goat3d

annotate src/log.cc @ 58:d317eb4f83da

- made everything compile properly on windows again - removed libanim/libvmath, we'll use them as external dependencies - added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to allow reloading the actual exporters without having to restart 3dsmax (which takes AGES).
author John Tsiombikas <nuclear@member.fsf.org>
date Tue, 25 Mar 2014 03:19:55 +0200
parents 1d85d7dd0038
children dad392c710df
rev   line source
nuclear@16 1 #include <stdio.h>
nuclear@16 2 #include <stdarg.h>
nuclear@16 3 #include "log.h"
nuclear@16 4
nuclear@16 5 int goat_log_level = 256;
nuclear@16 6
nuclear@47 7 void g3dimpl::logmsg(int prio, const char *fmt, ...)
nuclear@16 8 {
nuclear@16 9 va_list ap;
nuclear@16 10
nuclear@17 11 if(goat_log_level < prio) {
nuclear@16 12 return;
nuclear@16 13 }
nuclear@16 14
nuclear@17 15 fprintf(stderr, "goat3d: ");
nuclear@16 16 va_start(ap, fmt);
nuclear@16 17 vfprintf(stderr, fmt, ap);
nuclear@16 18 va_end(ap);
nuclear@16 19 }