goat3d

annotate goatview/src/goatview.h @ 98:b43d33f3ba69

[goatview] better LLVM/gcc detection [goatview] close_scene might have solved the occasional crashes on opening a second scene
author John Tsiombikas <nuclear@member.fsf.org>
date Wed, 21 May 2014 04:08:11 +0300
parents da100bf13f7f
children d7ab4f13f5af
rev   line source
nuclear@73 1 #ifndef GOATVIEW_H_
nuclear@73 2 #define GOATVIEW_H_
nuclear@73 3
nuclear@75 4 #include <QtCore/QtCore>
nuclear@73 5 #include <QtWidgets/QtWidgets>
nuclear@73 6 #include <QtOpenGL/QGLWidget>
nuclear@74 7 #include "goat3d.h"
nuclear@85 8 #include "scenemodel.h"
nuclear@74 9
nuclear@88 10 void post_redisplay();
nuclear@88 11
nuclear@74 12 extern goat3d *scene;
nuclear@73 13
nuclear@82 14 class GoatViewport;
nuclear@76 15
nuclear@73 16 class GoatView : public QMainWindow {
nuclear@83 17 private:
nuclear@73 18 Q_OBJECT
nuclear@83 19
nuclear@82 20 GoatViewport *glview;
nuclear@85 21 QTreeView *treeview;
nuclear@85 22 SceneModel *scene_model;
nuclear@82 23
nuclear@90 24 // animation controls
nuclear@90 25 QSlider *slider_time;
nuclear@95 26 QSpinBox *spin_time;
nuclear@90 27 QCheckBox *chk_loop;
nuclear@90 28 QAction *act_play, *act_rewind;
nuclear@90 29
nuclear@75 30 void closeEvent(QCloseEvent *ev);
nuclear@73 31 bool make_menu();
nuclear@73 32 bool make_dock();
nuclear@73 33 bool make_center();
nuclear@73 34
nuclear@73 35 private slots:
nuclear@73 36 void open_scene();
nuclear@98 37 void close_scene();
nuclear@73 38 void open_anim();
nuclear@73 39
nuclear@73 40 public:
nuclear@73 41 GoatView();
nuclear@73 42 ~GoatView();
nuclear@82 43
nuclear@82 44 bool load_scene(const char *fname);
nuclear@95 45 bool load_anim(const char *fname);
nuclear@83 46
nuclear@83 47 void show_about();
nuclear@73 48 };
nuclear@73 49
nuclear@73 50 class GoatViewport : public QGLWidget {
nuclear@82 51 private:
nuclear@73 52 Q_OBJECT
nuclear@82 53
nuclear@82 54 QWidget *main_win;
nuclear@82 55 bool initialized;
nuclear@82 56
nuclear@73 57 public:
nuclear@82 58 GoatViewport(QWidget *main_win);
nuclear@73 59 ~GoatViewport();
nuclear@73 60
nuclear@73 61 QSize sizeHint() const;
nuclear@73 62
nuclear@73 63 void initializeGL();
nuclear@73 64 void resizeGL(int xsz, int ysz);
nuclear@73 65 void paintGL();
nuclear@78 66
nuclear@83 67 void toggle_lighting();
nuclear@83 68
nuclear@78 69 void mousePressEvent(QMouseEvent *ev);
nuclear@78 70 void mouseMoveEvent(QMouseEvent *ev);
nuclear@73 71 };
nuclear@73 72
nuclear@73 73 #endif // GOATVIEW_H_