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nuclear@16
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1 #include <string.h>
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nuclear@16
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2 #include <errno.h>
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nuclear@31
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3 #include <ctype.h>
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nuclear@31
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4 #include <string>
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nuclear@16
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5 #include "goat3d.h"
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nuclear@16
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6 #include "goat3d_impl.h"
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nuclear@16
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7 #include "log.h"
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8
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nuclear@31
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9 #ifndef _MSC_VER
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10 #include <alloca.h>
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11 #else
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12 #include <malloc.h>
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13 #endif
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14
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15 using namespace g3dimpl;
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16
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17 struct goat3d {
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18 Scene *scn;
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19 unsigned int flags;
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20 char *search_path;
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21 };
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22
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23 struct goat3d_material : public Material {};
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24 struct goat3d_mesh : public Mesh {};
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25 struct goat3d_light : public Light {};
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26 struct goat3d_camera : public Camera {};
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27 struct goat3d_node : public Node {};
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28
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29
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30 static long read_file(void *buf, size_t bytes, void *uptr);
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31 static long write_file(const void *buf, size_t bytes, void *uptr);
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32 static long seek_file(long offs, int whence, void *uptr);
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33
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34 extern "C" {
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35
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36 GOAT3DAPI struct goat3d *goat3d_create(void)
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37 {
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38 goat3d *goat = new goat3d;
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39 goat->flags = 0;
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40 goat->search_path = 0;
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41 goat->scn = new Scene;
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42
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43 goat3d_setopt(goat, GOAT3D_OPT_SAVEXML, 1);
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44 return goat;
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45 }
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46
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47 GOAT3DAPI void goat3d_free(struct goat3d *g)
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48 {
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49 delete g->search_path;
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50 delete g->scn;
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51 delete g;
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52 }
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53
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54 GOAT3DAPI void goat3d_setopt(struct goat3d *g, enum goat3d_option opt, int val)
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55 {
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56 if(val) {
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57 g->flags |= (1 << (int)opt);
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58 } else {
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59 g->flags &= ~(1 << (int)opt);
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60 }
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61 }
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62
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63 GOAT3DAPI int goat3d_getopt(const struct goat3d *g, enum goat3d_option opt)
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64 {
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65 return (g->flags >> (int)opt) & 1;
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66 }
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67
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68 GOAT3DAPI int goat3d_load(struct goat3d *g, const char *fname)
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69 {
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70 FILE *fp = fopen(fname, "rb");
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71 if(!fp) {
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72 logmsg(LOG_ERROR, "failed to open file \"%s\" for reading: %s\n", fname, strerror(errno));
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73 return -1;
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74 }
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75
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nuclear@32
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76 /* if the filename contained any directory components, keep the prefix
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77 * to use it as a search path for external mesh file loading
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78 */
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79 g->search_path = new char[strlen(fname) + 1];
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80 strcpy(g->search_path, fname);
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81
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82 char *slash = strrchr(g->search_path, '/');
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83 if(slash) {
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84 *slash = 0;
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85 } else {
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86 if((slash = strrchr(g->search_path, '\\'))) {
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87 *slash = 0;
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nuclear@32
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88 } else {
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89 delete [] g->search_path;
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90 g->search_path = 0;
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91 }
