goat3d

annotate goatview/src/goatview.h @ 95:da100bf13f7f

[goat3d] implemented animation loading [goatview] working on the animation controls
author John Tsiombikas <nuclear@member.fsf.org>
date Mon, 19 May 2014 06:42:40 +0300
parents 8b156bc5205b
children 32dccb16678f b43d33f3ba69
rev   line source
nuclear@73 1 #ifndef GOATVIEW_H_
nuclear@73 2 #define GOATVIEW_H_
nuclear@73 3
nuclear@75 4 #include <QtCore/QtCore>
nuclear@73 5 #include <QtWidgets/QtWidgets>
nuclear@73 6 #include <QtOpenGL/QGLWidget>
nuclear@74 7 #include "goat3d.h"
nuclear@85 8 #include "scenemodel.h"
nuclear@74 9
nuclear@88 10 void post_redisplay();
nuclear@88 11
nuclear@74 12 extern goat3d *scene;
nuclear@73 13
nuclear@82 14 class GoatViewport;
nuclear@76 15
nuclear@73 16 class GoatView : public QMainWindow {
nuclear@83 17 private:
nuclear@73 18 Q_OBJECT
nuclear@83 19
nuclear@82 20 GoatViewport *glview;
nuclear@85 21 QTreeView *treeview;
nuclear@85 22 SceneModel *scene_model;
nuclear@82 23
nuclear@90 24 // animation controls
nuclear@90 25 QSlider *slider_time;
nuclear@95 26 QSpinBox *spin_time;
nuclear@90 27 QCheckBox *chk_loop;
nuclear@90 28 QAction *act_play, *act_rewind;
nuclear@90 29
nuclear@75 30 void closeEvent(QCloseEvent *ev);
nuclear@73 31 bool make_menu();
nuclear@73 32 bool make_dock();
nuclear@73 33 bool make_center();
nuclear@73 34
nuclear@73 35 private slots:
nuclear@73 36 void open_scene();
nuclear@73 37 void open_anim();
nuclear@73 38
nuclear@73 39 public:
nuclear@73 40 GoatView();
nuclear@73 41 ~GoatView();
nuclear@82 42
nuclear@82 43 bool load_scene(const char *fname);
nuclear@95 44 bool load_anim(const char *fname);
nuclear@83 45
nuclear@83 46 void show_about();
nuclear@73 47 };
nuclear@73 48
nuclear@73 49 class GoatViewport : public QGLWidget {
nuclear@82 50 private:
nuclear@73 51 Q_OBJECT
nuclear@82 52
nuclear@82 53 QWidget *main_win;
nuclear@82 54 bool initialized;
nuclear@82 55
nuclear@73 56 public:
nuclear@82 57 GoatViewport(QWidget *main_win);
nuclear@73 58 ~GoatViewport();
nuclear@73 59
nuclear@73 60 QSize sizeHint() const;
nuclear@73 61
nuclear@73 62 void initializeGL();
nuclear@73 63 void resizeGL(int xsz, int ysz);
nuclear@73 64 void paintGL();
nuclear@78 65
nuclear@83 66 void toggle_lighting();
nuclear@83 67
nuclear@78 68 void mousePressEvent(QMouseEvent *ev);
nuclear@78 69 void mouseMoveEvent(QMouseEvent *ev);
nuclear@73 70 };
nuclear@73 71
nuclear@73 72 #endif // GOATVIEW_H_