goat3d
view src/log.cc @ 58:d317eb4f83da
- made everything compile properly on windows again
- removed libanim/libvmath, we'll use them as external dependencies
- added new maxgoat_stub 3dsmax plugin project. Gets loaded as a max plugin and
loads the actual maxgoat (and later maxgoat_anim) exporters on demand, to
allow reloading the actual exporters without having to restart 3dsmax (which
takes AGES).
author | John Tsiombikas <nuclear@member.fsf.org> |
---|---|
date | Tue, 25 Mar 2014 03:19:55 +0200 |
parents | 1d85d7dd0038 |
children | dad392c710df |
line source
1 #include <stdio.h>
2 #include <stdarg.h>
3 #include "log.h"
5 int goat_log_level = 256;
7 void g3dimpl::logmsg(int prio, const char *fmt, ...)
8 {
9 va_list ap;
11 if(goat_log_level < prio) {
12 return;
13 }
15 fprintf(stderr, "goat3d: ");
16 va_start(ap, fmt);
17 vfprintf(stderr, fmt, ap);
18 va_end(ap);
19 }