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nuclear@32
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92 }
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nuclear@32
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93
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94 int res = goat3d_load_file(g, fp);
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95 fclose(fp);
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96 return res;
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97 }
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98
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99 GOAT3DAPI int goat3d_save(const struct goat3d *g, const char *fname)
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100 {
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101 FILE *fp = fopen(fname, "wb");
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102 if(!fp) {
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103 logmsg(LOG_ERROR, "failed to open file \"%s\" for writing: %s\n", fname, strerror(errno));
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104 return -1;
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105 }
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106
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107 int res = goat3d_save_file(g, fp);
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108 fclose(fp);
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109 return res;
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110 }
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111
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112 GOAT3DAPI int goat3d_load_file(struct goat3d *g, FILE *fp)
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113 {
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114 goat3d_io io;
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115 io.cls = fp;
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116 io.read = read_file;
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117 io.write = write_file;
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118 io.seek = seek_file;
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119
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120 return goat3d_load_io(g, &io);
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121 }
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122
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123 GOAT3DAPI int goat3d_save_file(const struct goat3d *g, FILE *fp)
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124 {
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125 goat3d_io io;
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126 io.cls = fp;
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127 io.read = read_file;
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128 io.write = write_file;
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129 io.seek = seek_file;
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130
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131 return goat3d_save_io(g, &io);
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132 }
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133
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134 GOAT3DAPI int goat3d_load_io(struct goat3d *g, struct goat3d_io *io)
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135 {
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136 if(!g->scn->load(io)) {
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nuclear@45
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137 if(!g->scn->loadxml(io)) {
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138 return -1;
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139 }
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140 }
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141 return 0;
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142 }
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143
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144 GOAT3DAPI int goat3d_save_io(const struct goat3d *g, struct goat3d_io *io)
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145 {
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146 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
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147 return g->scn->savexml(io) ? 0 : -1;
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148 }
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149 return g->scn->save(io) ? 0 : -1;
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150 }
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151
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152 /* save/load animations */
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153 GOAT3DAPI int goat3d_load_anim(struct goat3d *g, const char *fname)
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nuclear@47
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154 {
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155 FILE *fp = fopen(fname, "rb");
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156 if(!fp) {
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157 return -1;
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158 }
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159
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160 int res = goat3d_load_anim_file(g, fp);
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161 fclose(fp);
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162 return res;
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163 }
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164
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nuclear@55
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165 GOAT3DAPI int goat3d_save_anim(const struct goat3d *g, const char *fname)
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nuclear@47
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166 {
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167 FILE *fp = fopen(fname, "wb");
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168 if(!fp) {
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169 return -1;
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170 }
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171
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172 int res = goat3d_save_anim_file(g, fp);
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173 fclose(fp);
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174 return res;
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175 }
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176
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177 GOAT3DAPI int goat3d_load_anim_file(struct goat3d *g, FILE *fp)
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nuclear@47
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178 {
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179 goat3d_io io;
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180 io.cls = fp;
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181 io.read = read_file;
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182 io.write = write_file;
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183 io.seek = seek_file;
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184
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185 return goat3d_load_anim_io(g, &io);
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186 }
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187
