b4c27382ce
children a5c5cec3cb88
rev   line source
nuclear@0 1 #ifndef GOAT3D_IMPL_H_
nuclear@0 2 #define GOAT3D_IMPL_H_
nuclear@0 3
nuclear@0 4 #include <string>
nuclear@1 5 #include <vmath/vmath.h>
nuclear@0 6 #include "goat3d.h"
nuclear@0 7 #include "mesh.h"
nuclear@0 8 #include "light.h"
nuclear@0 9 #include "camera.h"
nuclear@0 10 #include "material.h"
nuclear@12 11 #include "node.h"
nuclear@0 12
nuclear@15 13 extern int goat_log_level;
nuclear@15 14
nuclear@19 15 #if __cplusplus >= 201103L
nuclear@19 16 #define MOVE(x) std::move(x)
nuclear@19 17 #else
nuclear@19 18 #define MOVE(x) x
nuclear@19 19 #endif
nuclear@19 20
nuclear@19 21 #define VECDATA(type, data, num) \
nuclear@19 22 MOVE(std::vector<type>((type*)(data), (type*)(data) + (num)))
nuclear@19 23
nuclear@19 24
nuclear@0 25 class Scene {
nuclear@0 26 private:
nuclear@0 27 std::string name;
nuclear@0 28 Vector3 ambient;
nuclear@0 29
nuclear@0 30 std::vector<Material*> materials;
nuclear@0 31 std::vector<Mesh*> meshes;
nuclear@0 32 std::vector<Light*> lights;
nuclear@0 33 std::vector<Camera*> cameras;
nuclear@12 34 std::vector<Node*> nodes;
nuclear@0 35
nuclear@0 36 public:
nuclear@0 37 Scene();
nuclear@0 38 ~Scene();
nuclear@0 39
nuclear@0 40 void clear();
nuclear@0 41
nuclear@0 42 void set_name(const char *name);
nuclear@0 43 const char *get_name() const;
nuclear@0 44
nuclear@0 45 void set_ambient(const Vector3 &amb);
nuclear@0 46 const Vector3 &get_ambient() const;
nuclear@0 47
nuclear@0 48 void add_material(Material *mat);
nuclear@0 49 Material *get_material(int idx) const;
nuclear@0 50 Material *get_material(const char *name) const;
nuclear@9 51 int get_material_count() const;
nuclear@0 52
nuclear@0 53 void add_mesh(Mesh *mesh);
nuclear@0 54 Mesh *get_mesh(int idx) const;
nuclear@0 55 Mesh *get_mesh(const char *name) const;
nuclear@9 56 int get_mesh_count() const;
nuclear@0 57
nuclear@0 58 void add_light(Light *light);
nuclear@0 59 Light *get_light(int idx) const;
nuclear@0 60 Light *get_light(const char *name) const;
nuclear@9 61 int get_light_count() const;
nuclear@0 62
nuclear@0 63 void add_camera(Camera *cam);
nuclear@0 64 Camera *get_camera(int idx) const;
nuclear@0 65 Camera *get_camera(const char *name) const;
nuclear@9 66 int get_camera_count() const;
nuclear@0 67
nuclear@0 68 void add_node(Node *node);
nuclear@0 69 Node *get_node(int idx) const;
nuclear@0 70 Node *get_node(const char *name) const;
nuclear@9 71 int get_node_count() const;
nuclear@0 72
nuclear@0 73 bool load(goat3d_io *io);
nuclear@0 74 bool save(goat3d_io *io) const;
nuclear@14 75
nuclear@14 76 bool loadxml(goat3d_io *io);
nuclear@14 77 bool savexml(goat3d_io *io) const;
nuclear@0 78 };
nuclear@0 79
nuclear@14 80 void io_fprintf(goat3d_io *io, const char *fmt, ...);
nuclear@14 81 void io_vfprintf(goat3d_io *io, const char *fmt, va_list ap);
nuclear@0 82
nuclear@0 83 #endif // GOAT3D_IMPL_H_