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188 GOAT3DAPI int goat3d_save_anim_file(const struct goat3d *g, FILE *fp)
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nuclear@47
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189 {
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190 goat3d_io io;
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191 io.cls = fp;
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192 io.read = read_file;
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193 io.write = write_file;
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194 io.seek = seek_file;
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195
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196 return goat3d_save_anim_io(g, &io);
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197 }
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198
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199 GOAT3DAPI int goat3d_load_anim_io(struct goat3d *g, struct goat3d_io *io)
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200 {
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201 if(!g->scn->load_anim(io)) {
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202 if(!g->scn->load_anim_xml(io)) {
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203 return -1;
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204 }
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205 }
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206 return 0;
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207 }
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208
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209 GOAT3DAPI int goat3d_save_anim_io(const struct goat3d *g, struct goat3d_io *io)
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210 {
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211 if(goat3d_getopt(g, GOAT3D_OPT_SAVEXML)) {
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212 return g->scn->save_anim_xml(io) ? 0 : -1;
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213 }
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214 return g->scn->save_anim(io) ? 0 : -1;
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215 }
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216
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217
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218 GOAT3DAPI int goat3d_set_name(struct goat3d *g, const char *name)
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nuclear@16
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219 {
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220 g->scn->set_name(name);
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221 return 0;
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222 }
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223
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224 GOAT3DAPI const char *goat3d_get_name(const struct goat3d *g)
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225 {
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226 return g->scn->get_name();
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227 }
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228
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229 GOAT3DAPI void goat3d_set_ambient(struct goat3d *g, const float *amb)
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230 {
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231 g->scn->set_ambient(Vector3(amb[0], amb[1], amb[2]));
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232 }
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233
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234 GOAT3DAPI void goat3d_set_ambient3f(struct goat3d *g, float ar, float ag, float ab)
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235 {
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236 g->scn->set_ambient(Vector3(ar, ag, ab));
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237 }
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238
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239 GOAT3DAPI const float *goat3d_get_ambient(const struct goat3d *g)
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240 {
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241 return &g->scn->get_ambient().x;
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242 }
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243
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nuclear@16
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244 // ---- materials ----
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nuclear@41
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245 GOAT3DAPI void goat3d_add_mtl(struct goat3d *g, struct goat3d_material *mtl)
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nuclear@27
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246 {
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nuclear@27
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247 g->scn->add_material(mtl);
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nuclear@27
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248 }
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nuclear@27
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249
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nuclear@57
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250 GOAT3DAPI int goat3d_get_mtl_count(struct goat3d *g)
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nuclear@57
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251 {
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nuclear@57
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252 return g->scn->get_material_count();
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nuclear@57
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253 }
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nuclear@57
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254
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nuclear@57
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255 GOAT3DAPI struct goat3d_material *goat3d_get_mtl(struct goat3d *g, int idx)
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nuclear@57
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256 {
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nuclear@57
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257 return (goat3d_material*)g->scn->get_material(idx);
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nuclear@57
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258 }
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nuclear@57
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259
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nuclear@57
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260 GOAT3DAPI struct goat3d_material *goat3d_get_mtl_by_name(struct goat3d *g, const char *name)
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nuclear@57
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261 {
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nuclear@57
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262 return (goat3d_material*)g->scn->get_material(name);
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nuclear@57
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263 }
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nuclear@57
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264
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nuclear@41
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265 GOAT3DAPI struct goat3d_material *goat3d_create_mtl(void)
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266 {
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nuclear@16
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267 return new goat3d_material;
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268 }
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269
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nuclear@41
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270 GOAT3DAPI void goat3d_destroy_mtl(struct goat3d_material *mtl)
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271 {
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272 delete mtl;
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273 }
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274
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nuclear@41
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275 GOAT3DAPI void goat3d_set_mtl_name(struct goat3d_material *mtl, const char *name)
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276 {
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nuclear@16
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277 mtl->name = std::string(name);
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278 }
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279
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nuclear@41
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280 GOAT3DAPI const char *goat3d_get_mtl_name(const struct goat3d_material *mtl)
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281 {
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282 return mtl->name.c_str();
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nuclear@16
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283 }
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284
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nuclear@41
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285 GOAT3DAPI void goat3d_set_mtl_attrib(struct goat3d_material *mtl, const char *attrib, const float *val)
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nuclear@16
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286 {
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nuclear@16
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287 (*mtl)[attrib].value = Vector4(val[0], val[1], val[2], val[3]);
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nuclear@16
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288 }
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289
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nuclear@41
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290 GOAT3DAPI void goat3d_set_mtl_attrib1f(struct goat3d_material *mtl, const char *attrib, float val)
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nuclear@16
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291 {
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292 goat3d_set_mtl_attrib4f(mtl, attrib, val, 0, 0, 1);
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nuclear@16
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293 }
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294
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nuclear@41
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295 GOAT3DAPI void goat3d_set_mtl_attrib3f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b)
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nuclear@16
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296 {
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nuclear@16
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297 goat3d_set_mtl_attrib4f(mtl, attrib, r, g, b, 1);
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nuclear@16
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298 }
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nuclear@16
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299
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nuclear@41
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300 GOAT3DAPI void goat3d_set_mtl_attrib4f(struct goat3d_material *mtl, const char *attrib, float r, float g, float b, float a)
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nuclear@16
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301 {
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nuclear@16
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302 (*mtl)[attrib].value = Vector4(r, g, b, a);
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nuclear@16
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303 }
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nuclear@16
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304
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nuclear@41
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305 GOAT3DAPI const float *goat3d_get_mtl_attrib(struct goat3d_material *mtl, const char *attrib)
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nuclear@16
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306 {
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nuclear@16
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307 return &(*mtl)[attrib].value.x;
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nuclear@16
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308 }
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nuclear@16
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309
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nuclear@41
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310 GOAT3DAPI void goat3d_set_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib, const char *mapname)
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nuclear@16
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311 {
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nuclear@51
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312 (*mtl)[attrib].map = clean_filename(mapname);
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nuclear@16
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313 }
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nuclear@16
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314
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nuclear@41
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315 GOAT3DAPI const char *goat3d_get_mtl_attrib_map(struct goat3d_material *mtl, const char *attrib)
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nuclear@16
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316 {
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nuclear@16
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317 return (*mtl)[attrib].map.c_str();
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nuclear@16
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318 }
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nuclear@16
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319
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nuclear@27
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320 // ---- meshes ----
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nuclear@41
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321 GOAT3DAPI void goat3d_add_mesh(struct goat3d *g, struct goat3d_mesh *mesh)
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nuclear@16
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322 {
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nuclear@27
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323 g->scn->add_mesh(mesh);
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nuclear@16
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324 }
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nuclear@16
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325
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nuclear@41
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326 GOAT3DAPI int goat3d_get_mesh_count(struct goat3d *g)
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nuclear@27
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327 {
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nuclear@27
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328 return g->scn->get_mesh_count();
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nuclear@27
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329 }
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nuclear@27
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330
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nuclear@41
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331 GOAT3DAPI struct goat3d_mesh *goat3d_get_mesh(struct goat3d *g, int idx)
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nuclear@27
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332 {
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nuclear@27
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333 return (goat3d_mesh*)g->scn->get_mesh(idx);
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nuclear@27
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334 }
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nuclear@27
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335
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nuclear@41
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336 GOAT3DAPI struct goat3d_mesh *goat3d_get_mesh_by_name(struct goat3d *g, const char *name)
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nuclear@27
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337 {
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nuclear@27
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338 return (goat3d_mesh*)g->scn->get_mesh(name);
|
nuclear@27
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339 }
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nuclear@27
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340
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nuclear@41
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341 GOAT3DAPI struct goat3d_mesh *goat3d_create_mesh(void)
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nuclear@16
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342 {
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nuclear@16
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343 return new goat3d_mesh;
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nuclear@16
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344 }
|
nuclear@16
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345
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nuclear@41
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346 GOAT3DAPI void goat3d_destroy_mesh(struct goat3d_mesh *mesh)
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nuclear@16
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347 {
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nuclear@16
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348 delete mesh;
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nuclear@16
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349 }
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nuclear@16
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350
|
nuclear@41
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351 GOAT3DAPI void goat3d_set_mesh_name(struct goat3d_mesh *mesh, const char *name)
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nuclear@16
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352 {
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nuclear@16
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353 mesh->name = std::string(name);
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nuclear@16
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354 }
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nuclear@16
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355
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nuclear@41
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356 GOAT3DAPI const char *goat3d_get_mesh_name(const struct goat3d_mesh *mesh)
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nuclear@16
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357 {
|
nuclear@16
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358 return mesh->name.c_str();
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nuclear@16
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359 }
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nuclear@16
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360
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nuclear@41
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361 GOAT3DAPI void goat3d_set_mesh_mtl(struct goat3d_mesh *mesh, struct goat3d_material *mtl)
|
nuclear@16
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362 {
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nuclear@16
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363 mesh->material = mtl;
|
nuclear@16
|
364 }
|
nuclear@16
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365
|
nuclear@41
|
366 GOAT3DAPI struct goat3d_material *goat3d_get_mesh_mtl(struct goat3d_mesh *mesh)
|
nuclear@16
|
367 {
|
nuclear@16
|
368 return (goat3d_material*)mesh->material;
|
nuclear@16
|
369 }
|
nuclear@16
|
370
|
nuclear@41
|
371 GOAT3DAPI int goat3d_get_mesh_attrib_count(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
|
nuclear@16
|
372 {
|
nuclear@16
|
373 return (int)mesh->vertices.size();
|
nuclear@16
|
374 }
|
nuclear@16
|
375
|
nuclear@41
|
376 GOAT3DAPI int goat3d_get_mesh_face_count(struct goat3d_mesh *mesh)
|
nuclear@16
|
377 {
|
nuclear@16
|
378 return (int)mesh->faces.size();
|
nuclear@16
|
379 }
|
nuclear@16
|
380
|
nuclear@19
|
381 // VECDATA is in goat3d_impl.h
|
nuclear@41
|
382 GOAT3DAPI void goat3d_set_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, const void *data, int vnum)
|
nuclear@16
|
383 {
|
nuclear@16
|
384 if(attrib == GOAT3D_MESH_ATTR_VERTEX) {
|
nuclear@16
|
385 mesh->vertices = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
386 return;
|
nuclear@16
|
387 }
|
nuclear@16
|
388
|
nuclear@16
|
389 if(vnum != (int)mesh->vertices.size()) {
|
nuclear@16
|
390 logmsg(LOG_ERROR, "trying to set mesh attrib data with number of elements different than the vertex array\n");
|
nuclear@16
|
391 return;
|
nuclear@16
|
392 }
|
nuclear@16
|
393
|
nuclear@16
|
394 switch(attrib) {
|
nuclear@16
|
395 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@16
|
396 mesh->normals = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
397 break;
|
nuclear@16
|
398 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@16
|
399 mesh->tangents = VECDATA(Vector3, data, vnum);
|
nuclear@16
|
400 break;
|
nuclear@16
|
401 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@16
|
402 mesh->texcoords = VECDATA(Vector2, data, vnum);
|
nuclear@16
|
403 break;
|
nuclear@16
|
404 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@16
|
405 mesh->skin_weights = VECDATA(Vector4, data, vnum);
|
nuclear@16
|
406 break;
|
nuclear@16
|
407 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@16
|
408 mesh->skin_matrices = VECDATA(Int4, data, vnum);
|
nuclear@16
|
409 break;
|
nuclear@16
|
410 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@16
|
411 mesh->colors = VECDATA(Vector4, data, vnum);
|
nuclear@16
|
412 default:
|
nuclear@16
|
413 break;
|
nuclear@16
|
414 }
|
nuclear@16
|
415 }
|
nuclear@16
|
416
|
nuclear@41
|
417 GOAT3DAPI void goat3d_add_mesh_attrib1f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
418 float val)
|
nuclear@40
|
419 {
|
nuclear@40
|
420 goat3d_add_mesh_attrib4f(mesh, attrib, val, 0, 0, 1);
|
nuclear@40
|
421 }
|
nuclear@40
|
422
|
nuclear@57
|
423 GOAT3DAPI void goat3d_add_mesh_attrib2f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@57
|
424 float x, float y)
|
nuclear@57
|
425 {
|
nuclear@57
|
426 goat3d_add_mesh_attrib4f(mesh, attrib, x, y, 0, 1);
|
nuclear@57
|
427 }
|
nuclear@57
|
428
|
nuclear@41
|
429 GOAT3DAPI void goat3d_add_mesh_attrib3f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
430 float x, float y, float z)
|
nuclear@40
|
431 {
|
nuclear@40
|
432 goat3d_add_mesh_attrib4f(mesh, attrib, x, y, z, 1);
|
nuclear@40
|
433 }
|
nuclear@40
|
434
|
nuclear@41
|
435 GOAT3DAPI void goat3d_add_mesh_attrib4f(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib,
|
nuclear@40
|
436 float x, float y, float z, float w)
|
nuclear@40
|
437 {
|
nuclear@40
|
438 switch(attrib) {
|
nuclear@40
|
439 case GOAT3D_MESH_ATTR_VERTEX:
|
nuclear@40
|
440 mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@40
|
441 break;
|
nuclear@40
|
442 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@40
|
443 mesh->normals.push_back(Vector3(x, y, z));
|
nuclear@40
|
444 break;
|
nuclear@40
|
445 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@40
|
446 mesh->tangents.push_back(Vector3(x, y, z));
|
nuclear@40
|
447 break;
|
nuclear@40
|
448 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@40
|
449 mesh->texcoords.push_back(Vector2(x, y));
|
nuclear@40
|
450 break;
|
nuclear@40
|
451 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@40
|
452 mesh->skin_weights.push_back(Vector4(x, y, z, w));
|
nuclear@40
|
453 break;
|
nuclear@40
|
454 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@40
|
455 mesh->skin_matrices.push_back(Int4(x, y, z, w));
|
nuclear@40
|
456 break;
|
nuclear@40
|
457 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@40
|
458 mesh->colors.push_back(Vector4(x, y, z, w));
|
nuclear@40
|
459 default:
|
nuclear@40
|
460 break;
|
nuclear@40
|
461 }
|
nuclear@40
|
462 }
|
nuclear@40
|
463
|
nuclear@41
|
464 GOAT3DAPI void *goat3d_get_mesh_attribs(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib)
|
nuclear@16
|
465 {
|
nuclear@16
|
466 return goat3d_get_mesh_attrib(mesh, attrib, 0);
|
nuclear@16
|
467 }
|
nuclear@16
|
468
|
nuclear@41
|
469 GOAT3DAPI void *goat3d_get_mesh_attrib(struct goat3d_mesh *mesh, enum goat3d_mesh_attrib attrib, int idx)
|
nuclear@16
|
470 {
|
nuclear@16
|
471 switch(attrib) {
|
nuclear@16
|
472 case GOAT3D_MESH_ATTR_VERTEX:
|
nuclear@16
|
473 return mesh->vertices.empty() ? 0 : (void*)&mesh->vertices[idx];
|
nuclear@16
|
474 case GOAT3D_MESH_ATTR_NORMAL:
|
nuclear@16
|
475 return mesh->normals.empty() ? 0 : (void*)&mesh->normals[idx];
|
nuclear@16
|
476 case GOAT3D_MESH_ATTR_TANGENT:
|
nuclear@16
|
477 return mesh->tangents.empty() ? 0 : (void*)&mesh->tangents[idx];
|
nuclear@16
|
478 case GOAT3D_MESH_ATTR_TEXCOORD:
|
nuclear@16
|
479 return mesh->texcoords.empty() ? 0 : (void*)&mesh->texcoords[idx];
|
nuclear@16
|
480 case GOAT3D_MESH_ATTR_SKIN_WEIGHT:
|
nuclear@16
|
481 return mesh->skin_weights.empty() ? 0 : (void*)&mesh->skin_weights[idx];
|
nuclear@16
|
482 case GOAT3D_MESH_ATTR_SKIN_MATRIX:
|
nuclear@16
|
483 return mesh->skin_matrices.empty() ? 0 : (void*)&mesh->skin_matrices[idx];
|
nuclear@16
|
484 case GOAT3D_MESH_ATTR_COLOR:
|
nuclear@16
|
485 return mesh->colors.empty() ? 0 : (void*)&mesh->colors[idx];
|
nuclear@16
|
486 default:
|
nuclear@16
|
487 break;
|
nuclear@16
|
488 }
|
nuclear@16
|
489 return 0;
|
nuclear@16
|
490 }
|
nuclear@16
|
491
|
nuclear@16
|
492
|
nuclear@41
|
493 GOAT3DAPI void goat3d_set_mesh_faces(struct goat3d_mesh *mesh, const int *data, int num)
|
nuclear@16
|
494 {
|
nuclear@16
|
495 mesh->faces = VECDATA(Face, data, num);
|
nuclear@16
|
496 }
|
nuclear@16
|
497
|
nuclear@41
|
498 GOAT3DAPI void goat3d_add_mesh_face(struct goat3d_mesh *mesh, int a, int b, int c)
|
nuclear@40
|
499 {
|
nuclear@40
|
500 Face face;
|
nuclear@40
|
501 face.v[0] = a;
|
nuclear@40
|
502 face.v[1] = b;
|
nuclear@40
|
503 face.v[2] = c;
|
nuclear@40
|
504 mesh->faces.push_back(face);
|
nuclear@40
|
505 }
|
nuclear@40
|
506
|
nuclear@41
|
507 GOAT3DAPI int *goat3d_get_mesh_faces(struct goat3d_mesh *mesh)
|
nuclear@16
|
508 {
|
nuclear@16
|
509 return goat3d_get_mesh_face(mesh, 0);
|
nuclear@16
|
510 }
|
nuclear@16
|
511
|
nuclear@41
|
512 GOAT3DAPI int *goat3d_get_mesh_face(struct goat3d_mesh *mesh, int idx)
|
nuclear@16
|
513 {
|
nuclear@16
|
514 return mesh->faces.empty() ? 0 : mesh->faces[idx].v;
|
nuclear@16
|
515 }
|
nuclear@16
|
516
|
nuclear@16
|
517 // immedate mode state
|
nuclear@16
|
518 static enum goat3d_im_primitive im_prim;
|
nuclear@16
|
519 static struct goat3d_mesh *im_mesh;
|
nuclear@16
|
520 static Vector3 im_norm, im_tang;
|
nuclear@16
|
521 static Vector2 im_texcoord;
|
nuclear@16
|
522 static Vector4 im_skinw, im_color = Vector4(1, 1, 1, 1);
|
nuclear@16
|
523 static Int4 im_skinmat;
|
nuclear@16
|
524 static bool im_use[NUM_GOAT3D_MESH_ATTRIBS];
|
nuclear@16
|
525
|
nuclear@16
|
526
|
nuclear@41
|
527 GOAT3DAPI void goat3d_begin(struct goat3d_mesh *mesh, enum goat3d_im_primitive prim)
|
nuclear@16
|
528 {
|
nuclear@16
|
529 mesh->vertices.clear();
|
nuclear@16
|
530 mesh->normals.clear();
|
nuclear@16
|
531 mesh->tangents.clear();
|
nuclear@16
|
532 mesh->texcoords.clear();
|
nuclear@16
|
533 mesh->skin_weights.clear();
|
nuclear@16
|
534 mesh->skin_matrices.clear();
|
nuclear@16
|
535 mesh->colors.clear();
|
nuclear@16
|
536 mesh->faces.clear();
|
nuclear@16
|
537
|
nuclear@16
|
538 im_mesh = mesh;
|
nuclear@16
|
539 memset(im_use, 0, sizeof im_use);
|
nuclear@16
|
540
|
nuclear@16
|
541 im_prim = prim;
|
nuclear@16
|
542 }
|
nuclear@16
|
543
|
nuclear@41
|
544 GOAT3DAPI void goat3d_end(void)
|
nuclear@16
|
545 {
|
nuclear@16
|
546 switch(im_prim) {
|
nuclear@16
|
547 case GOAT3D_TRIANGLES:
|
nuclear@17
|
548 {
|
nuclear@17
|
549 int num_faces = (int)im_mesh->vertices.size() / 3;
|
nuclear@17
|
550 im_mesh->faces.resize(num_faces);
|
nuclear@17
|
551
|
nuclear@17
|
552 int vidx = 0;
|
nuclear@17
|
553 for(int i=0; i<num_faces; i++) {
|
nuclear@17
|
554 im_mesh->faces[i].v[0] = vidx++;
|
nuclear@17
|
555 im_mesh->faces[i].v[1] = vidx++;
|
nuclear@17
|
556 im_mesh->faces[i].v[2] = vidx++;
|
nuclear@17
|
557 }
|
nuclear@17
|
558 }
|
nuclear@16
|
559 break;
|
nuclear@16
|
560
|
nuclear@16
|
561 case GOAT3D_QUADS:
|
nuclear@17
|
562 {
|
nuclear@17
|
563 int num_quads = (int)im_mesh->vertices.size() / 4;
|
nuclear@17
|
564 im_mesh->faces.resize(num_quads * 2);
|
nuclear@17
|
565
|
nuclear@17
|
566 int vidx = 0;
|
nuclear@17
|
567 for(int i=0; i<num_quads; i++) {
|
nuclear@17
|
568 im_mesh->faces[i * 2].v[0] = vidx;
|
nuclear@17
|
569 im_mesh->faces[i * 2].v[1] = vidx + 1;
|
nuclear@17
|
570 im_mesh->faces[i * 2].v[2] = vidx + 2;
|
nuclear@17
|
571
|
nuclear@17
|
572 im_mesh->faces[i * 2 + 1].v[0] = vidx;
|
nuclear@17
|
573 im_mesh->faces[i * 2 + 1].v[1] = vidx + 2;
|
nuclear@17
|
574 im_mesh->faces[i * 2 + 1].v[2] = vidx + 3;
|
nuclear@17
|
575
|
nuclear@17
|
576 vidx += 4;
|
nuclear@17
|
577 }
|
nuclear@17
|
578 }
|
nuclear@16
|
579 break;
|
nuclear@16
|
580
|
nuclear@16
|
581 default:
|
nuclear@16
|
582 return;
|
nuclear@16
|
583 };
|
nuclear@16
|
584 }
|
nuclear@16
|
585
|
nuclear@41
|
586 GOAT3DAPI void goat3d_vertex3f(float x, float y, float z)
|
nuclear@16
|
587 {
|
nuclear@16
|
588 im_mesh->vertices.push_back(Vector3(x, y, z));
|
nuclear@16
|
589 if(im_use[GOAT3D_MESH_ATTR_NORMAL]) {
|
nuclear@16
|
590 im_mesh->normals.push_back(im_norm);
|
nuclear@16
|
591 }
|
nuclear@16
|
592 if(im_use[GOAT3D_MESH_ATTR_TANGENT]) {
|
nuclear@16
|
593 im_mesh->tangents.push_back(im_tang);
|
nuclear@16
|
594 }
|
nuclear@16
|
595 if(im_use[GOAT3D_MESH_ATTR_TEXCOORD]) {
|
nuclear@16
|
596 im_mesh->texcoords.push_back(im_texcoord);
|
nuclear@16
|
597 }
|
nuclear@16
|
598 if(im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT]) {
|
nuclear@16
|
599 im_mesh->skin_weights.push_back(im_skinw);
|
nuclear@16
|
600 }
|
nuclear@16
|
601 if(im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX]) {
|
nuclear@16
|
602 im_mesh->skin_matrices.push_back(im_skinmat);
|
nuclear@16
|
603 }
|
nuclear@16
|
604 if(im_use[GOAT3D_MESH_ATTR_COLOR]) {
|
nuclear@16
|
605 im_mesh->colors.push_back(im_color);
|
nuclear@16
|
606 }
|
nuclear@16
|
607 }
|
nuclear@16
|
608
|
nuclear@41
|
609 GOAT3DAPI void goat3d_normal3f(float x, float y, float z)
|
nuclear@16
|
610 {
|
nuclear@16
|
611 im_norm = Vector3(x, y, z);
|
nuclear@17
|
612 im_use[GOAT3D_MESH_ATTR_NORMAL] = true;
|
nuclear@16
|
613 }
|
nuclear@16
|
614
|
nuclear@41
|
615 GOAT3DAPI void goat3d_tangent3f(float x, float y, float z)
|
nuclear@16
|
616 {
|
nuclear@16
|
617 im_tang = Vector3(x, y, z);
|
nuclear@17
|
618 im_use[GOAT3D_MESH_ATTR_TANGENT] = true;
|
nuclear@16
|
619 }
|
nuclear@16
|
620
|
nuclear@41
|
621 GOAT3DAPI void goat3d_texcoord2f(float x, float y)
|
nuclear@16
|
622 {
|
nuclear@16
|
623 im_texcoord = Vector2(x, y);
|
nuclear@17
|
624 im_use[GOAT3D_MESH_ATTR_TEXCOORD] = true;
|
nuclear@16
|
625 }
|
nuclear@16
|
626
|
nuclear@41
|
627 GOAT3DAPI void goat3d_skin_weight4f(float x, float y, float z, float w)
|
nuclear@16
|
628 {
|
nuclear@16
|
629 im_skinw = Vector4(x, y, z, w);
|
nuclear@17
|
630 im_use[GOAT3D_MESH_ATTR_SKIN_WEIGHT] = true;
|
nuclear@16
|
631 }
|
nuclear@16
|
632
|
nuclear@41
|
633 GOAT3DAPI void goat3d_skin_matrix4i(int x, int y, int z, int w)
|
nuclear@16
|
634 {
|
nuclear@16
|
635 im_skinmat.x = x;
|
nuclear@16
|
636 im_skinmat.y = y;
|
nuclear@16
|
637 im_skinmat.z = z;
|
nuclear@16
|
638 im_skinmat.w = w;
|
nuclear@17
|
639 im_use[GOAT3D_MESH_ATTR_SKIN_MATRIX] = true;
|
nuclear@16
|
640 }
|
nuclear@16
|
641
|
nuclear@41
|
642 GOAT3DAPI void goat3d_color3f(float x, float y, float z)
|
nuclear@16
|
643 {
|
nuclear@17
|
644 goat3d_color4f(x, y, z, 1.0f);
|
nuclear@16
|
645 }
|
nuclear@16
|
646
|
nuclear@41
|
647 GOAT3DAPI void goat3d_color4f(float x, float y, float z, float w)
|
nuclear@16
|
648 {
|
nuclear@16
|
649 im_color = Vector4(x, y, z, w);
|
nuclear@17
|
650 im_use[GOAT3D_MESH_ATTR_COLOR] = true;
|
nuclear@16
|
651 }
|
nuclear@16
|
652
|
nuclear@27
|
653 /* lights */
|
nuclear@41
|
654 GOAT3DAPI void goat3d_add_light(struct goat3d *g, struct goat3d_light *lt)
|
nuclear@16
|
655 {
|
nuclear@27
|
656 g->scn->add_light(lt);
|
nuclear@16
|
657 }
|
nuclear@16
|
658
|
nuclear@41
|
659 GOAT3DAPI int goat3d_get_light_count(struct goat3d *g)
|
nuclear@19
|
660 {
|
nuclear@27
|
661 return g->scn->get_light_count();
|
nuclear@19
|
662 }
|
nuclear@19
|
663
|
nuclear@41
|
664 GOAT3DAPI struct goat3d_light *goat3d_get_light(struct goat3d *g, int idx)
|
nuclear@19
|
665 {
|
nuclear@27
|
666 return (goat3d_light*)g->scn->get_light(idx);
|
nuclear@19
|
667 }
|
nuclear@19
|
668
|
nuclear@41
|
669 GOAT3DAPI struct goat3d_light *goat3d_get_light_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
670 {
|
nuclear@27
|
671 return (goat3d_light*)g->scn->get_light(name);
|
nuclear@27
|
672 }
|
nuclear@27
|
673
|
nuclear@27
|
674
|
nuclear@41
|
675 GOAT3DAPI struct goat3d_light *goat3d_create_light(void)
|
nuclear@27
|
676 {
|
nuclear@27
|
677 return new goat3d_light;
|
nuclear@27
|
678 }
|
nuclear@27
|
679
|
nuclear@41
|
680 GOAT3DAPI void goat3d_destroy_light(struct goat3d_light *lt)
|
nuclear@27
|
681 {
|
nuclear@27
|
682 delete lt;
|
nuclear@27
|
683 }
|
nuclear@27
|
684
|
nuclear@27
|
685
|
nuclear@27
|
686 /* cameras */
|
nuclear@41
|
687 GOAT3DAPI void goat3d_add_camera(struct goat3d *g, struct goat3d_camera *cam)
|
nuclear@27
|
688 {
|
nuclear@27
|
689 g->scn->add_camera(cam);
|
nuclear@27
|
690 }
|
nuclear@27
|
691
|
nuclear@41
|
692 GOAT3DAPI int goat3d_get_camera_count(struct goat3d *g)
|
nuclear@27
|
693 {
|
nuclear@27
|
694 return g->scn->get_camera_count();
|
nuclear@27
|
695 }
|
nuclear@27
|
696
|
nuclear@41
|
697 GOAT3DAPI struct goat3d_camera *goat3d_get_camera(struct goat3d *g, int idx)
|
nuclear@27
|
698 {
|
nuclear@27
|
699 return (goat3d_camera*)g->scn->get_camera(idx);
|
nuclear@27
|
700 }
|
nuclear@27
|
701
|
nuclear@41
|
702 GOAT3DAPI struct goat3d_camera *goat3d_get_camera_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
703 {
|
nuclear@27
|
704 return (goat3d_camera*)g->scn->get_camera(name);
|
nuclear@27
|
705 }
|
nuclear@27
|
706
|
nuclear@41
|
707 GOAT3DAPI struct goat3d_camera *goat3d_create_camera(void)
|
nuclear@27
|
708 {
|
nuclear@27
|
709 return new goat3d_camera;
|
nuclear@27
|
710 }
|
nuclear@27
|
711
|
nuclear@41
|
712 GOAT3DAPI void goat3d_destroy_camera(struct goat3d_camera *cam)
|
nuclear@27
|
713 {
|
nuclear@27
|
714 delete cam;
|
nuclear@27
|
715 }
|
nuclear@27
|
716
|
nuclear@27
|
717
|
nuclear@16
|
718
|
nuclear@25
|
719 // node
|
nuclear@41
|
720 GOAT3DAPI void goat3d_add_node(struct goat3d *g, struct goat3d_node *node)
|
nuclear@27
|
721 {
|
nuclear@27
|
722 g->scn->add_node(node);
|
nuclear@27
|
723 }
|
nuclear@27
|
724
|
nuclear@41
|
725 GOAT3DAPI int goat3d_get_node_count(struct goat3d *g)
|
nuclear@27
|
726 {
|
nuclear@27
|
727 return g->scn->get_node_count();
|
nuclear@27
|
728 }
|
nuclear@27
|
729
|
nuclear@41
|
730 GOAT3DAPI struct goat3d_node *goat3d_get_node(struct goat3d *g, int idx)
|
nuclear@27
|
731 {
|
nuclear@27
|
732 return (goat3d_node*)g->scn->get_node(idx);
|
nuclear@27
|
733 }
|
nuclear@27
|
734
|
nuclear@41
|
735 GOAT3DAPI struct goat3d_node *goat3d_get_node_by_name(struct goat3d *g, const char *name)
|
nuclear@27
|
736 {
|
nuclear@27
|
737 return (goat3d_node*)g->scn->get_node(name);
|
nuclear@27
|
738 }
|
nuclear@25
|
739
|
nuclear@41
|
740 GOAT3DAPI struct goat3d_node *goat3d_create_node(void)
|
nuclear@25
|
741 {
|
nuclear@25
|
742 return new goat3d_node;
|
nuclear@25
|
743 }
|
nuclear@25
|
744
|
nuclear@41
|
745 GOAT3DAPI void goat3d_set_node_name(struct goat3d_node *node, const char *name)
|
nuclear@25
|
746 {
|
nuclear@25
|
747 node->set_name(name);
|
nuclear@25
|
748 }
|
nuclear@25
|
749
|
nuclear@41
|
750 GOAT3DAPI const char *goat3d_get_node_name(const struct goat3d_node *node)
|
nuclear@25
|
751 {
|
nuclear@25
|
752 return node->get_name();
|
nuclear@25
|
753 }
|
nuclear@25
|
754
|
nuclear@41
|
755 GOAT3DAPI void goat3d_set_node_object(struct goat3d_node *node, enum goat3d_node_type type, void *obj)
|
nuclear@25
|
756 {
|
nuclear@25
|
757 node->set_object((Object*)obj);
|
nuclear@25
|
758 }
|
nuclear@25
|
759
|
nuclear@41
|
760 GOAT3DAPI void *goat3d_get_node_object(const struct goat3d_node *node)
|
nuclear@25
|
761 {
|
nuclear@26
|
762 return (void*)node->get_object();
|
nuclear@25
|
763 }
|
nuclear@25
|
764
|
nuclear@41
|
765 GOAT3DAPI enum goat3d_node_type goat3d_get_node_type(const struct goat3d_node *node)
|
nuclear@25
|
766 {
|
nuclear@26
|
767 const Object *obj = node->get_object();
|
nuclear@26
|
768 if(dynamic_cast<const Mesh*>(obj)) {
|
nuclear@26
|
769 return GOAT3D_NODE_MESH;
|
nuclear@26
|
770 }
|
nuclear@26
|
771 if(dynamic_cast<const Light*>(obj)) {
|
nuclear@26
|
772 return GOAT3D_NODE_LIGHT;
|
nuclear@26
|
773 }
|
nuclear@26
|
774 if(dynamic_cast<const Camera*>(obj)) {
|
nuclear@26
|
775 return GOAT3D_NODE_CAMERA;
|
nuclear@26
|
776 }
|
nuclear@26
|
777
|
nuclear@26
|
778 return GOAT3D_NODE_NULL;
|
nuclear@25
|
779 }
|
nuclear@25
|
780
|
nuclear@41
|
781 GOAT3DAPI void goat3d_add_node_child(struct goat3d_node *node, struct goat3d_node *child)
|
nuclear@25
|
782 {
|
nuclear@26
|
783 node->add_child(node);
|
nuclear@25
|
784 }
|
nuclear@25
|
785
|
nuclear@41
|
786 GOAT3DAPI int goat3d_get_node_child_count(const struct goat3d_node *node)
|
nuclear@25
|
787 {
|
nuclear@26
|
788 return node->get_children_count();
|
nuclear@25
|
789 }
|
nuclear@25
|
790
|
nuclear@41
|
791 GOAT3DAPI struct goat3d_node *goat3d_get_node_child(const struct goat3d_node *node, int idx)
|
nuclear@25
|
792 {
|
nuclear@26
|
793 return (goat3d_node*)node->get_child(idx);
|
nuclear@25
|
794 }
|
nuclear@25
|
795
|
nuclear@47
|
796 GOAT3DAPI struct goat3d_node *goat3d_get_node_parent(const struct goat3d_node *node)
|
nuclear@47
|
797 {
|
nuclear@47
|
798 return (goat3d_node*)node->get_parent();
|
nuclear@47
|
799 }
|
nuclear@47
|
800
|
nuclear@47
|
801 GOAT3DAPI void goat3d_use_anim(struct goat3d_node *node, int idx)
|
nuclear@47
|
802 {
|
nuclear@47
|
803 node->use_animation(idx);
|
nuclear@47
|
804 }
|
nuclear@47
|
805
|
nuclear@47
|
806 GOAT3DAPI void goat3d_use_anims(struct goat3d_node *node, int aidx, int bidx, float t)
|
nuclear@47
|
807 {
|
nuclear@47
|
808 node->use_animation(aidx, bidx, t);
|
nuclear@47
|
809 }
|
nuclear@47
|
810
|
nuclear@47
|
811 GOAT3DAPI void goat3d_use_anim_by_name(struct goat3d_node *node, const char *name)
|
nuclear@47
|
812 {
|
nuclear@47
|
813 node->use_animation(name);
|
nuclear@47
|
814 }
|
nuclear@47
|
815
|
nuclear@47
|
816 GOAT3DAPI void goat3d_use_anims_by_name(struct goat3d_node *node, const char *aname, const char *bname, float t)
|
nuclear@47
|
817 {
|
nuclear@47
|
818 node->use_animation(aname, bname, t);
|
nuclear@47
|
819 }
|
nuclear@47
|
820
|
nuclear@47
|
821 GOAT3DAPI int goat3d_get_active_anim(struct goat3d_node *node, int which)
|
nuclear@47
|
822 {
|
nuclear@47
|
823 return node->get_active_animation_index(which);
|
nuclear@47
|
824 }
|
nuclear@47
|
825
|
nuclear@47
|
826 GOAT3DAPI float goat3d_get_active_anim_mix(struct goat3d_node *node)
|
nuclear@47
|
827 {
|
nuclear@47
|
828 return node->get_active_animation_mix();
|
nuclear@47
|
829 }
|
nuclear@47
|
830
|
nuclear@47
|
831 GOAT3DAPI int goat3d_get_anim_count(struct goat3d_node *node)
|
nuclear@47
|
832 {
|
nuclear@47
|
833 return node->get_animation_count();
|
nuclear@47
|
834 }
|
nuclear@47
|
835
|
nuclear@47
|
836 GOAT3DAPI void goat3d_add_anim(struct goat3d_node *root)
|
nuclear@47
|
837 {
|
nuclear@47
|
838 root->add_animation();
|
nuclear@47
|
839 }
|
nuclear@47
|
840
|
nuclear@47
|
841 GOAT3DAPI void goat3d_set_anim_name(struct goat3d_node *root, const char *name)
|
nuclear@47
|
842 {
|
nuclear@47
|
843 root->set_animation_name(name);
|
nuclear@47
|
844 }
|
nuclear@47
|
845
|
nuclear@47
|
846 GOAT3DAPI const char *goat3d_get_anim_name(struct goat3d_node *node)
|
nuclear@47
|
847 {
|
nuclear@47
|
848 return node->get_animation_name();
|
nuclear@47
|
849 }
|
nuclear@47
|
850
|
nuclear@41
|
851 GOAT3DAPI void goat3d_set_node_position(struct goat3d_node *node, float x, float y, float z, long tmsec)
|
nuclear@25
|
852 {
|
nuclear@26
|
853 node->set_position(Vector3(x, y, z), tmsec);
|
nuclear@25
|
854 }
|
nuclear@25
|
855
|
nuclear@41
|
856 GOAT3DAPI void goat3d_set_node_rotation(struct goat3d_node *node, float qx, float qy, float qz, float qw, long tmsec)
|
nuclear@25
|
857 {
|
nuclear@26
|
858 node->set_rotation(Quaternion(qw, qx, qy, qz), tmsec);
|
nuclear@25
|
859 }
|
nuclear@25
|
860
|
nuclear@41
|
861 GOAT3DAPI void goat3d_set_node_scaling(struct goat3d_node *node, float sx, float sy, float sz, long tmsec)
|
nuclear@25
|
862 {
|
nuclear@26
|
863 node->set_scaling(Vector3(sx, sy, sz), tmsec);
|
nuclear@25
|
864 }
|
nuclear@25
|
865
|
nuclear@41
|
866 GOAT3DAPI void goat3d_set_node_pivot(struct goat3d_node *node, float px, float py, float pz)
|
nuclear@25
|
867 {
|
nuclear@26
|
868 node->set_pivot(Vector3(px, py, pz));
|
nuclear@25
|
869 }
|
nuclear@25
|
870
|
nuclear@25
|
871
|
nuclear@41
|
872 GOAT3DAPI void goat3d_get_node_position(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
873 {
|
nuclear@26
|
874 Vector3 pos = node->get_position(tmsec);
|
nuclear@26
|
875 *xptr = pos.x;
|
nuclear@26
|
876 *yptr = pos.y;
|
nuclear@26
|
877 *zptr = pos.z;
|
nuclear@25
|
878 }
|
nuclear@25
|
879
|
nuclear@41
|
880 GOAT3DAPI void goat3d_get_node_rotation(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, float *wptr, long tmsec)
|
nuclear@25
|
881 {
|
nuclear@26
|
882 Quaternion q = node->get_rotation(tmsec);
|
nuclear@26
|
883 *xptr = q.v.x;
|
nuclear@26
|
884 *yptr = q.v.y;
|
nuclear@26
|
885 *zptr = q.v.z;
|
nuclear@26
|
886 *wptr = q.s;
|
nuclear@25
|
887 }
|
nuclear@25
|
888
|
nuclear@41
|
889 GOAT3DAPI void goat3d_get_node_scaling(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr, long tmsec)
|
nuclear@25
|
890 {
|
nuclear@26
|
891 Vector3 scale = node->get_scaling(tmsec);
|
nuclear@26
|
892 *xptr = scale.x;
|
nuclear@26
|
893 *yptr = scale.y;
|
nuclear@26
|
894 *zptr = scale.z;
|
nuclear@25
|
895 }
|
nuclear@25
|
896
|
nuclear@41
|
897 GOAT3DAPI void goat3d_get_node_pivot(const struct goat3d_node *node, float *xptr, float *yptr, float *zptr)
|
nuclear@25
|
898 {
|
nuclear@26
|
899 Vector3 pivot = node->get_pivot();
|
nuclear@26
|
900 *xptr = pivot.x;
|
nuclear@26
|
901 *yptr = pivot.y;
|
nuclear@26
|
902 *zptr = pivot.z;
|
nuclear@25
|
903 }
|
nuclear@25
|
904
|
nuclear@25
|
905
|
nuclear@41
|
906 GOAT3DAPI void goat3d_get_node_matrix(const struct goat3d_node *node, float *matrix, long tmsec)
|
nuclear@25
|
907 {
|
nuclear@26
|
908 node->get_xform(tmsec, (Matrix4x4*)matrix);
|
nuclear@25
|
909 }
|
nuclear@25
|
910
|
nuclear@25
|
911
|
nuclear@16
|
912 } // extern "C"
|
nuclear@16
|
913
|
nuclear@16
|
914
|
nuclear@16
|
915 static long read_file(void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
916 {
|
nuclear@16
|
917 return (long)fread(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
918 }
|
nuclear@16
|
919
|
nuclear@16
|
920 static long write_file(const void *buf, size_t bytes, void *uptr)
|
nuclear@16
|
921 {
|
nuclear@16
|
922 return (long)fwrite(buf, 1, bytes, (FILE*)uptr);
|
nuclear@16
|
923 }
|
nuclear@16
|
924
|
nuclear@16
|
925 static long seek_file(long offs, int whence, void *uptr)
|
nuclear@16
|
926 {
|
nuclear@16
|
927 if(fseek((FILE*)uptr, offs, whence) == -1) {
|
nuclear@16
|
928 return -1;
|
nuclear@16
|
929 }
|
nuclear@16
|
930 return ftell((FILE*)uptr);
|
nuclear@16
|
931 }
|
nuclear@31
|
932
|
nuclear@51
|
933 std::string g3dimpl::clean_filename(const char *str)
|
nuclear@31
|
934 {
|
nuclear@31
|
935 const char *last_slash = strrchr(str, '/');
|
nuclear@31
|
936 if(!last_slash) {
|
nuclear@31
|
937 last_slash = strrchr(str, '\\');
|
nuclear@31
|
938 }
|
nuclear@31
|
939
|
nuclear@31
|
940 if(last_slash) {
|
nuclear@31
|
941 str = last_slash + 1;
|
nuclear@31
|
942 }
|
nuclear@31
|
943
|
nuclear@31
|
944 char *buf = (char*)alloca(strlen(str) + 1);
|
nuclear@31
|
945 char *dest = buf;
|
nuclear@31
|
946 while(*str) {
|
nuclear@31
|
947 char c = *str++;
|
nuclear@31
|
948 *dest++ = tolower(c);
|
nuclear@31
|
949 }
|
nuclear@40
|
950 *dest = 0;
|
nuclear@31
|
951 return buf;
|
nuclear@31
|
952 }
|